Lights
VRED supports an assortment of lights, such as delta (point, spot, and directional) and area and object (disc, rectangular, and spherical). Light textures, HDR and LDR image-based lighting, as well as skylight environments and IES light profiels are also supported. For Pro users, there's support for rayfile visualization (Plain ASCII, Osram ASCII & ray file format, LucidShape ASCII, binary & spectral ray file format, Speos ASCII & ray file format (RAY_SPEOS10 & RAY_SPEOS20)).
VRED supports an assortment of lights, such as delta (point, spot, and directional) and area and object (disc, rectangular, and spherical). Light textures, HDR and LDR image-based lighting, as well as skylight environments and IES light profiels are also supported. For Pro users, there's support for rayfile visualization (Plain ASCII, Osram ASCII & ray file format, LucidShape ASCII, binary & spectral ray file format, Speos ASCII & ray file format (RAY_SPEOS10 & RAY_SPEOS20)).
For videos on the Light Editor, the different lights, and using HDR Light Studio, visit Lighting.
For light baking, see Working with Bake Light and Shadows
For vertex- vs texture-based approach, see the following:
- Vertex Baking
- Texture Baking
For creating lights, see How to Create a Light
For overview of different light sources and according settings (Spotlight, Area Lights, IES, Geometry Lights (Incandescence)), see Lights