Node Transformations
All transformations are represented as Matrix3
objects. The node maintains two transformations:
- The local transformation matrix - Controlled by the transform controller that places the node in the scene. Sometimes called the node transformation matrix.
- The object-offset transformation - This represents a separate position, rotation, and scale orientation of the geometry of the object independent of the node.
The primary methods available to work with the node and these matrices are part of the INode
class.
Access to Node Controller Data
In addition to accessing the node and object offset transformations, developers may want to access the key frames or data of a node's transform controller. See Controller Data Access for more information.