Projects are a means of organizing work performed in Lustre, as well as the directories where the original footage and rendered files are stored. A project typically corresponds to an entire creative piece, such as a film or commercial.
All the work you do in Lustre is non-destructive. Operations performed on the footage are saved as metadata, separate from the original footage. A render permanently applies operations to a copy of the original footage.
When creating a project, you specify a main project directory—known as Project Home—in which all metadata files for the project are stored. You can store footage and render files in sub-directories of the Project Home or in another location. If you store footage and renders outside the Project Home, you must specify the location when you define the project.
You can configure the following default settings for your project:
Select: | To configure: |
---|---|
Project | The name and location of the project. See Project Settings. |
Calibration | Default system calibration settings and define the default LUTs for a project. See Calibration Settings. |
Rendering | Default rendering settings for a project. See Rendering Settings. |
Render Naming | Default render naming settings for a project. See Render Naming Settings. |
Engineering | Default video and graphics settings for a project. See Engineering Settings. |
Network Rendering | Default Backburner/Burn®, Lustre ShotReactor, and Wiretap directory paths and settings for a project. See Network Rendering Settings. |