#include <mobu-python-api.h>
Marker set class.
These classes are under development and may change dramatically between versions.
Public Member Functions | |
__reduce__ () | |
__init__ (object arg1, str arg2) | |
Constructor. More... | |
int | AddMarker (FBMarkerSet arg1, FBSkeletonNodeId arg2, FBModel arg3, object arg4) |
Add a marker to the marker set. More... | |
BeginTransaction (FBMarkerSet arg1) | |
Specify that you are about to call a group of functions. More... | |
EndTransaction (FBMarkerSet arg1) | |
Specify that you are done calling a group of functions. More... | |
int | GetMarkerCount (FBMarkerSet arg1, FBSkeletonNodeId arg2) |
Get the number of marker in the set. More... | |
object | GetMarkerModel (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3) |
Get the model associated with a marker. More... | |
str | GetMarkerName (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3) |
Get the name of marker at index pMarkerIndex. More... | |
bool | GetMarkerOriented (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3) |
Is marker orientated ? More... | |
GetMarkerROffset (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, FBVector3d arg4) | |
Get/Set a marker rotation. More... | |
GetMarkerTOffset (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, FBVector3d arg4) | |
Get/Set a marker translation. More... | |
bool | GetMarkerUsed (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3) |
Is marker used ? More... | |
object | GetReferenceModel (FBMarkerSet arg1) |
Get the reference model associated with this marker set. More... | |
int | GetUsedMarkerCount (FBMarkerSet arg1, FBSkeletonNodeId arg2) |
Get the number of used marker in the set. More... | |
SetMarkerModel (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, FBModel arg4) | |
Associate a model to a marker. More... | |
SetMarkerName (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, str arg4) | |
Set the name of marker at index pMarkerIndex. More... | |
SetMarkerOriented (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, object arg4) | |
Set marker to be oriented or not. More... | |
SetMarkerROffset (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, FBVector3d arg4) | |
SetMarkerTOffset (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, FBVector3d arg4) | |
SetMarkerUsed (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, object arg4) | |
Set marker to be used or not. More... | |
bool | SetMultipleMarkerModels (FBMarkerSet arg1, FBModelList arg2) |
Associate multiple models to markers, matching them by name. More... | |
SetReferenceModel (FBMarkerSet arg1, FBModel arg2) | |
Associate a model to a marker. More... | |
SetMarkerSetVisibility (FBMarkerSet arg1, object arg2) | |
Set the marker set visibility. More... | |
int | GetMarkerSetVisibility (FBMarkerSet arg1) |
Get the marker set visibility. More... | |
bool | GetLinkToModelOk (FBMarkerSet arg1) |
Get the marker set association correctness. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Additional Inherited Members | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1, |
str | arg2 | ||
) |
Constructor.
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Signature:
FBMarkerSet(const char * pName, HIObject pObject = ((void *) 0))
pName | Name of new marker set. |
pObject | For internal use only. This parameter does not need to be specified by the developer. |
__reduce__ | ( | ) |
int AddMarker | ( | FBMarkerSet | arg1, |
FBSkeletonNodeId | arg2, | ||
FBModel | arg3, | ||
object | arg4 | ||
) |
Add a marker to the marker set.
Python Docstring:
AddMarker( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2 [, (FBModel)arg3 [, (object)arg4]]) -> int
C++ Signature:
int AddMarker(FBSkeletonNodeId pNodeId, ORSDK2018::FBModel * pModel = ((void *) 0), bool pIsOriented = false)
pNodeId | Id of Actor skeleton node. For hand, use the "C" index (ex:kFBSkeletonLeftThumbCIndex, kFBSkeletonLeftMiddleCIndex...) |
pModel | The model to be associated with the marker (Optional). |
pIsOriented | Set marker to be oriented or not (Optional). |
BeginTransaction | ( | FBMarkerSet | arg1 | ) |
Specify that you are about to call a group of functions.
Python Docstring:
BeginTransaction( (FBMarkerSet)arg1) -> None
C++ Signature:
void BeginTransaction()
EndTransaction | ( | FBMarkerSet | arg1 | ) |
Specify that you are done calling a group of functions.
Python Docstring:
EndTransaction( (FBMarkerSet)arg1) -> None
C++ Signature:
void EndTransaction()
bool GetLinkToModelOk | ( | FBMarkerSet | arg1 | ) |
Get the marker set association correctness.
Python Docstring:
GetLinkToModelOk( (FBMarkerSet)arg1) -> bool
C++ Signature:
bool GetLinkToModelOk()
int GetMarkerCount | ( | FBMarkerSet | arg1, |
FBSkeletonNodeId | arg2 | ||
) |
Get the number of marker in the set.
Python Docstring:
GetMarkerCount( (FBMarkerSet)arg1 [, (FBSkeletonNodeId)arg2]) -> int
C++ Signature:
int GetMarkerCount(FBSkeletonNodeId pNodeId = kFBSkeletonInvalidIndex)
pNodeId | If specified, obtain the number of marker for the specific node. |
object GetMarkerModel | ( | FBMarkerSet | arg1, |
FBSkeletonNodeId | arg2, | ||
object | arg3 | ||
) |
Get the model associated with a marker.
Python Docstring:
GetMarkerModel( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3) -> object
C++ Signature:
ORSDK2018::FBModel * GetMarkerModel(FBSkeletonNodeId pNodeId, int pMarkerIndex)
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker. |
str GetMarkerName | ( | FBMarkerSet | arg1, |
FBSkeletonNodeId | arg2, | ||
object | arg3 | ||
) |
Get the name of marker at index pMarkerIndex.
Python Docstring:
GetMarkerName( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3) -> str
C++ Signature:
const char * GetMarkerName(FBSkeletonNodeId pNodeId, int pMarkerIndex)
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker to access. |
bool GetMarkerOriented | ( | FBMarkerSet | arg1, |
FBSkeletonNodeId | arg2, | ||
object | arg3 | ||
) |
Is marker orientated ?
Python Docstring:
GetMarkerOriented( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3) -> bool
C++ Signature:
bool GetMarkerOriented(FBSkeletonNodeId pNodeId, int pMarkerIndex)
pNodeId | Id of Actor body node. |
pMarkerIndex | Index of marker to access. |
GetMarkerROffset | ( | FBMarkerSet | arg1, |
FBSkeletonNodeId | arg2, | ||
object | arg3, | ||
FBVector3d | arg4 | ||
) |
Get/Set a marker rotation.
Python Docstring:
GetMarkerROffset( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBVector3d)arg4) -> None
C++ Signature:
void GetMarkerROffset(FBSkeletonNodeId pNodeId, int pMarkerIndex, FBRVector * pROffset)
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker to access. |
pROffset | Current or new value of the marker rotation. |
int GetMarkerSetVisibility | ( | FBMarkerSet | arg1 | ) |
Get the marker set visibility.
Python Docstring:
GetMarkerSetVisibility( (FBMarkerSet)arg1) -> int
C++ Signature:
int GetMarkerSetVisibility()
GetMarkerTOffset | ( | FBMarkerSet | arg1, |
FBSkeletonNodeId | arg2, | ||
object | arg3, | ||
FBVector3d | arg4 | ||
) |
Get/Set a marker translation.
Python Docstring:
GetMarkerTOffset( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBVector3d)arg4) -> None
C++ Signature:
void GetMarkerTOffset(FBSkeletonNodeId pNodeId, int pMarkerIndex, FBTVector * pTOffset)
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker to access. |
pTOffset | Current or new value of the marker translation. |
bool GetMarkerUsed | ( | FBMarkerSet | arg1, |
FBSkeletonNodeId | arg2, | ||
object | arg3 | ||
) |
Is marker used ?
Python Docstring:
GetMarkerUsed( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3) -> bool
C++ Signature:
bool GetMarkerUsed(FBSkeletonNodeId pNodeId, int pMarkerIndex)
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker to access. |
object GetReferenceModel | ( | FBMarkerSet | arg1 | ) |
Get the reference model associated with this marker set.
Python Docstring:
GetReferenceModel( (FBMarkerSet)arg1) -> object
C++ Signature:
ORSDK2018::FBModel * GetReferenceModel()
int GetUsedMarkerCount | ( | FBMarkerSet | arg1, |
FBSkeletonNodeId | arg2 | ||
) |
Get the number of used marker in the set.
Python Docstring:
GetUsedMarkerCount( (FBMarkerSet)arg1 [, (FBSkeletonNodeId)arg2]) -> int
C++ Signature:
int GetUsedMarkerCount(FBSkeletonNodeId pNodeId = kFBSkeletonInvalidIndex)
pNodeId | If specified, obtain the number of used marker for the specific node. |
SetMarkerModel | ( | FBMarkerSet | arg1, |
FBSkeletonNodeId | arg2, | ||
object | arg3, | ||
FBModel | arg4 | ||
) |
Associate a model to a marker.
Python Docstring:
SetMarkerModel( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBModel)arg4) -> None
C++ Signature:
void SetMarkerModel(FBSkeletonNodeId pNodeId, int pMarkerIndex, ORSDK2018::FBModel * pModel)
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker. |
pModel | Model to be associated to the marker. |
SetMarkerName | ( | FBMarkerSet | arg1, |
FBSkeletonNodeId | arg2, | ||
object | arg3, | ||
str | arg4 | ||
) |
Set the name of marker at index pMarkerIndex.
Python Docstring:
SetMarkerName( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (str)arg4) -> None
C++ Signature:
void SetMarkerName(FBSkeletonNodeId pNodeId, int pMarkerIndex, const char * pMarkerName)
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker to access. |
pMarkerName | New name to give to the marker. |
SetMarkerOriented | ( | FBMarkerSet | arg1, |
FBSkeletonNodeId | arg2, | ||
object | arg3, | ||
object | arg4 | ||
) |
Set marker to be oriented or not.
Python Docstring:
SetMarkerOriented( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (object)arg4) -> None
C++ Signature:
void SetMarkerOriented(FBSkeletonNodeId pNodeId, int pMarkerIndex, bool pIsOriented)
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker to access. |
pIsOriented | Oriented or not. |
SetMarkerROffset | ( | FBMarkerSet | arg1, |
FBSkeletonNodeId | arg2, | ||
object | arg3, | ||
FBVector3d | arg4 | ||
) |
Python Docstring:
SetMarkerROffset( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBVector3d)arg4) -> None
C++ Signature:
void SetMarkerROffset(FBSkeletonNodeId pNodeId, int pMarkerIndex, FBRVector * pROffset)
SetMarkerSetVisibility | ( | FBMarkerSet | arg1, |
object | arg2 | ||
) |
Set the marker set visibility.
Python Docstring:
SetMarkerSetVisibility( (FBMarkerSet)arg1, (object)arg2) -> None
C++ Signature:
void SetMarkerSetVisibility(bool pVisibility)
pVisibility | True will make to markers visible, false will hide them. |
SetMarkerTOffset | ( | FBMarkerSet | arg1, |
FBSkeletonNodeId | arg2, | ||
object | arg3, | ||
FBVector3d | arg4 | ||
) |
Python Docstring:
SetMarkerTOffset( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBVector3d)arg4) -> None
C++ Signature:
void SetMarkerTOffset(FBSkeletonNodeId pNodeId, int pMarkerIndex, FBTVector * pTOffset)
SetMarkerUsed | ( | FBMarkerSet | arg1, |
FBSkeletonNodeId | arg2, | ||
object | arg3, | ||
object | arg4 | ||
) |
Set marker to be used or not.
Python Docstring:
SetMarkerUsed( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (object)arg4) -> None
C++ Signature:
void SetMarkerUsed(FBSkeletonNodeId pNodeId, int pMarkerIndex, bool pUsed)
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker to access. |
pUsed | Used or not. |
bool SetMultipleMarkerModels | ( | FBMarkerSet | arg1, |
FBModelList | arg2 | ||
) |
Associate multiple models to markers, matching them by name.
Python Docstring:
SetMultipleMarkerModels( (FBMarkerSet)arg1, (FBModelList)arg2) -> bool
C++ Signature:
bool SetMultipleMarkerModels(FBModelList * pModelList)
pModelList | A list of models to be matched with marker names. |
SetReferenceModel | ( | FBMarkerSet | arg1, |
FBModel | arg2 | ||
) |
Associate a model to a marker.
Python Docstring:
SetReferenceModel( (FBMarkerSet)arg1, (FBModel)arg2) -> None
C++ Signature:
void SetReferenceModel(ORSDK2018::FBModel * pReferenceModel)
pReferenceModel | Model to be associated to the marker. |