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AcGsView::worldToDeviceMatrix

C++

virtual AcGeMatrix3d worldToDeviceMatrix() const = 0;

Description

Returns the transformation from world space to screen space. This will be the same as the result of the concatenation of the viewingMatrix, projectionMatrix, and screenMatrix.

Warning

Do not use worldToDeviceMatrix()when the view is in the interactive state.

Links

AcGsView Class

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