C++
virtual AcGeMatrix3d objectToDeviceMatrix() const = 0;
Description
Returns the transformation from model space to screen space.
Warning
Do not use objectToDeviceMatrix()when the view is in the interactive state.
virtual AcGeMatrix3d objectToDeviceMatrix() const = 0;
Returns the transformation from model space to screen space.
Do not use objectToDeviceMatrix()when the view is in the interactive state.