FBAnimationNode Class Reference

#include <mobu-python-api.h>

Class Description

+ Inheritance diagram for FBAnimationNode:

Public Member Functions

 __reduce__ ()
 
FBTime ConvertGlobalToNodeTime (FBAnimationNode arg1, FBTime arg2)
 Convert global time to node time. More...
 
 __init__ (object arg1, str arg2)
 Constructor. More...
 
FBTime ConvertNodeToGlobalTime (FBAnimationNode arg1, FBTime arg2)
 Convert node time to global time. More...
 
object GetAnimationToRecord (FBAnimationNode arg1)
 Get animation node to record to. More...
 
object GetAnimationToPlay (FBAnimationNode arg1)
 Get animation node to play from. More...
 
int GetDataDoubleArrayCount (FBAnimationNode arg1)
 If the DataPtr is of numeric value type ... More...
 
int GetSizeOfData (FBAnimationNode arg1)
 Get sizeof void Data Ptr. More...
 
bool IsKey (FBAnimationNode arg1)
 Verifies if there is a key at the current. More...
 
 KeyAdd (...)
 
 KeyCandidate (FBAnimationNode arg1, FBTime arg2)
 Keys the current candidate values if no time is specified, at current time. More...
 
 KeyRemove (FBAnimationNode arg1)
 Remove key at current time. More...
 
 KeyRemoveAt (FBAnimationNode arg1, FBTime arg2)
 Remove key at the specified time. More...
 
bool SetCandidate (FBAnimationNode arg1, list arg2, object arg3)
 Set the current candidate values for current time. More...
 
 SetBufferType (FBAnimationNode arg1, object arg2)
 Set buffer type for ANIMATIONNODE_TYPE_LOCAL_TRANSLATION, ANIMATIONNODE_TYPE_LOCAL_ROTATION and ANIMATIONNODE_TYPE_LOCAL_SCALE. More...
 
 ReadData (...)
 
list ReadLastEvalData (FBAnimationNode arg1)
 
int WriteData (FBAnimationNode arg1, list arg2, FBEvaluateInfo arg3)
 Write data to animation node. More...
 
- Public Member Functions inherited from FBComponent
 __reduce__ ()
 
FBPropertyList PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2)
 Get list of properties which have been modified since last loading. More...
 
str ClassName (FBComponent arg1)
 Get the class name. More...
 
 DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Disable a specific Object Flags. More...
 
 EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Enable a specific Object Flags. More...
 
bool FBCreate (FBComponent arg1)
 Open Reality Creation function. More...
 
 FBDelete (FBComponent arg1)
 Open Reality deletion function. More...
 
 FBDestroy (FBComponent arg1)
 Open Reality destruction function. More...
 
FBObjectFlag GetObjectFlags (FBComponent arg1)
 Get all Object Flags (concatenated). More...
 
bool GetObjectStatus (FBComponent arg1, FBObjectStatus arg2)
 Check to see if an object status is enabled. More...
 
bool HasObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Check whether a specific object flag is enabled. More...
 
bool Is (FBComponent arg1, object arg2)
 Returns true if object is of type TypeId. More...
 
bool ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5)
 ProcessNamespaceHierarchy. More...
 
bool ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5)
 ProcessObjectNamespace. More...
 
int PropertyAdd (FBComponent arg1, FBProperty arg2)
 Add a property to the component's property manager. More...
 
bool PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2)
 Add a reference property to the component's property manager. More...
 
object PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7)
 Create user or dynamic property. More...
 
 PropertyRemove (FBComponent arg1, FBProperty arg2)
 Remove a Property from the component's Property manager. More...
 
 SetObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 SetObjectFlags. More...
 
 SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3)
 Enable/Disable a specific Object Status. More...
 
 HardSelect (FBComponent arg1)
 HardSelect. More...
 
object GetOwnerFileReference (FBComponent arg1)
 Get the owner FileReference object. More...
 
 __init__ (...)
 Constructor. More...
 
- Public Member Functions inherited from FBPlug
 __reduce__ ()
 
bool BeginChange (FBPlug arg1)
 Begins a change on multiple plugs. More...
 
str ClassName (FBPlug arg1)
 internal System vars. More...
 
bool ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a destination connection. More...
 
bool ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a destination connection. More...
 
bool ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a source connection. More...
 
bool ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a source connection. More...
 
 DisconnectAllDst (FBPlug arg1)
 Remove all destination connections. More...
 
 DisconnectAllSrc (FBPlug arg1)
 Remove all source connections. More...
 
bool DisconnectDst (FBPlug arg1, FBPlug arg2)
 Remove a destination connection. More...
 
bool DisconnectDstAt (FBPlug arg1, object arg2)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrc (FBPlug arg1, FBPlug arg2)
 Remove a source connection. More...
 
bool DisconnectSrcAt (FBPlug arg1, object arg2)
 Remove a source connection at a specified index. More...
 
 EndChange (FBPlug arg1)
 Ends a change on multiple plugs. More...
 
object GetDst (FBPlug arg1, object arg2)
 Get a destination connection's plug at specified index. More...
 
int GetDstCount (FBPlug arg1)
 Get destination connection count. More...
 
FBConnectionType GetDstType (FBPlug arg1, object arg2)
 Get a destination connection's type at specified index. More...
 
object GetOwned (FBPlug arg1, object arg2)
 Get the owned plug at specified index. More...
 
int GetOwnedCount (FBPlug arg1)
 Get the owned plug count. More...
 
object GetOwner (FBPlug arg1)
 Get the owner of this plug. More...
 
object GetSrc (FBPlug arg1, object arg2)
 Get a source connection's plug at specified index. More...
 
int GetSrcCount (FBPlug arg1)
 Get source connection count. More...
 
FBConnectionType GetSrcType (FBPlug arg1, object arg2)
 Get a source connection's type at specified index. More...
 
bool Is (FBPlug arg1, object arg2)
 Is( int pTypeId ) More...
 
bool IsSDKComponent (FBPlug arg1)
 Return whether or not item is an SDK component. More...
 
 MoveSrcAt (...)
 
bool ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (FBPlug arg1, object arg2, object arg3)
 Swap source connection at index A with source connection at index B. More...
 
 SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's self has changed. More...
 
 SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlug arg1, FBPlugModificationFlag arg2)
 Revert the plug's modification to original status. More...
 
 __init__ (...)
 
method staticmethod (function)
 
- Public Member Functions inherited from FBPythonWrapper
 __reduce__ ()
 
 __init__ (...)
 

Public Attributes

ORSDK2018::FBPropertyString Label
 Read Write Property: Label (UI Name). More...
 
FBPropertyFCurve FCurve
 Read Write Property: FCurve for animation. More...
 
FBPropertyInt KeyCount
 Read Only Property: Number of keys. More...
 
FBPropertyBool Live
 Read Write Property: Is animation live? More...
 
ORSDK2018::FBPropertyListAnimationNode Nodes
 List: List of animation nodes. More...
 
FBPropertyBool RecordMode
 Read Write Property: Is the node in recording mode (device connectors)? More...
 
ORSDK2018::FBPropertyString UserName
 Read Only Property: Name of animation node. More...
 
FBPropertyInterpolation DefaultInterpolation
 Read Write Property: Default type of interpolation. More...
 
FBPropertyAnimationNodeConnectorType ConnectorType
 Read Only Property: Animation node connector type. More...
 
- Public Attributes inherited from FBComponent
object OwnerNamespace
 
ORSDK2018::FBPropertyListComponent Components
 List: List of components. More...
 
ORSDK2018::FBPropertyString Name
 Read Write Property: Unique name of object. More...
 
ORSDK2018::FBPropertyString LongName
 Read Write Property: Name and namespace for object. More...
 
object FullName
 
ORSDK2018::FBPropertyListComponent Parents
 List: Parents. More...
 
ORSDK2018::FBPropertyManager PropertyList
 Read Only Property: Manages all of the properties for the component. More...
 
FBPropertyBool Selected
 Read Write Property: Selected property. More...
 
- Public Attributes inherited from FBPythonWrapper
object OnUnbind
 

Member Function Documentation

__init__ ( object  arg1,
str  arg2 
)

Constructor.

Python Docstring:

__init__( (object)arg1, (str)arg2) -> None 

C++ Signature:

 FBAnimationNode(const char * pName = ((void *) 0), HIObject pObject = ((void *) 0)) 
Parameters
pNameName of animation node (default is NULL).
pObjectFor internal use only (default is NULL).
__reduce__ ( )
FBTime ConvertGlobalToNodeTime ( FBAnimationNode  arg1,
FBTime  arg2 
)

Convert global time to node time.

Python Docstring:

ConvertGlobalToNodeTime( (FBAnimationNode)arg1, (FBTime)arg2) -> FBTime 

C++ Signature:

ORSDK2018::FBTime ConvertGlobalToNodeTime(ORSDK2018::FBTime & pKeyTime) 

(NOTE: Only used in the context of a story clip)

Parameters
pKeyTimeTime of the key to convert.
FBTime ConvertNodeToGlobalTime ( FBAnimationNode  arg1,
FBTime  arg2 
)

Convert node time to global time.

Python Docstring:

ConvertNodeToGlobalTime( (FBAnimationNode)arg1, (FBTime)arg2) -> FBTime 

C++ Signature:

ORSDK2018::FBTime ConvertNodeToGlobalTime(ORSDK2018::FBTime & pKeyTime) 

(NOTE: Only used in the context of a story clip)

Parameters
pKeyTimeTime of the key to convert.
object GetAnimationToPlay ( FBAnimationNode  arg1)

Get animation node to play from.

Python Docstring:

GetAnimationToPlay( (FBAnimationNode)arg1) -> object 

C++ Signature:

ORSDK2018::FBAnimationNode * GetAnimationToPlay() 
Returns
Animation node to be played.
object GetAnimationToRecord ( FBAnimationNode  arg1)

Get animation node to record to.

Python Docstring:

GetAnimationToRecord( (FBAnimationNode)arg1) -> object 

C++ Signature:

ORSDK2018::FBAnimationNode * GetAnimationToRecord() 
Returns
Animation node to record to.
int GetDataDoubleArrayCount ( FBAnimationNode  arg1)

If the DataPtr is of numeric value type ...

Python Docstring:

GetDataDoubleArrayCount( (FBAnimationNode)arg1) -> int 

C++ Signature:

int GetDataDoubleArrayCount() 

get the size of the array ex: Light Intensity:1, Translation 3

Returns
Size of DataPtr array.
int GetSizeOfData ( FBAnimationNode  arg1)

Get sizeof void Data Ptr.

Python Docstring:

GetSizeOfData( (FBAnimationNode)arg1) -> int 

C++ Signature:

int GetSizeOfData() 
bool IsKey ( FBAnimationNode  arg1)

Verifies if there is a key at the current.

Python Docstring:

IsKey( (FBAnimationNode)arg1) -> bool 

C++ Signature:

bool IsKey() 
Returns
true if there is a key at the current time.
KeyAdd (   ...)

Python Docstring:

KeyAdd( (FBAnimationNode)arg1, (FBTime)arg2, (object)arg3 [, (FBInterpolation)arg4 [, (FBTangentMode)arg5]]) -> None

KeyAdd( (FBAnimationNode)arg1, (object)arg2 [, (FBInterpolation)arg3 [, (FBTangentMode)arg4]]) -> None

KeyAdd( (FBAnimationNode)arg1, (FBTime)arg2, (list)arg3 [, (FBInterpolation)arg4 [, (FBTangentMode)arg5]]) -> None

KeyAdd( (FBAnimationNode)arg1, (list)arg2 [, (FBInterpolation)arg3 [, (FBTangentMode)arg4]]) -> None 

Related C++ documentation:
The reference documentation for the following C++ symbols may contain additional relevant information.

KeyCandidate ( FBAnimationNode  arg1,
FBTime  arg2 
)

Keys the current candidate values if no time is specified, at current time.

Python Docstring:

KeyCandidate( (FBAnimationNode)arg1 [, (FBTime)arg2]) -> None 

C++ Signature:

void KeyCandidate(ORSDK2018::FBTime pTime = FBTime::Infinity) 
Parameters
pTimeTime at which to insert the key.
KeyRemove ( FBAnimationNode  arg1)

Remove key at current time.

Python Docstring:

KeyRemove( (FBAnimationNode)arg1) -> None 

C++ Signature:

void KeyRemove() 
KeyRemoveAt ( FBAnimationNode  arg1,
FBTime  arg2 
)

Remove key at the specified time.

Python Docstring:

KeyRemoveAt( (FBAnimationNode)arg1, (FBTime)arg2) -> None 

C++ Signature:

void KeyRemoveAt(ORSDK2018::FBTime pTime) 
Parameters
pTimeTime for the key
ReadData (   ...)

Python Docstring:

ReadData( (FBAnimationNode)arg1 [, (FBEvaluateInfo)arg2 [, (object)arg3]]) -> list

ReadData( (FBAnimationNode)arg1, (FBTime)arg2 [, (object)arg3]) -> list 

Related C++ documentation:
The reference documentation for the following C++ symbols may contain additional relevant information.

list ReadLastEvalData ( FBAnimationNode  arg1)

Python Docstring:

ReadLastEvalData( (FBAnimationNode)arg1) -> list 
SetBufferType ( FBAnimationNode  arg1,
object  arg2 
)

Set buffer type for ANIMATIONNODE_TYPE_LOCAL_TRANSLATION, ANIMATIONNODE_TYPE_LOCAL_ROTATION and ANIMATIONNODE_TYPE_LOCAL_SCALE.

Python Docstring:

SetBufferType( (FBAnimationNode)arg1, (object)arg2) -> None 

C++ Signature:

void SetBufferType(bool pGlobal) 
Parameters
pGlobalIs buffer local or global.
bool SetCandidate ( FBAnimationNode  arg1,
list  arg2,
object  arg3 
)

Set the current candidate values for current time.

Python Docstring:

SetCandidate( (FBAnimationNode)arg1, (list)arg2 [, (object)arg3]) -> bool 

C++ Signature:

bool SetCandidate(double * Data, bool pCheckLocked = false) 
Parameters
pCheckLockedDecides whether to check the locked status.
Returns
true if successful.
int WriteData ( FBAnimationNode  arg1,
list  arg2,
FBEvaluateInfo  arg3 
)

Write data to animation node.

Python Docstring:

WriteData( (FBAnimationNode)arg1, (list)arg2 [, (FBEvaluateInfo)arg3]) -> int 

C++ Signature:

bool WriteData(double * Data, ORSDK2018::FBEvaluateInfo * pEvaluateInfo) 
Parameters
DataData to write to animation node.
pEvaluateInfoNode evaluation information (access to system and local time).
Returns
true if successful.

Member Data Documentation

FBPropertyAnimationNodeConnectorType ConnectorType

Read Only Property: Animation node connector type.

FBPropertyInterpolation DefaultInterpolation

Read Write Property: Default type of interpolation.

FBPropertyFCurve FCurve

Read Write Property: FCurve for animation.

FBPropertyInt KeyCount

Read Only Property: Number of keys.

ORSDK2018::FBPropertyString Label

Read Write Property: Label (UI Name).

Read Write Property: Is animation live?

ORSDK2018::FBPropertyListAnimationNode Nodes

List: List of animation nodes.

FBPropertyBool RecordMode

Read Write Property: Is the node in recording mode (device connectors)?

ORSDK2018::FBPropertyString UserName

Read Only Property: Name of animation node.