pymel.core.modeling.polyUnite¶
- polyUnite(*args, **kwargs)¶
This command creates a new poly as an union of a list of polys If no objects are specified in the command line, then the objects from the active list are used.
Flags:
Long Name / Short Name Argument Types Properties caching / cch bool Toggle caching for all attributes so that no recomputation is needed. centerPivot / cp bool constructionHistory / ch bool Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. frozen / fzn bool mergeUVSets / muv int Specify how UV sets will be merged on the output mesh. The choices are 0 | 1 | 2. 0 = Do not merge. Each UV set on each mesh will become a new UV set in the output. 1 = Merge by name. UV sets with the same name will be merged. 2 = Merge by UV links. UV sets will be merged so that UV linking on the input meshes continues to work. The default is 1 (merge by name). Common flags name / n unicode Give a name to the resulting node. nodeState / nds int Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. object / o bool objectPivot / op bool Derived from mel command maya.cmds.polyUnite
Example:
import pymel.core as pm pm.polySphere( n='plg1' ) pm.polyCube( w=2, h=.2, d=2, n='plg2' ) pm.move( 0, -1.1, 0 ) pm.polyCube( w=2, h=.2, d=2, n='plg3' ) pm.move( 0, 1.1, 0 ) pm.polyUnite( 'plg1', 'plg2', 'plg3', n='result' ) pm.rotate( 0, 0, 90, 'result' )