Data Import and Preparation
VRED provides native support for 40 different CAD formats, as well as support for Alembic, C4D, 3DS, CSB, OSB, OBJ, DWF, VRML, *FBX (cameras, joints, skins, keyframe and vertex animations, lights, and UVs are supported), and *PLMXML (import) 3D file formats. For Alias users, there is interoperability with cameras, lights, variants, switch materials, template geometry, layers, layer folders, empty layers, and Alias reference assemblies. True NURBS are supported. Shells and components allow on demand re-tesselation of CAD data at any time. CAD assembly monitoring and work with non-monolithic VRED files is supported for Smart references.
For videos on file handling, as well as geometry and scenegraph data prep, visit Data Preparation.
For Import options, see the following:
- Data Import
- Adding Files to Scenes
- Import Files Dialog
For preferences, see the following:
- Tessellation Preferences
- File Type Preferences
For tessellation settings, see the following:
For automatic material assignments, see the following:
For batch/conversion options, see the following:
For Smart/source reference setup for consistent update monitoring and change management, see the following:
- References
- Reference Editor
- References Preferences
- File Menu > Reference
- Using the Reference Editor
For advanced CAD data cleanup, see NURBs vs. meshes - Working with UVs
For information on shells and components, see the following:
- Selecting Things in the Viewport
- Decore Improvements
Best practice for scene optimization, Geometry Editor, splitting and merging of meshes, and adjusting normals, see the following:
- Optimizing, Saving, and Publishing a Scene
- How to Optimize a VRED Scene for XR Usage
- WRL Preferences
- Optimize for Many Light Sources
- Splitting Geometry
- Separated and Merged Geometries
- Working with Joints and Meshes
- Working with Normals
- Normal Handling
For benefits of re-tesselation and NURBs on demand vs mesh data, see the following:
For organizing the Scenegraph, renaming, building variants, cloning, mirroring, re-tessellation, see the following:
For B-Sides and best practice for decoring, see the following:
For using the Transform module, pivot, and flush transformations, see the following: