TextMap : textureMap
TextMap - superclass: textureMap; super-superclass:material - 34:0 - classID: #(1535262031L, 956839498L)
Renders a TextPlus object as a procedural texture map. Available in in 3ds Max 2017 and higher.
Properties:
Parameters Rollout
Filtering Group Of Controls
<TextMap>.filter BooleanClass default: true -- Boolean
Get/set the state of the "Filter Result" checkbox.
<TextMap>.mipmap BooleanClass default: true -- boolean
Get/set the state of the "Mip Mapping" checkbox.
Cropping/Placement Group Of Controls
<TextMap>.applycrop BooleanClass default: false -- boolean
Get/set the state of the "Apply" checkbox.
<TextMap>.croporplace Integer default: 0 -- integer
Get/set the state of the "Crop / Place" radio buttons.
Possible values are:
0 - Crop (default)
1 - Place
<TextMap>.crop_u Float default: 0.0 -- animatable; float; Clip_U_Offset
Get/set the value of the "U" spinner.
<TextMap>.crop_v Float default: 0.0 -- animatable; float; Clip_V_Offset
Get/set the value of the "V" spinner.
<TextMap>.crop_w Float default: 1.0 -- animatable; float; Clip_U_Width
Get/set the value of the "W" spinner.
<TextMap>.crop_h Float default: 1.0 -- animatable; float; Clip_V_Width
Get/set the value of the "H" spinner.
<TextMap>.Jitter BooleanClass default: false -- Boolean
Get/set the state of the "Jitter" checkbox.
Used only when .croporplace
is set to 1 – Place.
<TextMap>.jitteramt Float default: 1.0 -- animatable; float; Jitter_Placement
Get/set the value of the "Jitter" spinner.
Used only when .croporplace
is set to 1 – Place.
Mono Channel Output Group Of Controls
<TextMap>.monoOutput Integer default: 1 -- integer
Get/set the state of the "Mono Channel Output" radio buttons.
Possible values are:
0 - RGB Intensity
1 - Alpha (default)
RGB Channel Output Group Of Controls
<TextMap>.rgbOutput Integer default: 0 -- integer
Get/set the state of the "RGB Channel Output" radio buttons.
Possible values are:
0 - RGB (default)
1 - Alpha as Gray
Alpha Source Group Of Controls
<TextMap>.alphasource Integer default: 2 -- integer; Alpha_Source
Get/set the state of the "Alpha Source" radio buttons.
Possible values are:
0 - Image Alpha
1 - RGB Intensity
2 - None (Opaque) (default)
Text Parameters Rollout
<TextMap>.textobject UndefinedClass default: undefined -- node
Get/set the TextPlus object used to generate the map.
No other object classes are allowed.
Corresponds to the "Text Object" pickbutton in the UI.
<TextMap>.usefillcolor BooleanClass default: true -- Boolean
Get/set the state of the "Fill Color" checkbox.
<TextMap>.fillcolor Color default: (color 0 0 255) -- animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255))
Get/set the value of the "Fill Color" color.
<TextMap>.outlinecolor Color default: (color 0 0 0) -- animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255))
Get/set the value of the "Line Color" color.
<TextMap>.bgcolor Color default: (color 255 255 255) -- animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255))
Get/set the value of the "Background Color" color.
<TextMap>.fillbg BooleanClass default: true -- boolean
Get/set the state of the "Fill Background" checkbox.
Characters Group Of Controls
<TextMap>.glyphoption Integer default: 2 -- integer
Get/set the selection of the "Characters" radio buttons.
Possible values are:
0 - Glyphs Only
1 - Extras Only
2 - Glyphs + Extras (default)
<TextMap>.filledcharacters BooleanClass default: true -- Boolean
Get/set the state of the "Render Fill" checkbox.
<TextMap>.outlinedcharacters BooleanClass default: false -- Boolean
Get/set the state of the "Render Outline" checkbox.
<TextMap>.stricthierarchy BooleanClass default: false -- Boolean
Get/set the state of the "Strict Hierarchy" checkbox.
Outlines Group Of Controls
<TextMap>.outlinewidth Float default: 1.0 -- animatable; float
Get/set the value of the "Width" spinner.
It defines the thickness of the outlines.
Hierarchies Group Of Controls
<TextMap>.renderchildren BooleanClass default: false -- Boolean
Get/set the state of the "Render Children" checkbox.
<TextMap>.renderroot BooleanClass default: true -- Boolean
Get/set the state of the "Render Root" checkbox.
<TextMap>.mergeshapes BooleanClass default: false -- Boolean
Get/set the state of the "Merge Shapes" checkbox.
Map Boundary Group Of Controls
<TextMap>.boundstype Integer default: 0 -- integer; _BoundsType
Get/set the state of the "Map Boundary" radio buttons.
Possible values are:
0 - Shape Bounds (default)
1 - Manual
2 - Pick
<TextMap>.manualwidth Float default: 100.0 -- float
Get/set the value of the "Width" spinner.
Used only when .boundstype
is set to 1 – Manual.
<TextMap>.manualheight Float default: 100.0 -- float; ManualHeeight
Get/set the value of the "Height" spinner.
Used only when .boundstype
is set to 1 – Manual.
<TextMap>.boundsobject UndefinedClass default: undefined -- node
Get/set the scene objects to define the bounds.
Used only when .boundstype
is set to 2 - Pick.
<TextMap>.hwbitmapsize Integer default: 256 -- integer
Get/set the value of the "HW Bitmap size" slider.
Controls the size of the hardware bitmap used for viewport display.
Coordinates Rollout
<TextMap>.coords StandardUVGen default: MtlBase:Placement -- maxObject; Coordinates; SubAnim
See UVGenClass class for related properties.
<TextMap>.output StandardTextureOutput default: MtlBase:Output -- maxObject; SubAnim
See TexOutputClass class for related properties.
TextMap interfaces:
Interface: IMtlRender_Compability_MtlBase
Properties:
Methods:
Actions:
EXAMPLE:
( resetMaxFile #noprompt --reset the scene local tp = textPlus() --create a TextPlus object to guide the texture map tp.size = 25.0 -- make sure the size is set to default tp.ResetString()--reset the string tp.SetFont "Arial" 0 tp.SetBold true tp.AppendString "D" tp.SetBold false tp.AppendString "oN't\n" tp.SetItalic true tp.AppendString "Pa" tp.SetBold true tp.AppendString "N" tp.SetBold false tp.AppendString "iC!\n" tp.SetItalic false tp.SetFont "Wingdings" 0 tp.AppendChar 74 tp.layouttype = 1 --enforce Region Layout Type tp.length = tp.width = 100 --enforce width and height of 100.0 tp2 = textPlus pos:[0,-87,0] --create another TextPlus object tp2.parent = tp --parent to the first one tp2.ResetString() --reset the string tp2.SetFont "Arial" 0 --set the font to Arial tp2.AppendString "megadodo publications" --set the text tp2.size = 8.0 --change the size local tm = textMap() --create a new text map tm.textobject = tp --set the shape of the map to the TextPlus object tm.fillcolor = color 0 255 100 --set the character fill color to green tm.fillbg = false --do not fill the background tm.outlinecolor = orange --set the outline color to yellow tm.filledcharacters = true --enable filling tm.outlinedcharacters = true --enable outlines tm.outlinewidth = 5 --set the outline thickness tm.alphasource = 0 --enable alpha tm.renderchildren = tm.renderroot = true --render both TextPlus objects in the hierarchy local mm = multiMaterial numsubs:6 --create a new mutli-sub material mm[1] = standard() --create a standard material for the front mm[2] = mm[3] = mm[4] = mm[5] = mm[6] = standard() --create a second standard material for all other sides mm[1].diffuse = mm[2].diffuse = color 0 10 25 --set the sides to the same dark blue color mm[1].diffusemap = tm --set the textMap in the diffuse map slot meditMaterials[1] = mm --display the material in the first slot of the Material Editor matEditor.mode = #basic --set the Material Editor to compact mode matEditor.open() --open the Material Editor if it is not open yet local b = box width:200 length:300 height:10 pos:[200,0,0] --create a box primitive b.material = mm --assign the material b.mapcoords=true --enable texture coordinates showTextureMap mm[1] tm true --show the map in the viewport hide #(tp,tp2) --hide the TextPlus objects select b --select the box max zoomext sel all --and zoom extents selected local splt = splat() --create a Splat texture to abuse as a sky map splt.size = 0.01 --make very small splats splt.iterations = 1 --do only one iteration splt.threshold = 0.1 --keep the threshold very low splt.color1 = black --star color splt.color2 = white --space color environmentMap = splt --set the environment map to the Splat texture render outputsize:[1280,720] --render OK )