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FalloffTextureMap : TextureMap

Constructor

The falloffTextureMap class is used to convert 3ds Max R2.5 falloff texture maps to the new Falloff map in 3ds Max 4 and higher. FalloffTextureMap objects are not creatable in MAXScript.

Properties

<fallofftextureMap>.perpendicularValue (Perpendicular_Value) : float      

The perpendicular falloff value.

<fallofftextureMap>.parallelValue(Parallel_Value) : float   

The parallel falloff value.

<fallofftextureMap>.type (Falloff_Type) : integer 

The falloff type.

<fallofftextureMap>.direction: integer 

The falloff directiontype.

<fallofftextureMap>.node: node 

The node.

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