FalloffTextureMap : TextureMap
Constructor
The falloffTextureMap
class is used to convert 3ds Max R2.5 falloff texture maps to the new Falloff
map in 3ds Max 4 and higher. FalloffTextureMap
objects are not creatable in MAXScript.
Properties
<fallofftextureMap>.perpendicularValue (Perpendicular_Value) : float
The perpendicular falloff value.
<fallofftextureMap>.parallelValue(Parallel_Value) : float
The parallel falloff value.
<fallofftextureMap>.type (Falloff_Type) : integer
The falloff type.
<fallofftextureMap>.direction: integer
The falloff directiontype.
<fallofftextureMap>.node: node
The node.