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Creating solid features

A solid feature is an operation that has been applied to a solid. By remembering the details of the operation, a feature can be redefined, reordered, deleted and suppressed. The history of solid operations performed on a solid is stored in the solid feature tree. Each solid operation is defined as a feature on the solid.

Creating solid features

  1. Click Solid tab > Feature panel to display the Solid Feature options.
  2. Use the following buttons to create solid features:
  • Smart Recognition — to recognize features in a solid that has no solid history.
  • Add — to add objects on to a solid.
  • Subtract — to subtract objects from a solid.
  • Intersect — to intersect objects with a solid.
  • Cut:
    • Cut — to cut a shape into a solid.
    • Radial Cut — to create a radial cut in a solid, that can be milled on a turn-mill machine.
  • Hollow — to create a hollow solid with a solid wall.
  • Boss — to create a boss by adding material to a solid.
  • Thicken — to apply thickness to an open, flat solid.
  • Split — to split a solid using a cutter object.
  • Pocket — to create a pocket or protrusion in a solid.
  • Fillet:
    • Fillet — to create fillets on the edges of a solid.
    • Chamfer — to create chamfers on the edges of a solid.
  • Hole — to create different types of holes in or through a solid, specified by the use for the hole.
  • Rib Fillet — to create a rib fillet, replacing the face of a solid surrounded by walls.
  • Wrap — to create a feature by wrapping a triangle mesh onto a solid.
  • Boolean Boss — to perform a Boolean addition between two solids, creating a boss feature.
  • Morph — to morph a solid into a different shape.
  • Bulge — to create a bulge in a solid using a wireframe shape.
  • User Defined — to create a user-defined feature from the face of a solid.
    Note: To Transform solid features, use the options on the Edit tab.

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