#include <mobu-python-api.h>
Used to access animation layer properties and modify them.
Changing the various properties of the layers will modify how the animation will be interpreted. For example, muting a layer will mute all the animation contained on the layer. You can access the animation layer object from the take, usign the FBTake::GetLayer() and FBTake::GetLayerByName(). See the FBTake class for more details.
Inheritance diagram for FBAnimationLayer:Public Member Functions | |
| __reduce__ () | |
| FBDelete (FBAnimationLayer arg1) | |
| Virtual FBDelete function. More... | |
| __init__ (object arg1, str arg2, object arg3) | |
| Constructor. More... | |
| AddChildLayer (FBAnimationLayer arg1, FBAnimationLayer arg2) | |
| Add a child to the layer. More... | |
| object | GetChildLayer (FBAnimationLayer arg1, object arg2) |
| Get the nth child layer of this layer. More... | |
| int | GetChildCount (FBAnimationLayer arg1) |
| Get the child layer count of this layer. More... | |
| SetParentLayer (FBAnimationLayer arg1, FBAnimationLayer arg2) | |
| Set the parent layer. More... | |
| object | GetParentLayer (FBAnimationLayer arg1) |
| Get the parent layer. More... | |
| list | GetCompleteChildHierarchy (FBAnimationLayer arg1, FBComponent arg2) |
| Get the all the children hierarchy of the layer, including children not directly connected to this layer. More... | |
| int | GetLayerIndex (FBAnimationLayer arg1) |
| Get the layer index. More... | |
| SelectLayer (FBAnimationLayer arg1, object arg2, object arg3) | |
| Select the layer. More... | |
| bool | IsSelected (FBAnimationLayer arg1) |
| Verify if the layer is selected. More... | |
Public Member Functions inherited from FBComponent | |
| __reduce__ () | |
| FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
| Get list of properties which have been modified since last loading. More... | |
| str | ClassName (FBComponent arg1) |
| Get the class name. More... | |
| DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate (FBComponent arg1) |
| Open Reality Creation function. More... | |
| FBDelete (FBComponent arg1) | |
| Open Reality deletion function. More... | |
| FBDestroy (FBComponent arg1) | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags (FBComponent arg1) |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
| Check to see if an object status is enabled. More... | |
| bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (FBComponent arg1, object arg2) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
| Add a reference property to the component's property manager. More... | |
| object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
| Create user or dynamic property. More... | |
| PropertyRemove (FBComponent arg1, FBProperty arg2) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
| Enable/Disable a specific Object Status. More... | |
| HardSelect (FBComponent arg1) | |
| HardSelect. More... | |
| object | GetOwnerFileReference (FBComponent arg1) |
| Get the owner FileReference object. More... | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBPlug | |
| __reduce__ () | |
| bool | BeginChange (FBPlug arg1) |
| Begins a change on multiple plugs. More... | |
| str | ClassName (FBPlug arg1) |
| internal System vars. More... | |
| bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a destination connection. More... | |
| bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a destination connection. More... | |
| bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a source connection. More... | |
| bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a source connection. More... | |
| DisconnectAllDst (FBPlug arg1) | |
| Remove all destination connections. More... | |
| DisconnectAllSrc (FBPlug arg1) | |
| Remove all source connections. More... | |
| bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
| Remove a destination connection. More... | |
| bool | DisconnectDstAt (FBPlug arg1, object arg2) |
| Remove a destination connection at a specified index. More... | |
| bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
| Remove a source connection. More... | |
| bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
| Remove a source connection at a specified index. More... | |
| EndChange (FBPlug arg1) | |
| Ends a change on multiple plugs. More... | |
| object | GetDst (FBPlug arg1, object arg2) |
| Get a destination connection's plug at specified index. More... | |
| int | GetDstCount (FBPlug arg1) |
| Get destination connection count. More... | |
| FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
| Get a destination connection's type at specified index. More... | |
| object | GetOwned (FBPlug arg1, object arg2) |
| Get the owned plug at specified index. More... | |
| int | GetOwnedCount (FBPlug arg1) |
| Get the owned plug count. More... | |
| object | GetOwner (FBPlug arg1) |
| Get the owner of this plug. More... | |
| object | GetSrc (FBPlug arg1, object arg2) |
| Get a source connection's plug at specified index. More... | |
| int | GetSrcCount (FBPlug arg1) |
| Get source connection count. More... | |
| FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
| Get a source connection's type at specified index. More... | |
| bool | Is (FBPlug arg1, object arg2) |
| Is( int pTypeId ) More... | |
| bool | IsSDKComponent (FBPlug arg1) |
| Return whether or not item is an SDK component. More... | |
| MoveSrcAt (...) | |
| bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a destination connection at a specified index. More... | |
| bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a source connection at a specified index. More... | |
| bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
| Swap source connection at index A with source connection at index B. More... | |
| SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's self modification flag. More... | |
| bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's self has changed. More... | |
| SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's owned property/object's modification flag. More... | |
| bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's content has changed. More... | |
| int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
| Get plug's modified src/dst property/object connection added/removed List. More... | |
| bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
| Revert the plug's modification to original status. More... | |
| __init__ (...) | |
| method | staticmethod (function) |
Public Member Functions inherited from FBPythonWrapper | |
| __reduce__ () | |
| __init__ (...) | |
Public Attributes | |
| FBPropertyBool | Solo |
| Read Write Property: If true, the layer is soloed. More... | |
| FBPropertyBool | Mute |
| Read Write Property: If true, the layer is muted. More... | |
| FBPropertyBool | Lock |
| Read Write Property: If true, the layer is locked. More... | |
| FBPropertyAnimatableDouble | Weight |
| Read Write Property: The weight value of a layer determines how much it is present in the result animation. More... | |
| FBPropertyLayerMode | LayerMode |
| Read Write Property: Layer mode. More... | |
| FBPropertyLayerRotationMode | LayerRotationMode |
| Read Only Property: Layer rotation mode. More... | |
Public Attributes inherited from FBComponent | |
| object | OwnerNamespace |
| ORSDK2018::FBPropertyListComponent | Components |
| List: List of components. More... | |
| ORSDK2018::FBPropertyString | Name |
| Read Write Property: Unique name of object. More... | |
| ORSDK2018::FBPropertyString | LongName |
| Read Write Property: Name and namespace for object. More... | |
| object | FullName |
| ORSDK2018::FBPropertyListComponent | Parents |
| List: Parents. More... | |
| ORSDK2018::FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| FBPropertyBool | Selected |
| Read Write Property: Selected property. More... | |
Public Attributes inherited from FBPythonWrapper | |
| object | OnUnbind |
| __init__ | ( | object | arg1, |
| str | arg2, | ||
| object | arg3 | ||
| ) |
Constructor.
Python Docstring:
__init__( (object)arg1, (str)arg2, (object)arg3) -> None
C++ Signature:
FBAnimationLayer(const char * pName, int pLayerID, HIObject pObject = ((void *) 0))
| pName | Name of the animation layer. |
| pLayerID | ID to set for the new layer. |
| pObject | For internal use only. |
| __reduce__ | ( | ) |
| AddChildLayer | ( | FBAnimationLayer | arg1, |
| FBAnimationLayer | arg2 | ||
| ) |
Add a child to the layer.
Python Docstring:
AddChildLayer( (FBAnimationLayer)arg1, (FBAnimationLayer)arg2) -> None
C++ Signature:
void AddChildLayer(ORSDK2018::FBAnimationLayer * pAnimationLayer)
Layer ID of the new child layer might change after parenting depending where the child layer was originally located.
| pAnimationLayer | Layer to set as a child. |
| FBDelete | ( | FBAnimationLayer | arg1 | ) |
Virtual FBDelete function.
Python Docstring:
FBDelete( (FBAnimationLayer)arg1) -> None
C++ Signature:
void FBDelete()
| int GetChildCount | ( | FBAnimationLayer | arg1 | ) |
Get the child layer count of this layer.
Python Docstring:
GetChildCount( (FBAnimationLayer)arg1) -> int
C++ Signature:
int GetChildCount()
The count will only includes direct child of the layer.
| object GetChildLayer | ( | FBAnimationLayer | arg1, |
| object | arg2 | ||
| ) |
Get the nth child layer of this layer.
Python Docstring:
GetChildLayer( (FBAnimationLayer)arg1, (object)arg2) -> object
C++ Signature:
ORSDK2018::FBAnimationLayer * GetChildLayer(int pIndex)
| pIndex | Index of the child layer to get. |
| list GetCompleteChildHierarchy | ( | FBAnimationLayer | arg1, |
| FBComponent | arg2 | ||
| ) |
Get the all the children hierarchy of the layer, including children not directly connected to this layer.
Python Docstring:
GetCompleteChildHierarchy( (FBAnimationLayer)arg1, (FBComponent)arg2) -> list
C++ Signature:
void GetCompleteChildHierarchy(ORSDK2018::FBArrayTemplate< ORSDK2018::FBAnimationLayer * > * pChildArray)
| pChildArray | Array of child layers, will be filled by the function. |
| int GetLayerIndex | ( | FBAnimationLayer | arg1 | ) |
Get the layer index.
Python Docstring:
GetLayerIndex( (FBAnimationLayer)arg1) -> int
C++ Signature:
int GetLayerIndex()
| object GetParentLayer | ( | FBAnimationLayer | arg1 | ) |
Get the parent layer.
Python Docstring:
GetParentLayer( (FBAnimationLayer)arg1) -> object
C++ Signature:
ORSDK2018::FBAnimationLayer * GetParentLayer()
| bool IsSelected | ( | FBAnimationLayer | arg1 | ) |
Verify if the layer is selected.
Python Docstring:
IsSelected( (FBAnimationLayer)arg1) -> bool
C++ Signature:
bool IsSelected()
| SelectLayer | ( | FBAnimationLayer | arg1, |
| object | arg2, | ||
| object | arg3 | ||
| ) |
Select the layer.
Python Docstring:
SelectLayer( (FBAnimationLayer)arg1, (object)arg2, (object)arg3) -> None
C++ Signature:
void SelectLayer(bool pValue, bool pExclusiveSelect)
This is the equivalent of selecting the layer in the UI in the Animation Layer Editor tool
| pValue | True if the layer will be selected, false otherwise. |
| pExclusiveSelect | If pValue is true, passing true will deselect all the other layers, creating an exclusive selection, it will also set the layer as the current layer. |
| SetParentLayer | ( | FBAnimationLayer | arg1, |
| FBAnimationLayer | arg2 | ||
| ) |
Set the parent layer.
Python Docstring:
SetParentLayer( (FBAnimationLayer)arg1, (FBAnimationLayer)arg2) -> None
C++ Signature:
void SetParentLayer(ORSDK2018::FBAnimationLayer * pParentLayer)
| pParentLayer | A pointer to the parent layer or NULL if you want to unparent the layer. |
| FBPropertyLayerMode LayerMode |
Read Write Property: Layer mode.
By default, the layer is in kFBLayerModeAdditive mode. Cannot be applied to the BaseAnimation Layer.
| FBPropertyLayerRotationMode LayerRotationMode |
Read Only Property: Layer rotation mode.
Cannot be applied to the BaseAnimation Layer.
| FBPropertyBool Lock |
Read Write Property: If true, the layer is locked.
You cannot modify keyframes on a locked layer.
| FBPropertyBool Mute |
Read Write Property: If true, the layer is muted.
A muted layer is not included in the result animation. Cannot be applied to the BaseAnimation Layer.
| FBPropertyBool Solo |
Read Write Property: If true, the layer is soloed.
When you solo a layer, you mute other layers that are at the same level in the hierarchy, as well as the children of those layers. Cannot be applied to the BaseAnimation Layer.
| FBPropertyAnimatableDouble Weight |
Read Write Property: The weight value of a layer determines how much it is present in the result animation.
Takes a value from 0 (the layer is not present) to 100. The weighting of a parent layer is factored into the weighting of its child layers, if any. BaseAnimation Layer always has a Weight of 100.