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Using the Plug-in Wizard

The 3ds Max plug-in wizard, is a Visual Studio AppWizard, that creates skeleton 3ds Max plug-ins. The plug-in wizard must be installed manually, see the topic Installing the Plug-in Wizard (AppWizard).

Note: When using Vista the plug-in wizard will not work unless you run Visual Studio with administrator privileges.

The plug-in wizard supports the following plug-in types:

Anti-Aliasing Filters Image Filter / Compositor Rendering Effects
Atmospheric Image Loader / Saver Samplers
Cameras Image Viewer Shaders
Color Selector Lights Shadow Generator
Construction Grid Objects Manipulators Skin Deformer Gizmo
Controllers Materials Sound plug-ins
File Export Modifiers Space Warps
File Import NURBS Objects Textures 2D
File List Particle Systems / Effects Textures 3D
Global Utility Plug-Ins Patch Objects Track View Utility
Helper Objects Procedural (Geometric) Objects Utility
IK Solvers Renderer

Once the Plugin Wizard creates a plugin, you should be able to build the project. During the build, if you run into any errors regarding writing files to the Plugins folder, try running Visual Studio in Administrator mode.

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