- 3ds Max Developer Overview
- 3ds Max Developer Help
- About the 3ds Max SDK
- What's New
- Overview
- 3ds Max SDK - The Learning Path
- 3ds Max SDK Features
- Working with Plug-ins
- Scenes and Nodes
- Reference System
- Broadcast Notification System
- Modeling
- Rendering
- Animation, Time, and Controllers
- Viewports and Graphics Windows
- User Interface
- Function Publishing
- MAXScript Scripting Engine
- Character Animation
- 3DXI
- 3DXI Overview
- 3DXI Contrasted with 3ds Max SDK
- 3DXI Initialization
- 3DXI Export Entities
- 3DXI Property Containers
- 3DXI Scene
- 3DXI Node
- 3DXI Objects
- 3DXI Lights and Cameras
- 3DXI Helper Objects
- 3DXI Generic Objects
- 3DXI Mesh
- 3DXI Materials and Textures
- 3DXI Controllers: IGameControl
- 3DXI Animation Keys
- 3DXI Splines
- 3DXI IK Chains
- 3DXI Modifiers
- 3DXI Error Reporting
- 3DXI Custom User Data
- The Undo and Redo System
- Miscellaneous Topics
- Tips and Tricks
- Writing Plug-ins
- Best Practices
- Icon Guide
- 3ds Max .NET SDK
- 3ds Max C++ API Reference
- MAXScript Help
- 3ds Max Python API Help
- 3ds Max MCG Help