C++
virtual AcGeMatrix3d pushPositionTransform( AcGiPositionTransformBehavior behavior, const AcGePoint3d& offset ) = 0;
Description
This method places position transform behavior onto the current transform stack.This method ignores z for position if behavior implies a 2D coordinate system, such as kAcGiViewportPosition, kAcGiScreenPosition , kAcGiScreenLocalOriginPosition, or kAcGiWorldWithScreenOffsetPosition .
Parameters
Parameters | Description |
---|---|
behavior | Input position transform behavior. |
offset | Input position coordinate. |
Returns
The transform matrix; this matrix is only valid at the time of the call because subsequent redraws/view changes invalidate this matrix.