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Workflows in VRED

Find information on the following workflows in VRED:

learnMore icon For reference information on the various editors and modules in VRED, see Editors and Modules.

Data Import and Preparation

VRED provides native support for 40 different CAD formats, as well as support for Alembic, C4D, 3DS, CSB, OSB, OBJ, DWF, VRML, *FBX (cameras, joints, skins, keyframe and vertex animations, lights, and UVs are supported), and *PLMXML (import) 3D file formats. For Alias users, there is interoperability with cameras, lights, variants, switch materials, template geometry, layers, layer folders, empty layers, and Alias reference assemblies. True NURBS are supported. Shells and components allow on demand re-tesselation of CAD data at any time. CAD assembly monitoring and work with non-monolithic VRED files is supported for Smart references.

Variant Sets and Switches

You can create geometry, material, viewpoint, animation, and combined variants, and assign hotkeys for playing them in the render view.

  • How to Create a Variant

  • How to Create a Geometry Variant Set

  • How to Create a Material Variant Set

  • How to Create a Viewpoint Variant Set

  • How to Create an Animation Variant Set

  • How to Create a Light Variant Set

  • How to Create a Combined Variant Set

  • How to Create a Variant

  • How to Set a Hotkey

  • How to Create a Transform Variant

  • How to Create a Variant Set

  • How to Show or Hide Geometry in Variant Sets

  • Changing the Variant Sets Display

  • Environment Switches

  • vrSwitch example

  • Switch

  • Working with Environments and Environment Switches

Materials

VRED supports, an assortment of materials, including layered, Multi Pass, x-ray, and Substance SBSARs. For VRED Pro users, there is support for X-Rite BTF Materials, X-Rite AxF Materials, and Color Science - BRDF Materials.

VRED supports, an assortment of materials, including layered, Multi Pass, x-ray, and Substance SBSARs. For VRED Pro users, there is support for X-Rite BTF Materials, X-Rite AxF Materials, and Color Science - BRDF Materials.

  • Showing material assignment shortcuts, LMB, MMB, RMB, M+LMB, and M+RMB

Environments

VRED has a variety of environments, such as skylight, Substance, and spherical. Import 3D environment with the VRED Library and HDRs from the Domeble and Maground webshops. Even use the Asset Manager to import your own environments.

Lighting

VRED supports an assortment of lights, such as delta (point, spot, and directional) and area and object (disc, rectangular, and spherical). Light textures, HDR and LDR image-based lighting, as well as skylight environments and IES light profiels are also supported. For Pro users, there's support for rayfile visualization (Plain ASCII, Osram ASCII & ray file format, LucidShape ASCII, binary & spectral ray file format, Speos ASCII & ray file format (RAY_SPEOS10 & RAY_SPEOS20)).

VRED supports an assortment of lights, such as delta (point, spot, and directional) and area and object (disc, rectangular, and spherical). Light textures, HDR and LDR image-based lighting, as well as skylight environments and IES light profiels are also supported. For Pro users, there's support for rayfile visualization (Plain ASCII, Osram ASCII & ray file format, LucidShape ASCII, binary & spectral ray file format, Speos ASCII & ray file format (RAY_SPEOS10 & RAY_SPEOS20)).

  • Light Baking

    • Working with Bake Light and Shadows
  • Vertex- vs texture-based approach

    • Vertex Baking
    • Texture Baking
  • Creating Lights

    • How to Create a Light
  • Overview of different light sources and according settings (Spotlight, Area Lights, IES, Geometry Lights (Incandescence))

    • Lights

Volumes

Use volumes to bring to life complex phenomena such as clouds, smoke, fire, or any other three-dimensional objects with intricate details for stunning realism. They enables you to create realistic and immersive visualizations of volumetric data.

When rendered, these simulate the interaction of light with a volume. VRED accurately calculates how light rays travel through the volume, so you can generate stunning visual effects that mimic the behavior of light in real-world environments.

Cameras

Find physical lens attributes and camera projection modes, such as perspective, orthographic, omnidirectional stereo, custom matrix, and spherical, Peters, vertical cross, and horizontal cross map. VRED provides options for standard tone mappers, such as Reinhard Luminance/RGB, Logarithmic Luminance/RGB, and Filmic Tone Mapping. Beyond lens flares, fog, glare, glow, motion blur, and depth of field (realtime and stillframe), VRED also supports ACES color space for all RGB tone mappers, camera blend maps, backplate matching, and camera collision detection. Pro even offers physical camera, luminance, and illuminance advanced tone mapping.

Find physical lens attributes and camera projection modes, such as perspective, orthographic, omnidirectional stereo, custom matrix, and spherical, Peters, vertical cross, and horizontal cross map. VRED provides options for standard tone mappers, such as Reinhard Luminance/RGB, Logarithmic Luminance/RGB, and Filmic Tone Mapping. Beyond lens flares, fog, glare, glow, motion blur, and depth of field (realtime and stillframe), VRED also supports ACES color space for all RGB tone mappers, camera blend maps, backplate matching, and camera collision detection. Pro even offers physical camera, luminance, and illuminance advanced tone mapping.

Animation

Interactions


Keyboard Shortcuts

There are several hotkeys available when interacting with VRED:

  • Alt + Left Mouse Button Fix Face Normal
  • Alt + Middle Mouse Button Fix Surface Face Normal
  • Alt + Right Mouse Button Fix Connected Face Normal
  • Ctrl + Left Mouse Button Navigation Pan
  • Ctrl + Right Mouse Button Navigation Center
  • Ctrl + Alt + RMB Navigation Orbit
  • Ctrl + Alt + LMB Navigation Orbit
  • Ctrl + Shift + Left Mouse Button Select Object (Add)
  • Ctrl + Shift + Right Mouse Button Deselect Object (Sub)
  • Down Move Camera Backward
  • Left Revolve Camera Left around Pivot
  • Alt + V Show View Cube
  • Alt + N Show Navigation Bar
  • Left Mouse Button Navigation Rotate
  • Left Mouse Button + M Material Copy
  • Left Mouse Button Double Click Camera Set Pivot
  • Middle Mouse Button Double Click Camera Zoom to Hit Point, Set Pivot, and Look At
  • Right Revolve Camera Right around Pivot
  • Right Mouse Button Navigation Zoom
  • Right Mouse Button + M Material Apply
  • Right Mouse Button Double Click Camera Set Pivot and Look At
  • Shift + Left Mouse Button Select Object
  • Shift + Right Mouse Button Deselect Object
  • Up Move Camera Forward

Collaboration and VR

Presentation and Communication

Advanced Presentation and Communication

  • Using VRED Go

  • VR and MR Hand Interaction

    • Hands in XR
    • Interacting Within a Collaboration Session for HMD Users
    • Trigger touch sensors with the hands 1
    • Trigger touch sensors with the hands 2
    • Interact with webengines (calculator demo)
    • Virtual VR controllers
  • HTML5 - Basic workflow with web engines and HTML assets

    • WebEngines and Adding Interactive Website or HTML Content to a Scene
    • Interact with webengines (calculator demo)
    • vrdWebEngine

Scripting

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