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Introduction

Text is comprised of layers, paragraphs, and characters. You can make text spin, dance, and change colour over time. You can also create effects such as a text roll of credits, text crawls, bumpers, and text that moves on a motion path. You can use logo images in a text roll so that the logo of a sponsor appears in the credits list.

You use the Text Tool to add text and text effects to a clip. Once text effects are applied to a clip, you can then use the clip in Action or Batch or Batch FX depending on the final effect you want to achieve. Use Action to create 3D text deformation effects, including sliding, magnifying, and oscillating effects. For example, to create an effect of text rolling on a cylinder in a composite, you first render a text roll in Text and then, in Action, project it as a texture onto a cylinder. See Diffuse Mapping.

Accessing Text

To access the Text menu, use:

This node accepts a background clip. If a background clip is not connected to the Text node, you can select a resolution for the output of the Text node. Additionally, this node outputs a result and an outmatte.

In HDR, the Text module settings are set based on the colour space of the background image.

Note: The Prerender Text preference does not apply when you access Text from Batch or Batch FX.

Text is compromised of layers, paragraphs, and characters. You can create effects such as a text roll of credits, text crawls, bumpers, and a text that moves on a motion path. You can also use logo images in a text roll so that the logo of a sponsor appears in the credit list.

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