FBMarkerSet Class Reference

FBMarkerSet Class Reference

#include <mobu-python-api.h>

Class Description

Marker set class.

These classes are under development and may change dramatically between versions.

+ Inheritance diagram for FBMarkerSet:

Public Member Functions

 __reduce__ ()
 
 __init__ (object arg1, str arg2)
 Constructor. More...
 
int AddMarker (FBMarkerSet arg1, FBSkeletonNodeId arg2, FBModel arg3, object arg4)
 Add a marker to the marker set. More...
 
 BeginTransaction (FBMarkerSet arg1)
 Specify that you are about to call a group of functions. More...
 
 EndTransaction (FBMarkerSet arg1)
 Specify that you are done calling a group of functions. More...
 
int GetMarkerCount (FBMarkerSet arg1, FBSkeletonNodeId arg2)
 Get the number of marker in the set. More...
 
object GetMarkerModel (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3)
 Get the model associated with a marker. More...
 
str GetMarkerName (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3)
 Get the name of marker at index pMarkerIndex. More...
 
bool GetMarkerOriented (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3)
 Is marker orientated ? More...
 
 GetMarkerROffset (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, FBVector3d arg4)
 Get/Set a marker rotation. More...
 
 GetMarkerTOffset (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, FBVector3d arg4)
 Get/Set a marker translation. More...
 
bool GetMarkerUsed (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3)
 Is marker used ? More...
 
object GetReferenceModel (FBMarkerSet arg1)
 Get the reference model associated with this marker set. More...
 
int GetUsedMarkerCount (FBMarkerSet arg1, FBSkeletonNodeId arg2)
 Get the number of used marker in the set. More...
 
 SetMarkerModel (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, FBModel arg4)
 Associate a model to a marker. More...
 
 SetMarkerName (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, str arg4)
 Set the name of marker at index pMarkerIndex. More...
 
 SetMarkerOriented (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, object arg4)
 Set marker to be oriented or not. More...
 
 SetMarkerROffset (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, FBVector3d arg4)
 
 SetMarkerTOffset (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, FBVector3d arg4)
 
 SetMarkerUsed (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, object arg4)
 Set marker to be used or not. More...
 
bool SetMultipleMarkerModels (FBMarkerSet arg1, FBModelList arg2)
 Associate multiple models to markers, matching them by name. More...
 
 SetReferenceModel (FBMarkerSet arg1, FBModel arg2)
 Associate a model to a marker. More...
 
 SetMarkerSetVisibility (FBMarkerSet arg1, object arg2)
 Set the marker set visibility. More...
 
int GetMarkerSetVisibility (FBMarkerSet arg1)
 Get the marker set visibility. More...
 
bool GetLinkToModelOk (FBMarkerSet arg1)
 Get the marker set association correctness. More...
 
- Public Member Functions inherited from FBComponent
 __reduce__ ()
 
FBPropertyList PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2)
 Get list of properties which have been modified since last loading. More...
 
str ClassName (FBComponent arg1)
 Get the class name. More...
 
 DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Disable a specific Object Flags. More...
 
 EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Enable a specific Object Flags. More...
 
bool FBCreate (FBComponent arg1)
 Open Reality Creation function. More...
 
 FBDelete (FBComponent arg1)
 Open Reality deletion function. More...
 
 FBDestroy (FBComponent arg1)
 Open Reality destruction function. More...
 
FBObjectFlag GetObjectFlags (FBComponent arg1)
 Get all Object Flags (concatenated). More...
 
bool GetObjectStatus (FBComponent arg1, FBObjectStatus arg2)
 Check to see if an object status is enabled. More...
 
bool HasObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 Check whether a specific object flag is enabled. More...
 
bool Is (FBComponent arg1, object arg2)
 Returns true if object is of type TypeId. More...
 
bool ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5)
 ProcessNamespaceHierarchy. More...
 
bool ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5)
 ProcessObjectNamespace. More...
 
int PropertyAdd (FBComponent arg1, FBProperty arg2)
 Add a property to the component's property manager. More...
 
bool PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2)
 Add a reference property to the component's property manager. More...
 
object PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7)
 Create user or dynamic property. More...
 
 PropertyRemove (FBComponent arg1, FBProperty arg2)
 Remove a Property from the component's Property manager. More...
 
 SetObjectFlags (FBComponent arg1, FBObjectFlag arg2)
 SetObjectFlags. More...
 
 SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3)
 Enable/Disable a specific Object Status. More...
 
 HardSelect (FBComponent arg1)
 HardSelect. More...
 
object GetOwnerFileReference (FBComponent arg1)
 Get the owner FileReference object. More...
 
 __init__ (...)
 Constructor. More...
 
- Public Member Functions inherited from FBPlug
 __reduce__ ()
 
bool BeginChange (FBPlug arg1)
 Begins a change on multiple plugs. More...
 
str ClassName (FBPlug arg1)
 internal System vars. More...
 
bool ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a destination connection. More...
 
bool ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a destination connection. More...
 
bool ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3)
 Add a source connection. More...
 
bool ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4)
 Add a source connection. More...
 
 DisconnectAllDst (FBPlug arg1)
 Remove all destination connections. More...
 
 DisconnectAllSrc (FBPlug arg1)
 Remove all source connections. More...
 
bool DisconnectDst (FBPlug arg1, FBPlug arg2)
 Remove a destination connection. More...
 
bool DisconnectDstAt (FBPlug arg1, object arg2)
 Remove a destination connection at a specified index. More...
 
bool DisconnectSrc (FBPlug arg1, FBPlug arg2)
 Remove a source connection. More...
 
bool DisconnectSrcAt (FBPlug arg1, object arg2)
 Remove a source connection at a specified index. More...
 
 EndChange (FBPlug arg1)
 Ends a change on multiple plugs. More...
 
object GetDst (FBPlug arg1, object arg2)
 Get a destination connection's plug at specified index. More...
 
int GetDstCount (FBPlug arg1)
 Get destination connection count. More...
 
FBConnectionType GetDstType (FBPlug arg1, object arg2)
 Get a destination connection's type at specified index. More...
 
object GetOwned (FBPlug arg1, object arg2)
 Get the owned plug at specified index. More...
 
int GetOwnedCount (FBPlug arg1)
 Get the owned plug count. More...
 
object GetOwner (FBPlug arg1)
 Get the owner of this plug. More...
 
object GetSrc (FBPlug arg1, object arg2)
 Get a source connection's plug at specified index. More...
 
int GetSrcCount (FBPlug arg1)
 Get source connection count. More...
 
FBConnectionType GetSrcType (FBPlug arg1, object arg2)
 Get a source connection's type at specified index. More...
 
bool Is (FBPlug arg1, object arg2)
 Is( int pTypeId ) More...
 
bool IsSDKComponent (FBPlug arg1)
 Return whether or not item is an SDK component. More...
 
 MoveSrcAt (...)
 
bool ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a destination connection at a specified index. More...
 
bool ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3)
 Replace a source connection at a specified index. More...
 
bool SwapSrc (FBPlug arg1, object arg2, object arg3)
 Swap source connection at index A with source connection at index B. More...
 
 SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's self modification flag. More...
 
bool GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's self has changed. More...
 
 SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3)
 Set the plug's owned property/object's modification flag. More...
 
bool GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2)
 Tell if the plug's content has changed. More...
 
int GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4)
 Get plug's modified src/dst property/object connection added/removed List. More...
 
bool RevertModification (FBPlug arg1, FBPlugModificationFlag arg2)
 Revert the plug's modification to original status. More...
 
 __init__ (...)
 
method staticmethod (function)
 
- Public Member Functions inherited from FBPythonWrapper
 __reduce__ ()
 
 __init__ (...)
 

Additional Inherited Members

- Public Attributes inherited from FBComponent
object OwnerNamespace
 
ORSDK2018::FBPropertyListComponent Components
 List: List of components. More...
 
ORSDK2018::FBPropertyString Name
 Read Write Property: Unique name of object. More...
 
ORSDK2018::FBPropertyString LongName
 Read Write Property: Name and namespace for object. More...
 
object FullName
 
ORSDK2018::FBPropertyListComponent Parents
 List: Parents. More...
 
ORSDK2018::FBPropertyManager PropertyList
 Read Only Property: Manages all of the properties for the component. More...
 
FBPropertyBool Selected
 Read Write Property: Selected property. More...
 
- Public Attributes inherited from FBPythonWrapper
object OnUnbind
 

Member Function Documentation

__init__ ( object  arg1,
str  arg2 
)

Constructor.

Python Docstring:

__init__( (object)arg1, (str)arg2) -> None 

C++ Signature:

 FBMarkerSet(const char * pName, HIObject pObject = ((void *) 0)) 
Parameters
pNameName of new marker set.
pObjectFor internal use only. This parameter does not need to be specified by the developer.
__reduce__ ( )
int AddMarker ( FBMarkerSet  arg1,
FBSkeletonNodeId  arg2,
FBModel  arg3,
object  arg4 
)

Add a marker to the marker set.

Python Docstring:

AddMarker( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2 [, (FBModel)arg3 [, (object)arg4]]) -> int 

C++ Signature:

int AddMarker(FBSkeletonNodeId pNodeId, ORSDK2018::FBModel * pModel = ((void *) 0), bool pIsOriented = false) 
Parameters
pNodeIdId of Actor skeleton node. For hand, use the "C" index (ex:kFBSkeletonLeftThumbCIndex, kFBSkeletonLeftMiddleCIndex...)
pModelThe model to be associated with the marker (Optional).
pIsOrientedSet marker to be oriented or not (Optional).
Returns
Index of the new marker.
BeginTransaction ( FBMarkerSet  arg1)

Specify that you are about to call a group of functions.

Python Docstring:

BeginTransaction( (FBMarkerSet)arg1) -> None 

C++ Signature:

void BeginTransaction() 
Remarks
This is used to speed up operations, the UI won't be refreshed until EndTransaction() is called.
EndTransaction ( FBMarkerSet  arg1)

Specify that you are done calling a group of functions.

Python Docstring:

EndTransaction( (FBMarkerSet)arg1) -> None 

C++ Signature:

void EndTransaction() 
Remarks
This is used to speed up operations, the UI won't be refreshed until EndTransaction() is called.
bool GetLinkToModelOk ( FBMarkerSet  arg1)

Get the marker set association correctness.

Python Docstring:

GetLinkToModelOk( (FBMarkerSet)arg1) -> bool 

C++ Signature:

bool GetLinkToModelOk() 
Returns
True if all used markers are link with models.
int GetMarkerCount ( FBMarkerSet  arg1,
FBSkeletonNodeId  arg2 
)

Get the number of marker in the set.

Python Docstring:

GetMarkerCount( (FBMarkerSet)arg1 [, (FBSkeletonNodeId)arg2]) -> int 

C++ Signature:

int GetMarkerCount(FBSkeletonNodeId pNodeId = kFBSkeletonInvalidIndex) 
Parameters
pNodeIdIf specified, obtain the number of marker for the specific node.
Returns
Total number of marker.
object GetMarkerModel ( FBMarkerSet  arg1,
FBSkeletonNodeId  arg2,
object  arg3 
)

Get the model associated with a marker.

Python Docstring:

GetMarkerModel( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3) -> object 

C++ Signature:

ORSDK2018::FBModel * GetMarkerModel(FBSkeletonNodeId pNodeId, int pMarkerIndex) 
Parameters
pNodeIdId of Actor skeleton node.
pMarkerIndexIndex of marker.
Returns
The model associated with the marker.
str GetMarkerName ( FBMarkerSet  arg1,
FBSkeletonNodeId  arg2,
object  arg3 
)

Get the name of marker at index pMarkerIndex.

Python Docstring:

GetMarkerName( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3) -> str 

C++ Signature:

const char * GetMarkerName(FBSkeletonNodeId pNodeId, int pMarkerIndex) 
Parameters
pNodeIdId of Actor skeleton node.
pMarkerIndexIndex of marker to access.
Returns
Name of marker at index pMarkerIndex.
bool GetMarkerOriented ( FBMarkerSet  arg1,
FBSkeletonNodeId  arg2,
object  arg3 
)

Is marker orientated ?

Python Docstring:

GetMarkerOriented( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3) -> bool 

C++ Signature:

bool GetMarkerOriented(FBSkeletonNodeId pNodeId, int pMarkerIndex) 
Parameters
pNodeIdId of Actor body node.
pMarkerIndexIndex of marker to access.
Returns
True if marker is oriented, false otherwise.
GetMarkerROffset ( FBMarkerSet  arg1,
FBSkeletonNodeId  arg2,
object  arg3,
FBVector3d  arg4 
)

Get/Set a marker rotation.

Python Docstring:

GetMarkerROffset( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBVector3d)arg4) -> None 

C++ Signature:

void GetMarkerROffset(FBSkeletonNodeId pNodeId, int pMarkerIndex, FBRVector * pROffset) 
Parameters
pNodeIdId of Actor skeleton node.
pMarkerIndexIndex of marker to access.
Return values
pROffsetCurrent or new value of the marker rotation.
int GetMarkerSetVisibility ( FBMarkerSet  arg1)

Get the marker set visibility.

Python Docstring:

GetMarkerSetVisibility( (FBMarkerSet)arg1) -> int 

C++ Signature:

int GetMarkerSetVisibility() 
Returns
1 if all markers are visible, 2 if some are visible, 0 if none are visible.
GetMarkerTOffset ( FBMarkerSet  arg1,
FBSkeletonNodeId  arg2,
object  arg3,
FBVector3d  arg4 
)

Get/Set a marker translation.

Python Docstring:

GetMarkerTOffset( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBVector3d)arg4) -> None 

C++ Signature:

void GetMarkerTOffset(FBSkeletonNodeId pNodeId, int pMarkerIndex, FBTVector * pTOffset) 
Parameters
pNodeIdId of Actor skeleton node.
pMarkerIndexIndex of marker to access.
Return values
pTOffsetCurrent or new value of the marker translation.
bool GetMarkerUsed ( FBMarkerSet  arg1,
FBSkeletonNodeId  arg2,
object  arg3 
)

Is marker used ?

Python Docstring:

GetMarkerUsed( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3) -> bool 

C++ Signature:

bool GetMarkerUsed(FBSkeletonNodeId pNodeId, int pMarkerIndex) 
Parameters
pNodeIdId of Actor skeleton node.
pMarkerIndexIndex of marker to access.
Returns
True if marker is used, false otherwise.
object GetReferenceModel ( FBMarkerSet  arg1)

Get the reference model associated with this marker set.

Python Docstring:

GetReferenceModel( (FBMarkerSet)arg1) -> object 

C++ Signature:

ORSDK2018::FBModel * GetReferenceModel() 
Returns
The reference model associated with the marker set.
int GetUsedMarkerCount ( FBMarkerSet  arg1,
FBSkeletonNodeId  arg2 
)

Get the number of used marker in the set.

Python Docstring:

GetUsedMarkerCount( (FBMarkerSet)arg1 [, (FBSkeletonNodeId)arg2]) -> int 

C++ Signature:

int GetUsedMarkerCount(FBSkeletonNodeId pNodeId = kFBSkeletonInvalidIndex) 
Parameters
pNodeIdIf specified, obtain the number of used marker for the specific node.
Returns
Total number of used marker.
SetMarkerModel ( FBMarkerSet  arg1,
FBSkeletonNodeId  arg2,
object  arg3,
FBModel  arg4 
)

Associate a model to a marker.

Python Docstring:

SetMarkerModel( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBModel)arg4) -> None 

C++ Signature:

void SetMarkerModel(FBSkeletonNodeId pNodeId, int pMarkerIndex, ORSDK2018::FBModel * pModel) 
Parameters
pNodeIdId of Actor skeleton node.
pMarkerIndexIndex of marker.
pModelModel to be associated to the marker.
SetMarkerName ( FBMarkerSet  arg1,
FBSkeletonNodeId  arg2,
object  arg3,
str  arg4 
)

Set the name of marker at index pMarkerIndex.

Python Docstring:

SetMarkerName( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (str)arg4) -> None 

C++ Signature:

void SetMarkerName(FBSkeletonNodeId pNodeId, int pMarkerIndex, const char * pMarkerName) 
Parameters
pNodeIdId of Actor skeleton node.
pMarkerIndexIndex of marker to access.
pMarkerNameNew name to give to the marker.
SetMarkerOriented ( FBMarkerSet  arg1,
FBSkeletonNodeId  arg2,
object  arg3,
object  arg4 
)

Set marker to be oriented or not.

Python Docstring:

SetMarkerOriented( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (object)arg4) -> None 

C++ Signature:

void SetMarkerOriented(FBSkeletonNodeId pNodeId, int pMarkerIndex, bool pIsOriented) 
Parameters
pNodeIdId of Actor skeleton node.
pMarkerIndexIndex of marker to access.
pIsOrientedOriented or not.
SetMarkerROffset ( FBMarkerSet  arg1,
FBSkeletonNodeId  arg2,
object  arg3,
FBVector3d  arg4 
)

Python Docstring:

SetMarkerROffset( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBVector3d)arg4) -> None 

C++ Signature:

void SetMarkerROffset(FBSkeletonNodeId pNodeId, int pMarkerIndex, FBRVector * pROffset) 
SetMarkerSetVisibility ( FBMarkerSet  arg1,
object  arg2 
)

Set the marker set visibility.

Python Docstring:

SetMarkerSetVisibility( (FBMarkerSet)arg1, (object)arg2) -> None 

C++ Signature:

void SetMarkerSetVisibility(bool pVisibility) 
Parameters
pVisibilityTrue will make to markers visible, false will hide them.
SetMarkerTOffset ( FBMarkerSet  arg1,
FBSkeletonNodeId  arg2,
object  arg3,
FBVector3d  arg4 
)

Python Docstring:

SetMarkerTOffset( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBVector3d)arg4) -> None 

C++ Signature:

void SetMarkerTOffset(FBSkeletonNodeId pNodeId, int pMarkerIndex, FBTVector * pTOffset) 
SetMarkerUsed ( FBMarkerSet  arg1,
FBSkeletonNodeId  arg2,
object  arg3,
object  arg4 
)

Set marker to be used or not.

Python Docstring:

SetMarkerUsed( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (object)arg4) -> None 

C++ Signature:

void SetMarkerUsed(FBSkeletonNodeId pNodeId, int pMarkerIndex, bool pUsed) 
Parameters
pNodeIdId of Actor skeleton node.
pMarkerIndexIndex of marker to access.
pUsedUsed or not.
bool SetMultipleMarkerModels ( FBMarkerSet  arg1,
FBModelList  arg2 
)

Associate multiple models to markers, matching them by name.

Python Docstring:

SetMultipleMarkerModels( (FBMarkerSet)arg1, (FBModelList)arg2) -> bool 

C++ Signature:

bool SetMultipleMarkerModels(FBModelList * pModelList) 
Parameters
pModelListA list of models to be matched with marker names.
Returns
True if at least one marker was matched.
SetReferenceModel ( FBMarkerSet  arg1,
FBModel  arg2 
)

Associate a model to a marker.

Python Docstring:

SetReferenceModel( (FBMarkerSet)arg1, (FBModel)arg2) -> None 

C++ Signature:

void SetReferenceModel(ORSDK2018::FBModel * pReferenceModel) 
Parameters
pReferenceModelModel to be associated to the marker.