C++
virtual AcGeMatrix3d screenMatrix() const = 0;
Description
Returns the screen matrix used to transform from normalized device space to screen space.
Warning
Do not use screenMatrix()when the view is in the interactive state.
virtual AcGeMatrix3d screenMatrix() const = 0;
Returns the screen matrix used to transform from normalized device space to screen space.
Do not use screenMatrix()when the view is in the interactive state.