pymel.core.modeling.polySubdivideFacet

polySubdivideFacet(*args, **kwargs)

Subdivides a face into quads or triangles. In quad mode, a center point is introduced at the center of each face and midpoints are inserted on all the edges of each face. New faces (all quadrilaterals) are built by adding edges from the midpoints towards the center. In triangle mode, only the center point is created; new faces (all triangles) are created by connecting the center point to all the existing vertices of the face. Default : one subdivision step in quad mode (polySubdFacet -dv 1 -m 0;)

Flags:

Long Name / Short Name Argument Types Properties
caching / cch bool ../../../_images/create.gif ../../../_images/edit.gif
  Toggle caching for all attributes so that no recomputation is needed.
constructionHistory / ch bool ../../../_images/create.gif ../../../_images/query.gif
  Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
divisions / dv int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This number specifies how many times to recursively subdivide the selected faces. For example, with divisions set to 3 in quad mode, each initial quadrilateral will be recursively subdivided into 4 subfaces 3 times, yielding a total of 4 * 4 * 4 = 64 faces. C: Default is 1. Q: When queried, this flag returns an int.
divisionsU / duv int  
   
divisionsV / dvv int  
   
frozen / fzn bool  
   
mode / m int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  The subdivision mode. 0: subdivision into quads 1: subdivision into triangles C: Default is 0. Q: When queried, this flag returns an int. Common flags
name / n unicode ../../../_images/create.gif
  Give a name to the resulting node.
nodeState / nds int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.
subdMethod / sbm int  
   

Derived from mel command maya.cmds.polySubdivideFacet

Example:

import pymel.core as pm

pm.polyPlane( n='plg', w=10, h=10, sx=1, sy=3 )

# Quads
pm.polySubdivideFacet( 'plg.f[0]', dv=2 )  # becomes 16 quads.

# Triangles
pm.polySubdivideFacet( 'plg.f[2]', dv=1, m=1 )  # becomes 4 triangles