#include <mobu-python-api.h>
Public Member Functions | |
__reduce__ () | |
FBTime | ConvertGlobalToNodeTime (FBAnimationNode arg1, FBTime arg2) |
Convert global time to node time. More... | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
FBTime | ConvertNodeToGlobalTime (FBAnimationNode arg1, FBTime arg2) |
Convert node time to global time. More... | |
object | GetAnimationToRecord (FBAnimationNode arg1) |
Get animation node to record to. More... | |
object | GetAnimationToPlay (FBAnimationNode arg1) |
Get animation node to play from. More... | |
int | GetDataDoubleArrayCount (FBAnimationNode arg1) |
If the DataPtr is of numeric value type ... More... | |
int | GetSizeOfData (FBAnimationNode arg1) |
Get sizeof void Data Ptr. More... | |
bool | IsKey (FBAnimationNode arg1) |
Verifies if there is a key at the current. More... | |
KeyAdd (...) | |
KeyCandidate (FBAnimationNode arg1, FBTime arg2) | |
Keys the current candidate values if no time is specified, at current time. More... | |
KeyRemove (FBAnimationNode arg1) | |
Remove key at current time. More... | |
KeyRemoveAt (FBAnimationNode arg1, FBTime arg2) | |
Remove key at the specified time. More... | |
bool | SetCandidate (FBAnimationNode arg1, list arg2, object arg3) |
Set the current candidate values for current time. More... | |
SetBufferType (FBAnimationNode arg1, object arg2) | |
Set buffer type for ANIMATIONNODE_TYPE_LOCAL_TRANSLATION, ANIMATIONNODE_TYPE_LOCAL_ROTATION and ANIMATIONNODE_TYPE_LOCAL_SCALE. More... | |
ReadData (...) | |
list | ReadLastEvalData (FBAnimationNode arg1) |
int | WriteData (FBAnimationNode arg1, list arg2, FBEvaluateInfo arg3) |
Write data to animation node. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Public Attributes | |
ORSDK2018::FBPropertyString | Label |
Read Write Property: Label (UI Name). More... | |
FBPropertyFCurve | FCurve |
Read Write Property: FCurve for animation. More... | |
FBPropertyInt | KeyCount |
Read Only Property: Number of keys. More... | |
FBPropertyBool | Live |
Read Write Property: Is animation live? More... | |
ORSDK2018::FBPropertyListAnimationNode | Nodes |
List: List of animation nodes. More... | |
FBPropertyBool | RecordMode |
Read Write Property: Is the node in recording mode (device connectors)? More... | |
ORSDK2018::FBPropertyString | UserName |
Read Only Property: Name of animation node. More... | |
FBPropertyInterpolation | DefaultInterpolation |
Read Write Property: Default type of interpolation. More... | |
FBPropertyAnimationNodeConnectorType | ConnectorType |
Read Only Property: Animation node connector type. More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1, |
str | arg2 | ||
) |
Constructor.
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Signature:
FBAnimationNode(const char * pName = ((void *) 0), HIObject pObject = ((void *) 0))
pName | Name of animation node (default is NULL). |
pObject | For internal use only (default is NULL). |
__reduce__ | ( | ) |
FBTime ConvertGlobalToNodeTime | ( | FBAnimationNode | arg1, |
FBTime | arg2 | ||
) |
Convert global time to node time.
Python Docstring:
ConvertGlobalToNodeTime( (FBAnimationNode)arg1, (FBTime)arg2) -> FBTime
C++ Signature:
ORSDK2018::FBTime ConvertGlobalToNodeTime(ORSDK2018::FBTime & pKeyTime)
(NOTE: Only used in the context of a story clip)
pKeyTime | Time of the key to convert. |
FBTime ConvertNodeToGlobalTime | ( | FBAnimationNode | arg1, |
FBTime | arg2 | ||
) |
Convert node time to global time.
Python Docstring:
ConvertNodeToGlobalTime( (FBAnimationNode)arg1, (FBTime)arg2) -> FBTime
C++ Signature:
ORSDK2018::FBTime ConvertNodeToGlobalTime(ORSDK2018::FBTime & pKeyTime)
(NOTE: Only used in the context of a story clip)
pKeyTime | Time of the key to convert. |
object GetAnimationToPlay | ( | FBAnimationNode | arg1 | ) |
Get animation node to play from.
Python Docstring:
GetAnimationToPlay( (FBAnimationNode)arg1) -> object
C++ Signature:
ORSDK2018::FBAnimationNode * GetAnimationToPlay()
object GetAnimationToRecord | ( | FBAnimationNode | arg1 | ) |
Get animation node to record to.
Python Docstring:
GetAnimationToRecord( (FBAnimationNode)arg1) -> object
C++ Signature:
ORSDK2018::FBAnimationNode * GetAnimationToRecord()
int GetDataDoubleArrayCount | ( | FBAnimationNode | arg1 | ) |
If the DataPtr is of numeric value type ...
Python Docstring:
GetDataDoubleArrayCount( (FBAnimationNode)arg1) -> int
C++ Signature:
int GetDataDoubleArrayCount()
get the size of the array ex: Light Intensity:1, Translation 3
int GetSizeOfData | ( | FBAnimationNode | arg1 | ) |
Get sizeof void Data Ptr.
Python Docstring:
GetSizeOfData( (FBAnimationNode)arg1) -> int
C++ Signature:
int GetSizeOfData()
bool IsKey | ( | FBAnimationNode | arg1 | ) |
Verifies if there is a key at the current.
Python Docstring:
IsKey( (FBAnimationNode)arg1) -> bool
C++ Signature:
bool IsKey()
KeyAdd | ( | ... | ) |
Python Docstring:
KeyAdd( (FBAnimationNode)arg1, (FBTime)arg2, (object)arg3 [, (FBInterpolation)arg4 [, (FBTangentMode)arg5]]) -> None KeyAdd( (FBAnimationNode)arg1, (object)arg2 [, (FBInterpolation)arg3 [, (FBTangentMode)arg4]]) -> None KeyAdd( (FBAnimationNode)arg1, (FBTime)arg2, (list)arg3 [, (FBInterpolation)arg4 [, (FBTangentMode)arg5]]) -> None KeyAdd( (FBAnimationNode)arg1, (list)arg2 [, (FBInterpolation)arg3 [, (FBTangentMode)arg4]]) -> None
Related C++ documentation:
The reference documentation for the following C++ symbols may contain additional relevant information.
KeyCandidate | ( | FBAnimationNode | arg1, |
FBTime | arg2 | ||
) |
Keys the current candidate values if no time is specified, at current time.
Python Docstring:
KeyCandidate( (FBAnimationNode)arg1 [, (FBTime)arg2]) -> None
C++ Signature:
void KeyCandidate(ORSDK2018::FBTime pTime = FBTime::Infinity)
pTime | Time at which to insert the key. |
KeyRemove | ( | FBAnimationNode | arg1 | ) |
Remove key at current time.
Python Docstring:
KeyRemove( (FBAnimationNode)arg1) -> None
C++ Signature:
void KeyRemove()
KeyRemoveAt | ( | FBAnimationNode | arg1, |
FBTime | arg2 | ||
) |
Remove key at the specified time.
Python Docstring:
KeyRemoveAt( (FBAnimationNode)arg1, (FBTime)arg2) -> None
C++ Signature:
void KeyRemoveAt(ORSDK2018::FBTime pTime)
pTime | Time for the key |
ReadData | ( | ... | ) |
Python Docstring:
ReadData( (FBAnimationNode)arg1 [, (FBEvaluateInfo)arg2 [, (object)arg3]]) -> list ReadData( (FBAnimationNode)arg1, (FBTime)arg2 [, (object)arg3]) -> list
Related C++ documentation:
The reference documentation for the following C++ symbols may contain additional relevant information.
list ReadLastEvalData | ( | FBAnimationNode | arg1 | ) |
Python Docstring:
ReadLastEvalData( (FBAnimationNode)arg1) -> list
SetBufferType | ( | FBAnimationNode | arg1, |
object | arg2 | ||
) |
Set buffer type for ANIMATIONNODE_TYPE_LOCAL_TRANSLATION, ANIMATIONNODE_TYPE_LOCAL_ROTATION and ANIMATIONNODE_TYPE_LOCAL_SCALE.
Python Docstring:
SetBufferType( (FBAnimationNode)arg1, (object)arg2) -> None
C++ Signature:
void SetBufferType(bool pGlobal)
pGlobal | Is buffer local or global. |
bool SetCandidate | ( | FBAnimationNode | arg1, |
list | arg2, | ||
object | arg3 | ||
) |
Set the current candidate values for current time.
Python Docstring:
SetCandidate( (FBAnimationNode)arg1, (list)arg2 [, (object)arg3]) -> bool
C++ Signature:
bool SetCandidate(double * Data, bool pCheckLocked = false)
pCheckLocked | Decides whether to check the locked status. |
int WriteData | ( | FBAnimationNode | arg1, |
list | arg2, | ||
FBEvaluateInfo | arg3 | ||
) |
Write data to animation node.
Python Docstring:
WriteData( (FBAnimationNode)arg1, (list)arg2 [, (FBEvaluateInfo)arg3]) -> int
C++ Signature:
bool WriteData(double * Data, ORSDK2018::FBEvaluateInfo * pEvaluateInfo)
Data | Data to write to animation node. |
pEvaluateInfo | Node evaluation information (access to system and local time). |
FBPropertyAnimationNodeConnectorType ConnectorType |
Read Only Property: Animation node connector type.
FBPropertyInterpolation DefaultInterpolation |
Read Write Property: Default type of interpolation.
FBPropertyFCurve FCurve |
Read Write Property: FCurve for animation.
FBPropertyInt KeyCount |
Read Only Property: Number of keys.
ORSDK2018::FBPropertyString Label |
Read Write Property: Label (UI Name).
FBPropertyBool Live |
Read Write Property: Is animation live?
ORSDK2018::FBPropertyListAnimationNode Nodes |
List: List of animation nodes.
FBPropertyBool RecordMode |
Read Write Property: Is the node in recording mode (device connectors)?
ORSDK2018::FBPropertyString UserName |
Read Only Property: Name of animation node.