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Slices GUI reference

Menu commands, views, and dialogs explained

Controls and UI elements overview

For working with slices, the module provides control through these main sections:
  • Main menu

    For file operations, selecting and viewing slices, and editing them

  • Project tree

    Lists the individual slice stacks and groups thereof. Context menus are available, both for slice stacks as well for the Slices section itself. Each generic, or buildroom-only platform, has its own Slices section with an outline of the respective build platform.

  • Context view

    Provides size and height information as well as playback controls for the slice and toolpath animation.

  • Slice analysis view

    This dockable view shows the distribution of area enclosed in contours across the entire sliced buildroom. (Hatches are ignored.)

  • 2D view

    Graphical representation of the slices, and also provides access to context menus.

    The 2D view shows labeled axes, bounding boxes as dashed lines, an auto-scaling grid, and the corresponding platform's outline in addition to the various slice contours. The status bar at the bottom of the 2D view lists the platform dimensions as well as the current mouse pointer coordinates and the z-height of the slice layer currently on display.

  • Context menus

    Right-click slices in the project tree or in the display, as well as empty places in the 2D view, to access selection and viewing options as well as slice manipulation and management commands.

    In the project tree, right-click the respective Slices section itself to access detailed slice time statistics in table and chart representation across the slices and to manage the default properties and their values for new slice stacks.

    Use the slice timing analysis to identify phases of high and low utilization. Hover the mouse pointer over items to highlight the associated curve, and click on items to toggle their visibility.

  • Settings

    At Settings > Settings > Slicing, you adjust colors, the style for the placeholder infill pattern for contours, as well as the default point reduction tolerance.

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