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Standard Materials and Textures

The following global functions can be used to easily create default standard materials:

  • NewDefaultStdMat() - Creates a new 3ds Max Standard material (StdMat).
  • NewDefaultStdCubic() - Creates a new 3ds Max Reflect/Refract texture (StdCubic).
  • NewDefaultStdMirror() - Creates a new 3ds Max Flat Mirror texture (StdMirror).
  • NewDefaultStdFog() - This function creates a new 3ds Max Fog atmospheric effect (StdFog).
  • NewDefaultMultiMtl() - This function creates a new 3ds Max Multi/Sub-Object material (MultiMtl).
  • NewDefaultBitmapTex() - This function creates a new 3ds Max Bitmap texture (BitmapTex).
  • NewDefaultCompositeTex() - This function creates a new 3ds Max Composite texture (MultiTex).
  • NewDefaultMixTex() - This function creates a new 3ds Max Mix texture (MultiTex).
  • NewDefaultTintTex() - This function creates a new 3ds Max Tint texture (MultiTex).
  • NewDefaultGradTex() - This function creates a new 3ds Max Gradient texture (GradTex).

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