#include <mobu-python-api.h>
Story Folder class.
With folders, you can group tracks together and create different timelines.
Public Member Functions | |
__reduce__ () | |
__init__ (object arg1, FBStoryFolder arg2) | |
Constructor. More... | |
FBDelete (FBStoryFolder arg1) | |
Virtual FBDelete function. More... | |
Load (FBStoryFolder arg1, object arg2) | |
Allow to load/unload all story clips under this folder. More... | |
ExpandSelectedClips (FBStoryFolder arg1, object arg2) | |
Used to expand selected clips . More... | |
ExpandSelectedClipsGroup (FBStoryFolder arg1, object arg2) | |
ExpandSelectedClipsGroup Used to expand group clip dependent clips. More... | |
AlignSelectedClips (FBStoryFolder arg1, FBStoryClipAlignmentType arg2, FBComponent arg3) | |
Used to align selected clips . More... | |
AlignSelectedClipsGroup (FBStoryFolder arg1, FBStoryGroupClipAlignmentType arg2) | |
Used to align clips inside a group. More... | |
ConvertClipsToReadOnly (FBStoryFolder arg1, object arg2, str arg3) | |
Convert all clips to read-only clips. More... | |
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__reduce__ () | |
FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
Get list of properties which have been modified since last loading. More... | |
str | ClassName (FBComponent arg1) |
Get the class name. More... | |
DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Disable a specific Object Flags. More... | |
EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
Enable a specific Object Flags. More... | |
bool | FBCreate (FBComponent arg1) |
Open Reality Creation function. More... | |
FBDelete (FBComponent arg1) | |
Open Reality deletion function. More... | |
FBDestroy (FBComponent arg1) | |
Open Reality destruction function. More... | |
FBObjectFlag | GetObjectFlags (FBComponent arg1) |
Get all Object Flags (concatenated). More... | |
bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
Check to see if an object status is enabled. More... | |
bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
Check whether a specific object flag is enabled. More... | |
bool | Is (FBComponent arg1, object arg2) |
Returns true if object is of type TypeId. More... | |
bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessNamespaceHierarchy. More... | |
bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
ProcessObjectNamespace. More... | |
int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
Add a property to the component's property manager. More... | |
bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
Add a reference property to the component's property manager. More... | |
object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
Create user or dynamic property. More... | |
PropertyRemove (FBComponent arg1, FBProperty arg2) | |
Remove a Property from the component's Property manager. More... | |
SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
SetObjectFlags. More... | |
SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
Enable/Disable a specific Object Status. More... | |
HardSelect (FBComponent arg1) | |
HardSelect. More... | |
object | GetOwnerFileReference (FBComponent arg1) |
Get the owner FileReference object. More... | |
__init__ (...) | |
Constructor. More... | |
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__reduce__ () | |
bool | BeginChange (FBPlug arg1) |
Begins a change on multiple plugs. More... | |
str | ClassName (FBPlug arg1) |
internal System vars. More... | |
bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a destination connection. More... | |
bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a destination connection. More... | |
bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
Add a source connection. More... | |
bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
Add a source connection. More... | |
DisconnectAllDst (FBPlug arg1) | |
Remove all destination connections. More... | |
DisconnectAllSrc (FBPlug arg1) | |
Remove all source connections. More... | |
bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
Remove a destination connection. More... | |
bool | DisconnectDstAt (FBPlug arg1, object arg2) |
Remove a destination connection at a specified index. More... | |
bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
Remove a source connection. More... | |
bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
Remove a source connection at a specified index. More... | |
EndChange (FBPlug arg1) | |
Ends a change on multiple plugs. More... | |
object | GetDst (FBPlug arg1, object arg2) |
Get a destination connection's plug at specified index. More... | |
int | GetDstCount (FBPlug arg1) |
Get destination connection count. More... | |
FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
Get a destination connection's type at specified index. More... | |
object | GetOwned (FBPlug arg1, object arg2) |
Get the owned plug at specified index. More... | |
int | GetOwnedCount (FBPlug arg1) |
Get the owned plug count. More... | |
object | GetOwner (FBPlug arg1) |
Get the owner of this plug. More... | |
object | GetSrc (FBPlug arg1, object arg2) |
Get a source connection's plug at specified index. More... | |
int | GetSrcCount (FBPlug arg1) |
Get source connection count. More... | |
FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
Get a source connection's type at specified index. More... | |
bool | Is (FBPlug arg1, object arg2) |
Is( int pTypeId ) More... | |
bool | IsSDKComponent (FBPlug arg1) |
Return whether or not item is an SDK component. More... | |
MoveSrcAt (...) | |
bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a destination connection at a specified index. More... | |
bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
Replace a source connection at a specified index. More... | |
bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
Swap source connection at index A with source connection at index B. More... | |
SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's self modification flag. More... | |
bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's self has changed. More... | |
SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
Set the plug's owned property/object's modification flag. More... | |
bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
Tell if the plug's content has changed. More... | |
int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
Get plug's modified src/dst property/object connection added/removed List. More... | |
bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
Revert the plug's modification to original status. More... | |
__init__ (...) | |
method | staticmethod (function) |
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__reduce__ () | |
__init__ (...) | |
Public Attributes | |
ORSDK2018::FBPropertyListStoryFolder | Childs |
List: Children folders of this folder. More... | |
ORSDK2018::FBPropertyString | Label |
Read Write Property: Label to display for this story folder. More... | |
FBPropertyBool | Mute |
Read Write Property: If true, this story folder will be muted. More... | |
FBPropertyStoryFolder | Parent |
Read Only Property: Object pointing to the folder's parent. More... | |
FBPropertyBool | Solo |
Read Write Property: If true, this story folder will be the only one to play. More... | |
FBPropertyBool | Collapsed |
Read Write Property: Toggle to collapse or expand the story folder. More... | |
ORSDK2018::FBPropertyString | RecordClipPath |
Read Write Property: Path for story recording. More... | |
ORSDK2018::FBPropertyListStoryTrack | Tracks |
List: Tracks of this folder. More... | |
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object | OwnerNamespace |
ORSDK2018::FBPropertyListComponent | Components |
List: List of components. More... | |
ORSDK2018::FBPropertyString | Name |
Read Write Property: Unique name of object. More... | |
ORSDK2018::FBPropertyString | LongName |
Read Write Property: Name and namespace for object. More... | |
object | FullName |
ORSDK2018::FBPropertyListComponent | Parents |
List: Parents. More... | |
ORSDK2018::FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. More... | |
FBPropertyBool | Selected |
Read Write Property: Selected property. More... | |
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object | OnUnbind |
__init__ | ( | object | arg1, |
FBStoryFolder | arg2 | ||
) |
Constructor.
Python Docstring:
__init__( (object)arg1 [, (FBStoryFolder)arg2]) -> None
C++ Signature:
FBStoryFolder(ORSDK2018::FBStoryFolder * pParentFolder = ((void *) 0), HIObject pObject = ((void *) 0))
pParentFolder | If NULL, parent will be the global root folder, according to its type. |
pObject | For internal use only. |
__reduce__ | ( | ) |
AlignSelectedClips | ( | FBStoryFolder | arg1, |
FBStoryClipAlignmentType | arg2, | ||
FBComponent | arg3 | ||
) |
Used to align selected clips .
Python Docstring:
AlignSelectedClips( (FBStoryFolder)arg1, (FBStoryClipAlignmentType)arg2, (FBComponent)arg3) -> None
C++ Signature:
void AlignSelectedClips(FBStoryClipAlignmentType pType, ORSDK2018::FBComponent * pReferenceClip)
pType | Type of alignment that will be done. |
pReferenceClip | Needed when kFBStoryClipAlignmentEndPreviousAllAligned, kFBStoryClipAlignmentBeginningNextAllAligned or kFBStoryClipAlignmentCurrentTimelineWithOffset are used. |
AlignSelectedClipsGroup | ( | FBStoryFolder | arg1, |
FBStoryGroupClipAlignmentType | arg2 | ||
) |
Used to align clips inside a group.
Python Docstring:
AlignSelectedClipsGroup( (FBStoryFolder)arg1, (FBStoryGroupClipAlignmentType)arg2) -> None
C++ Signature:
void AlignSelectedClipsGroup(FBStoryGroupClipAlignmentType pType)
pType | Type of alignment that will be done. |
ConvertClipsToReadOnly | ( | FBStoryFolder | arg1, |
object | arg2, | ||
str | arg3 | ||
) |
Convert all clips to read-only clips.
Python Docstring:
ConvertClipsToReadOnly( (FBStoryFolder)arg1, (object)arg2, (str)arg3) -> None
C++ Signature:
void ConvertClipsToReadOnly(bool pSelected, char * pFilePath)
Identical clips are replaced by the same read-only clip.
pSelected | Only selected clip will be converted. |
pFilePath | Folder path where the read-only clips will be saved. |
ExpandSelectedClips | ( | FBStoryFolder | arg1, |
object | arg2 | ||
) |
Used to expand selected clips .
Python Docstring:
ExpandSelectedClips( (FBStoryFolder)arg1, (object)arg2) -> None
C++ Signature:
void ExpandSelectedClips(bool pPreserveOverlap)
pPreserveOverlap | If true, portion of clips that overlap other clips won't be modified. |
ExpandSelectedClipsGroup | ( | FBStoryFolder | arg1, |
object | arg2 | ||
) |
ExpandSelectedClipsGroup Used to expand group clip dependent clips.
Python Docstring:
ExpandSelectedClipsGroup( (FBStoryFolder)arg1, (object)arg2) -> None
C++ Signature:
void ExpandSelectedClipsGroup(bool pPreserveOverlap)
pPreserveOverlap | If true, portion of clips that overlap other clips won't be modified. |
FBDelete | ( | FBStoryFolder | arg1 | ) |
Virtual FBDelete function.
Python Docstring:
FBDelete( (FBStoryFolder)arg1) -> None
C++ Signature:
void FBDelete()
Load | ( | FBStoryFolder | arg1, |
object | arg2 | ||
) |
Allow to load/unload all story clips under this folder.
Python Docstring:
Load( (FBStoryFolder)arg1, (object)arg2) -> None
C++ Signature:
void Load(bool pLoad)
ORSDK2018::FBPropertyListStoryFolder Childs |
List: Children folders of this folder.
FBPropertyBool Collapsed |
Read Write Property: Toggle to collapse or expand the story folder.
ORSDK2018::FBPropertyString Label |
Read Write Property: Label to display for this story folder.
FBPropertyBool Mute |
Read Write Property: If true, this story folder will be muted.
FBPropertyStoryFolder Parent |
Read Only Property: Object pointing to the folder's parent.
ORSDK2018::FBPropertyString RecordClipPath |
FBPropertyBool Solo |
Read Write Property: If true, this story folder will be the only one to play.
ORSDK2018::FBPropertyListStoryTrack Tracks |
List: Tracks of this folder.