C++
virtual AcGeMatrix3d viewingMatrix() const = 0;
Description
Returns the viewing matrix used to transform from world space to view space.
Warning
Do not use viewingMatrix()when the view is in the interactive state.
virtual AcGeMatrix3d viewingMatrix() const = 0;
Returns the viewing matrix used to transform from world space to view space.
Do not use viewingMatrix()when the view is in the interactive state.