Borrowing a license - Arnold User Guide
You can borrow an Arnold license from the license server. For example, you could borrow a license on your laptop, and then use that license while you're away from the office and your license server.
Windows
- Start Maya or 3ds Max, so that they are already running (you don't want to borrow those licenses, just an Arnold license).
- Download and install the Autodesk Network License Manager.
- Start LMTOOLS.
- Go to the Borrowing tab.
- In the Vendor Name box, enter adskflex
- Enter a Return Date and a Return Time. This is when the borrowed license will expire, and be returned to the license server.
- Click Set Borrow Expiration
- Render something with Arnold and check out a license (for example, do a batch render of a single frame; or use kick to render an ASS file).
- The license is borrowed when it is checked out.
- Click Don't Borrow Anymore Today
- Click List Currently Borrowed Features. You should see something like this:
```
========
lmborrow
========
Setting LM_BORROW=25-jul-2017:adskflex:26-Jul-2017:04:00
========
List All Currently Borrowed Features
========
Vendor Feature Expiration
______ ________ __________
adskflex 86985ARNOL_2018_0F 26-Jul-17 03:59
```
OSX and Linux
To borrow a license (Mac OS X or Linux)
Open a shell (Linux) or Terminal (Mac OS X) window and go to the directory where lmutil is installed.
Execute the following command:
./ lmutil lmborrow adskflex enddate [time]where enddate is the date you will return the license, formatted as follows: dd-mmm-yyyy. The time argument is optional, but is specified in 24-hour format (hh:mm).
For example: lmutil lmborrow adskflex 14-oct-2016 [14:00] borrows a license until October 14, 2016 at 2:00 pm.
Render with Arnold and check out an Arnold license.
This borrows an Arnold license from the server.
To stop borrowing (so that you don't borrow more licenses), run lmutil lmborrow -clear