See also Using the Ambient Occlusion filter.
- Number of Casts
-
Specifies the number of intersection rays used at each pixel to determine if any pixel is shadowed.
- Directions
-
Modifies the randomness of each intersection ray’s direction from the starting pixel.
- Cast Length
-
Specifies how far from each pixel an intersection ray should travel to determine if one pixel is in the shade of another.
- Fade
-
Lightly increases or decreases the shadow effect.
- Darkness
-
Heavily increases or decreases the shadow effect.
- Blur
-
Blurs the Ambient Occlusion result with a rendered image.
- Blur Radius
-
Specifies the amount of blurring done.
- Only AO
-
Shows the Ambient Occlusion results. These results are not affected by the blur.