pymel.core.modeling.polyMapCut

polyMapCut(*args, **kwargs)

Cut along edges of the texture mapping. The cut edges become map borders.

Flags:

Long Name / Short Name Argument Types Properties
caching / cch bool ../../../_images/create.gif ../../../_images/edit.gif
  Toggle caching for all attributes so that no recomputation is needed.
constructionHistory / ch bool ../../../_images/create.gif ../../../_images/query.gif
  Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
frozen / fzn bool  
   
moveRatio / mr float  
   
moveratio / mvr float ../../../_images/query.gif ../../../_images/edit.gif
  Cut open ratio related to the neighbor edge length of cut edge. Common flags
name / n unicode ../../../_images/create.gif
  Give a name to the resulting node.
nodeState / nds int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyMapCut

Example:

import pymel.core as pm

# Opening up the textureView will make this example much easier to visualize.

# Create a plane and select it.
pm.polyPlane( n='plg', sx=5, sy=5, w=10, h=10 )
pm.select( 'plg' )

# Display map borders.
pm.polyOptions( ao=True, dmb=True )

# Cut the map.
pm.polyMapCut( 'plg.e[44]', 'plg.e[46]', 'plg.e[48]', 'plg.e[50]', 'plg.e[52]' )
# now that it's cut, we may move the row separately

# Move some UVs
pm.polyMoveUV('plg.map[24:28]', 'plg.map[30:35]', 'plg.map[37]', tv=0.3 )