FBAnimationLayer Class Reference

FBAnimationLayer Class Reference

#include <mobu-python-api.h>

Class Description

Used to access animation layer properties and modify them.

Changing the various properties of the layers will modify how the animation will be interpreted. For example, muting a layer will mute all the animation contained on the layer. You can access the animation layer object from the take, usign the FBTake::GetLayer() and FBTake::GetLayerByName(). See the FBTake class for more details.

+ Inheritance diagram for FBAnimationLayer:

Public Member Functions

 __reduce__ ()
 
 FBDelete (FBAnimationLayer arg1)
 Virtual FBDelete function. More...
 
 __init__ (object arg1, str arg2, object arg3)
 Constructor. More...
 
 AddChildLayer (FBAnimationLayer arg1, FBAnimationLayer arg2)
 Add a child to the layer. More...
 
object GetChildLayer (FBAnimationLayer arg1, object arg2)
 Get the nth child layer of this layer. More...
 
int GetChildCount (FBAnimationLayer arg1)
 Get the child layer count of this layer. More...
 
 SetParentLayer (FBAnimationLayer arg1, FBAnimationLayer arg2)
 Set the parent layer. More...
 
object GetParentLayer (FBAnimationLayer arg1)
 Get the parent layer. More...
 
list GetCompleteChildHierarchy (FBAnimationLayer arg1, FBComponent arg2)
 Get the all the children hierarchy of the layer, including children not directly connected to this layer. More...
 
int GetLayerIndex (FBAnimationLayer arg1)
 Get the layer index. More...
 
 SelectLayer (FBAnimationLayer arg1, object arg2, object arg3)
 Select the layer. More...
 
bool IsSelected (FBAnimationLayer arg1)
 Verify if the layer is selected. More...
 
- Public Member Functions inherited from FBComponent
 __reduce__ ()
 
FBPropertyList PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2)
 Get list of properties which have been modified since last loading. More...
 
str ClassName (FBComponent arg1)
 Get the class name. More...
 
 DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Disable a specific Object Flags. More...
 
 EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Enable a specific Object Flags. More...
 
bool FBCreate (FBComponent arg1)
 Open Reality Creation function. More...
 
 FBDelete (FBComponent arg1)
 Open Reality deletion function. More...
 
 FBDestroy (FBComponent arg1)
 Open Reality destruction function. More...
 
FBObjectFlag GetObjectFlags (FBComponent arg1)
 Get all Object Flags (concatenated). More...
 
bool GetObjectStatus (FBComponent arg1, FBObjectStatus arg2)
 Check to see if an object status is enabled. More...
 
bool HasObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Check whether a specific object flag is enabled. More...
 
bool Is (FBComponent arg1, object arg2)
 Returns true if object is of type TypeId. More...
 
bool ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5)
 ProcessNamespaceHierarchy. More...
 
bool ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5)
 ProcessObjectNamespace. More...
 
int PropertyAdd (FBComponent arg1, FBProperty arg2)
 Add a property to the component's property manager. More...
 
bool PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2)
 Add a reference property to the component's property manager. More...
 
object PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7)
 Create user or dynamic property. More...
 
 PropertyRemove (FBComponent arg1, FBProperty arg2)
 Remove a Property from the component's Property manager. More...
 
 SetObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 SetObjectFlags. More...
 
 SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3)
 Enable/Disable a specific Object Status. More...
 
 HardSelect (FBComponent arg1)
 HardSelect. More...
 
object GetOwnerFileReference (FBComponent arg1)
 Get the owner FileReference object. More...
 
 __init__ (...)
 Constructor. More...
 
- Public Member Functions inherited from FBPlug
 __reduce__ ()
 
bool BeginChange (FBPlug arg1)
 Begins a change on multiple plugs. More...
 
str ClassName (FBPlug arg1)
 internal System vars. More...
 
bool ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a destination connection. More...
 
bool ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a destination connection. More...
 
bool ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a source connection. More...
 
bool ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a source connection. More...
 
 DisconnectAllDst (FBPlug arg1)
 Remove all destination connections. More...
 
 DisconnectAllSrc (FBPlug arg1)
 Remove all source connections. More...
 
bool DisconnectDst (FBPlug arg1, FBPlug arg2)
 Remove a destination connection. More...
 
bool DisconnectDstAt (FBPlug arg1, object arg2)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrc (FBPlug arg1, FBPlug arg2)
 Remove a source connection. More...
 
bool DisconnectSrcAt (FBPlug arg1, object arg2)
 Remove a source connection at a specified index. More...
 
 EndChange (FBPlug arg1)
 Ends a change on multiple plugs. More...
 
object GetDst (FBPlug arg1, object arg2)
 Get a destination connection's plug at specified index. More...
 
int GetDstCount (FBPlug arg1)
 Get destination connection count. More...
 
FBConnectionType GetDstType (FBPlug arg1, object arg2)
 Get a destination connection's type at specified index. More...
 
object GetOwned (FBPlug arg1, object arg2)
 Get the owned plug at specified index. More...
 
int GetOwnedCount (FBPlug arg1)
 Get the owned plug count. More...
 
object GetOwner (FBPlug arg1)
 Get the owner of this plug. More...
 
object GetSrc (FBPlug arg1, object arg2)
 Get a source connection's plug at specified index. More...
 
int GetSrcCount (FBPlug arg1)
 Get source connection count. More...
 
FBConnectionType GetSrcType (FBPlug arg1, object arg2)
 Get a source connection's type at specified index. More...
 
bool Is (FBPlug arg1, object arg2)
 Is( int pTypeId ) More...
 
bool IsSDKComponent (FBPlug arg1)
 Return whether or not item is an SDK component. More...
 
 MoveSrcAt (...)
 
bool ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (FBPlug arg1, object arg2, object arg3)
 Swap source connection at index A with source connection at index B. More...
 
 SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's self has changed. More...
 
 SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlug arg1, FBPlugModificationFlag arg2)
 Revert the plug's modification to original status. More...
 
 __init__ (...)
 
method staticmethod (function)
 
- Public Member Functions inherited from FBPythonWrapper
 __reduce__ ()
 
 __init__ (...)
 

Public Attributes

FBPropertyBool Solo
 Read Write Property: If true, the layer is soloed. More...
 
FBPropertyBool Mute
 Read Write Property: If true, the layer is muted. More...
 
FBPropertyBool Lock
 Read Write Property: If true, the layer is locked. More...
 
FBPropertyAnimatableDouble Weight
 Read Write Property: The weight value of a layer determines how much it is present in the result animation. More...
 
FBPropertyLayerMode LayerMode
 Read Write Property: Layer mode. More...
 
FBPropertyLayerRotationMode LayerRotationMode
 Read Only Property: Layer rotation mode. More...
 
- Public Attributes inherited from FBComponent
object OwnerNamespace
 
ORSDK2018::FBPropertyListComponent Components
 List: List of components. More...
 
ORSDK2018::FBPropertyString Name
 Read Write Property: Unique name of object. More...
 
ORSDK2018::FBPropertyString LongName
 Read Write Property: Name and namespace for object. More...
 
object FullName
 
ORSDK2018::FBPropertyListComponent Parents
 List: Parents. More...
 
ORSDK2018::FBPropertyManager PropertyList
 Read Only Property: Manages all of the properties for the component. More...
 
FBPropertyBool Selected
 Read Write Property: Selected property. More...
 
- Public Attributes inherited from FBPythonWrapper
object OnUnbind
 

Member Function Documentation

__init__ ( object  arg1,
str  arg2,
object  arg3 
)

Constructor.

Python Docstring:

__init__( (object)arg1, (str)arg2, (object)arg3) -> None 

C++ Signature:

 FBAnimationLayer(const char * pName, int pLayerID, HIObject pObject = ((void *) 0)) 
Parameters
pNameName of the animation layer.
pLayerIDID to set for the new layer.
pObjectFor internal use only.
__reduce__ ( )
AddChildLayer ( FBAnimationLayer  arg1,
FBAnimationLayer  arg2 
)

Add a child to the layer.

Python Docstring:

AddChildLayer( (FBAnimationLayer)arg1, (FBAnimationLayer)arg2) -> None 

C++ Signature:

void AddChildLayer(ORSDK2018::FBAnimationLayer * pAnimationLayer) 

Layer ID of the new child layer might change after parenting depending where the child layer was originally located.

Parameters
pAnimationLayerLayer to set as a child.
FBDelete ( FBAnimationLayer  arg1)

Virtual FBDelete function.

Python Docstring:

FBDelete( (FBAnimationLayer)arg1) -> None 

C++ Signature:

void FBDelete() 
int GetChildCount ( FBAnimationLayer  arg1)

Get the child layer count of this layer.

Python Docstring:

GetChildCount( (FBAnimationLayer)arg1) -> int 

C++ Signature:

int GetChildCount() 

The count will only includes direct child of the layer.

Returns
Child layer count, or -1 if unsuccessful
object GetChildLayer ( FBAnimationLayer  arg1,
object  arg2 
)

Get the nth child layer of this layer.

Python Docstring:

GetChildLayer( (FBAnimationLayer)arg1, (object)arg2) -> object 

C++ Signature:

ORSDK2018::FBAnimationLayer * GetChildLayer(int pIndex) 
Parameters
pIndexIndex of the child layer to get.
Returns
Child animation layer located at pIndex
list GetCompleteChildHierarchy ( FBAnimationLayer  arg1,
FBComponent  arg2 
)

Get the all the children hierarchy of the layer, including children not directly connected to this layer.

Python Docstring:

GetCompleteChildHierarchy( (FBAnimationLayer)arg1, (FBComponent)arg2) -> list 

C++ Signature:

void GetCompleteChildHierarchy(ORSDK2018::FBArrayTemplate< ORSDK2018::FBAnimationLayer * > * pChildArray) 
PythonThe function takes no parameter and returns a Python list. ex : lArray = lAnimationLayer.GetCompleteChildHierarchy()
Parameters
pChildArrayArray of child layers, will be filled by the function.
int GetLayerIndex ( FBAnimationLayer  arg1)

Get the layer index.

Python Docstring:

GetLayerIndex( (FBAnimationLayer)arg1) -> int 

C++ Signature:

int GetLayerIndex() 
Returns
The layer index in the current layer hierarchy. This value will change if the hierarchy is modified. Return -1 if unsuccessful.
object GetParentLayer ( FBAnimationLayer  arg1)

Get the parent layer.

Python Docstring:

GetParentLayer( (FBAnimationLayer)arg1) -> object 

C++ Signature:

ORSDK2018::FBAnimationLayer * GetParentLayer() 
Returns
A pointer to the parent layer or NULL if the layer doesn't have a parent.
bool IsSelected ( FBAnimationLayer  arg1)

Verify if the layer is selected.

Python Docstring:

IsSelected( (FBAnimationLayer)arg1) -> bool 

C++ Signature:

bool IsSelected() 
Returns
True if the layer is selected, false otherwise.
SelectLayer ( FBAnimationLayer  arg1,
object  arg2,
object  arg3 
)

Select the layer.

Python Docstring:

SelectLayer( (FBAnimationLayer)arg1, (object)arg2, (object)arg3) -> None 

C++ Signature:

void SelectLayer(bool pValue, bool pExclusiveSelect) 

This is the equivalent of selecting the layer in the UI in the Animation Layer Editor tool

Parameters
pValueTrue if the layer will be selected, false otherwise.
pExclusiveSelectIf pValue is true, passing true will deselect all the other layers, creating an exclusive selection, it will also set the layer as the current layer.
SetParentLayer ( FBAnimationLayer  arg1,
FBAnimationLayer  arg2 
)

Set the parent layer.

Python Docstring:

SetParentLayer( (FBAnimationLayer)arg1, (FBAnimationLayer)arg2) -> None 

C++ Signature:

void SetParentLayer(ORSDK2018::FBAnimationLayer * pParentLayer) 
Parameters
pParentLayerA pointer to the parent layer or NULL if you want to unparent the layer.

Member Data Documentation

FBPropertyLayerMode LayerMode

Read Write Property: Layer mode.

By default, the layer is in kFBLayerModeAdditive mode. Cannot be applied to the BaseAnimation Layer.

FBPropertyLayerRotationMode LayerRotationMode

Read Only Property: Layer rotation mode.

Cannot be applied to the BaseAnimation Layer.

Read Write Property: If true, the layer is locked.

You cannot modify keyframes on a locked layer.

Read Write Property: If true, the layer is muted.

A muted layer is not included in the result animation. Cannot be applied to the BaseAnimation Layer.

Read Write Property: If true, the layer is soloed.

When you solo a layer, you mute other layers that are at the same level in the hierarchy, as well as the children of those layers. Cannot be applied to the BaseAnimation Layer.

Read Write Property: The weight value of a layer determines how much it is present in the result animation.

Takes a value from 0 (the layer is not present) to 100. The weighting of a parent layer is factored into the weighting of its child layers, if any. BaseAnimation Layer always has a Weight of 100.