- MotionBuilder What's New
- MotionBuilder Release Notes
- MotionBuilder Installation
- Getting Started
- Basics
- Managing Scenes and Files
- Interoperability
- USD for MotionBuilder
- Animation
- Character Animation
- Character Animation
- Character setup
- Set up a character
- About Characterizing
- Characterizing a character model
- Automatically mapping and characterizing a character
- Manually mapping and characterizing a character
- Characterizing a 3ds Max biped
- Troubleshoot characterizing a character
- Character assets
- Models
- Skeletons
- Floor Contact
- Character Extensions
- HIK character in MotionBuilder
- About motion sources
- Retarget animation
- Selecting a motion source
- Character keyframing workflow
- Control rigs
- Keyframing a Control rig
- Character motion capture workflow
- Refining character animation
- Loading character animation
- Troubleshoot loading character animation
- Switching to HIK solving
- Creating realistic human movement
- Actor assets
- Flexible Mocap
- Character setup
- Character Animation
- Lighting and Shading
- MotionBuilder Rendering
- Customizing
- Keyboard Shortcuts
- Reference
- MotionBuilder Scripting
- MotionBuilder Developer Help