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Shadow Matte - Arnold for Maya

Further Reading
See Shadow Matte Shader in the Arnold User Guide for the full shader documentation.

The shadow_matte is a specific shader, used typically on floor planes to 'catch' shadows from lighting within the scene. It is useful for integrating a rendered object onto a photographic background.

Note:

More information about light groups can be found here. A list of available AOVs available for the shadow_matte shader. Each option creates a separate AOV render pass for that component. Note that the AOV must also be enabled in the Render Settings window.