pymel.core.modeling.polyTransfer

polyTransfer(*args, **kwargs)

Transfer information from one polygonal object to another one. Both objects must have identical topology, that is same vertex, edge, and face numbering. The flags specify which of the vertices, UV sets or vertex colors will be copied.

Flags:

Long Name / Short Name Argument Types Properties
alternateObject / ao unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Name of the alternate object.
caching / cch bool ../../../_images/create.gif ../../../_images/edit.gif
  Toggle caching for all attributes so that no recomputation is needed.
constructionHistory / ch bool ../../../_images/create.gif ../../../_images/query.gif
  Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
frozen / fzn bool  
   
name / n unicode ../../../_images/create.gif
  Give a name to the resulting node.
nodeState / nds int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list.
uvSets / uv bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  When true, the UV sets are copied from the alternate object. C: Default is on.
vertexColor / vc bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  When true, the colors per vertex are copied from the alternate object. C: Default is off.
vertices / v bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  When true, the vertices positions are copied from the alternate object. C: Default is off. Common flags

Derived from mel command maya.cmds.polyTransfer

Example:

import pymel.core as pm

# Create two objects with same a cube.
pm.polyCube( sx=5, sy=5, sz=5, n='plg' )
pm.polyCube( sx=5, sy=5, sz=5, n='atlPlg' )

# Tweak the geometry of the first object
pm.select( 'plg.vtx[0:50]', r=True )
pm.move( .1, .2, .3, r=True )

# Spherical mapping on the alternate object
pm.polyProjection( 'atlPlg.f[0:149]', type='Spherical' )

# Copy the UVs from the alternate to the first object.
pm.polyTransfer( 'plg', uv=1, ao='atlPlg' )