Use LOD controls to apply a stochastic culling algorithm to the primitives in the scene. This generates a level of detail effect.
- Enable Level of Detail
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When on, the automatic level of detail settings are enabled.
- Average Width
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Sets the average width of all primitives to cull.
See Spline attributes.
- Transition Begin Size
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Sets the transition from the far to near view, beginning with the screen-size of a 2 K render. Larger values start the transition sooner.
- Transition End Size
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Sets the transition from the near to far view ending on a screen-size of a 2K render. Set this to a value that is lower than Transition Begin Size.
- Far Density Scale
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Sets the scale value used to obtain the far view.
- Far Width Scale
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Sets a width scale value used to obtain the far view.