#include <mobu-python-api.h>
Audio In class.
Used to control Audio In objects (like a Microphone Audio Device).
Public Member Functions | |
__reduce__ () | |
FBTime | GetDelay (FBAudioIn arg1) |
Returns the delay currently set. More... | |
bool | SetOnline (FBAudioIn arg1, object arg2) |
Turns Audio In online or offline. More... | |
__init__ (object arg1) | |
Constructor. More... | |
bool | IsOnline (FBAudioIn arg1) |
Is the Audio In online? More... | |
bool | PrepareToRecord (FBAudioIn arg1, str arg2, FBExistingClipAction arg3, FBExistingFileAction arg4) |
Prepares the Audio In for recording (similar as checking the "Record" checkbox in the UI). More... | |
bool | TurnOffRecording (FBAudioIn arg1) |
Turns off the Audio In recording (similar as un-checking the "Record" checkbox in the UI). More... | |
bool | IsReadyToRecord (FBAudioIn arg1) |
Is the Audio In ready to record (has it been prepared properly)? More... | |
int | GetSupportedFormats (FBAudioIn arg1) |
Returns all the Audio In supported formats (i.e. More... | |
bool | SetRecordingFormat (FBAudioIn arg1, object arg2) |
Sets the recording format (i.e. More... | |
int | GetRecordingFormat (FBAudioIn arg1) |
Returns the recording format (i.e. More... | |
bool | SetDelay (FBAudioIn arg1, FBTime arg2) |
Sets the delay to use. More... | |
bool | SetDestination (FBAudioIn arg1, object arg2) |
Sets the Audio Out object to be used as the destination. More... | |
object | GetDestination (FBAudioIn arg1) |
Returns the Audio Out object currently used as the destination. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Additional Inherited Members | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1 | ) |
Constructor.
Python Docstring:
__init__( (object)arg1) -> None
C++ Signature:
FBAudioIn(HIObject pObject = ((void *) 0))
pObject | For internal use only. |
__reduce__ | ( | ) |
Returns the delay currently set.
Python Docstring:
GetDelay( (FBAudioIn)arg1) -> FBTime
C++ Signature:
ORSDK2018::FBTime GetDelay()
(Windows only).
object GetDestination | ( | FBAudioIn | arg1 | ) |
Returns the Audio Out object currently used as the destination.
Python Docstring:
GetDestination( (FBAudioIn)arg1) -> object
C++ Signature:
ORSDK2018::FBAudioOut * GetDestination()
(Windows only).
int GetRecordingFormat | ( | FBAudioIn | arg1 | ) |
Returns the recording format (i.e.
Python Docstring:
GetRecordingFormat( (FBAudioIn)arg1) -> int
C++ Signature:
FBAudioFmt GetRecordingFormat()
Bit Depth, Rate and Channel(s)) currently set.
int GetSupportedFormats | ( | FBAudioIn | arg1 | ) |
Returns all the Audio In supported formats (i.e.
Python Docstring:
GetSupportedFormats( (FBAudioIn)arg1) -> int
C++ Signature:
FBAudioFmt GetSupportedFormats()
Bit Depths, Rates and Channels).
bool IsOnline | ( | FBAudioIn | arg1 | ) |
Is the Audio In online?
Python Docstring:
IsOnline( (FBAudioIn)arg1) -> bool
C++ Signature:
bool IsOnline()
bool IsReadyToRecord | ( | FBAudioIn | arg1 | ) |
Is the Audio In ready to record (has it been prepared properly)?
Python Docstring:
IsReadyToRecord( (FBAudioIn)arg1) -> bool
C++ Signature:
bool IsReadyToRecord()
bool PrepareToRecord | ( | FBAudioIn | arg1, |
str | arg2, | ||
FBExistingClipAction | arg3, | ||
FBExistingFileAction | arg4 | ||
) |
Prepares the Audio In for recording (similar as checking the "Record" checkbox in the UI).
Python Docstring:
PrepareToRecord( (FBAudioIn)arg1, (str)arg2 [, (FBExistingClipAction)arg3 [, (FBExistingFileAction)arg4]]) -> bool
C++ Signature:
bool PrepareToRecord(const char * pRecordingPath, FBExistingClipAction pExistingClipAction = kFBExistingClipAskUser, FBExistingFileAction pExistingFileAction = kFBExistingFileAskUser)
If the Audio In is not already online, it will turn it online automatically. If the Audio In is already ready to record, it will turn it off first automatically.
pRecordingPath | The file path for the desired output wav file. The file must have the .wav extension. |
pExistingClipAction | The action to perform when the action clip associated to the recording path is already in the scene. |
pExistingFileAction | The action to perform when the file associated to the recording path already exists on disk and it not empty. |
Sets the delay to use.
Python Docstring:
SetDelay( (FBAudioIn)arg1, (FBTime)arg2) -> bool
C++ Signature:
bool SetDelay(ORSDK2018::FBTime & pDelay)
The Audio In must be offline when this method is called. (Windows only).
pDelay | The delay to use. To mimic the UI, the FBTime should refer to a frame number. |
bool SetDestination | ( | FBAudioIn | arg1, |
object | arg2 | ||
) |
Sets the Audio Out object to be used as the destination.
Python Docstring:
SetDestination( (FBAudioIn)arg1, (object)arg2) -> bool
C++ Signature:
bool SetDestination(ORSDK2018::FBAudioOut * pAudioOut)
The Audio In must be offline when this method is called. (Windows only).
pAudioOut | The Audio Out object to be used as the destination. Use a NULL pointer (None in Python) to unset the destination. |
bool SetOnline | ( | FBAudioIn | arg1, |
object | arg2 | ||
) |
Turns Audio In online or offline.
Python Docstring:
SetOnline( (FBAudioIn)arg1, (object)arg2) -> bool
C++ Signature:
bool SetOnline(bool pOnline)
pOnline | True to turn the Audio In online, false to turn it offline. |
bool SetRecordingFormat | ( | FBAudioIn | arg1, |
object | arg2 | ||
) |
Sets the recording format (i.e.
Python Docstring:
SetRecordingFormat( (FBAudioIn)arg1, (object)arg2) -> bool
C++ Signature:
bool SetRecordingFormat(FBAudioFmt pAudioFormat)
Bit Depth, Rate and Channel(s)) to use. The Audio In must be offline when this method is called.
pAudioFormat | The audio format to use for recording. It must specify a unique Bit Depth, Rate and Channels. |
bool TurnOffRecording | ( | FBAudioIn | arg1 | ) |
Turns off the Audio In recording (similar as un-checking the "Record" checkbox in the UI).
Python Docstring:
TurnOffRecording( (FBAudioIn)arg1) -> bool
C++ Signature:
bool TurnOffRecording()