pymel.core.modeling.polyAverageVertex¶
- polyAverageVertex(*args, **kwargs)¶
Moves the selected vertices of a polygonal object to round its shape. Translate, move, rotate or scale vertices.
Flags:
Long Name / Short Name Argument Types Properties caching / cch bool Toggle caching for all attributes so that no recomputation is needed. constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. frozen / fzn bool iterations / i int Number of rounding steps. name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. worldSpace / ws bool This flag specifies which reference to use. If true: all geometrical values are taken in world reference. If false: all geometrical values are taken in object reference. C: Default is false. Common flags Derived from mel command maya.cmds.polyAverageVertex
Example:
import pymel.core as pm # Create a cube with a 5x5x5 subdivision. pm.polyCube( sx=5, sy=5, sz=5, n='plg' ) # Average all the vertices pm.polyAverageVertex( 'plg.vtx[*]' )