pymel.core.modeling.polySphere

polySphere(*args, **kwargs)

The sphere command creates a new polygonal sphere.

Flags:

Long Name / Short Name Argument Types Properties
axis / ax float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This flag specifies the primitive axis used to build the sphere. Q: When queried, this flag returns a float[3].
caching / cch bool ../../../_images/query.gif ../../../_images/edit.gif
   
constructionHistory / ch bool ../../../_images/create.gif ../../../_images/query.gif
  Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
createUVs / cuv int ../../../_images/create.gif
  This flag alows a specific UV mechanism to be selected, while creating the sphere. The valid values are 0, 1, or 2. 0 implies that no UVs will be generated (No texture to be applied). 1 implies UVs are created with pinched at poles 2 implies UVs are created with sawtooth at poles For better understanding of these options, you may have to open the texture view windowC: Default is 2
frozen / fzn bool ../../../_images/query.gif ../../../_images/edit.gif
   
name / n unicode ../../../_images/create.gif
  Sets the name of the newly-created node. If it contains namespace path, the new node will be created under the specified namespace; if the namespace does not exist, it will be created. Flag can have multiple arguments, passed either as a tuple or a list.
nodeState / nds int ../../../_images/query.gif ../../../_images/edit.gif
   
object / o bool ../../../_images/query.gif ../../../_images/edit.gif
   
radius / r float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This flag specifies the radius of the sphere. C: Default is 0.5. Q: When queried, this flag returns a float.
subdivisionsAxis / sa int ../../../_images/query.gif ../../../_images/edit.gif
   
subdivisionsHeight / sh int ../../../_images/query.gif ../../../_images/edit.gif
   
subdivisionsX / sx int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This specifies the number of subdivisions in the X direction for the sphere. C: Default is 20. Q: When queried, this flag returns an int.
subdivisionsY / sy int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
  This flag specifies the number of subdivisions in the Y direction for the sphere. C: Default is 20. Q: When queried, this flag returns an int.
texture / tx int ../../../_images/create.gif
  This flag is obsolete and will be removed in the next release. The -cuv/createUVs flag should be used instead. Common flags

Derived from mel command maya.cmds.polySphere

Example:

import pymel.core as pm

# Create a sphere, with 10 subdivisions in the X direction,
# and 15 subdivisions in the Y direction,
# the radius of the sphere is 20.
pm.polySphere(sx=10, sy=15, r=20)

# Create a sphere, called "mySphere", on each direction there are 5 subdivisions.
pm.polySphere( n='mySphere', sx=5, sy=5)

# Query the radius of the new sphere
r = pm.polySphere( 'mySphere', q=True, sx=True )