- Displacement
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Controls the distance that primitives are displaced from the surface. The direction of displacement is affected by the Bump value. If the surface has a displacement map, attach that map to the Displacement attribute.
- Use Vector Displacement for maps
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Turn on if you have attached a vector displacement map (VDM) to the Displacement attribute.
- Bump
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Changes the surface normal without changing the position of the surface. If the surface has a bump map, attach that map to this attribute.
- Offset
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Controls the distance at which primitives are created away from the surface. This is similar to Displacement, but the offset direction is not affected by Bump maps.