Path 3D model class. More...
#include <fbmodelpath3d.h>

Public Types | |
| enum | EKeyPropertyBehavior { eLegacyVector4, eVector } |
| Key property behavior. More... | |
| enum | ELengthUnitType { eArchitectural = 0, eMI, eCM, eM, eKM } |
| Path Length Unit enum. More... | |
| enum | EPathEndCapStyle { eNone, eArrow } |
| Path end cap style enum. More... | |
| typedef FBPropertyBaseEnum< EKeyPropertyBehavior > | PropertyKeyPropertyBehavior |
| typedef FBPropertyBaseEnum< ELengthUnitType > | PropertyUnitType |
| typedef FBPropertyBaseEnum< EPathEndCapStyle > | PropertyPathEndCapStyle |
Public Types inherited from FBBox | |
| enum | ECandidateAction { eCandidateAccept, eCandidateIntercept, eCandidateInterceptAfterEvaluation } |
| Resolving action for candidates. More... | |
Public Member Functions | |
| FBModelPath3D (const char *pName, HIObject pObject=NULL) | |
| Constructor. More... | |
| void | ShowCurveControls (bool pShow) |
| Enable or disable displaying Curve Controls for the 3D model path. More... | |
| void | ShowCurvePoints (bool pShow) |
| Enable or disable displaying Curve Points for the 3D model path. More... | |
| int | PathKeyGetCount () |
| Query the number of keys present in the path. More... | |
| FBVector4d | PathKeyGet (int pKeyIndex) |
| Get path's key vector for at a particular key index. More... | |
| void | PathKeySet (int pKeyIndex, FBVector4d pTLocal, bool pUpdate=true) |
| Set the local coordinate vector values for path at a particular key index. More... | |
| void | PathKeySetLeftRightTangent (int pKeyIndex, FBVector4d pKeyTLocal, FBVector4d pLeftTangentTLocal, FBVector4d pRightTangentTLocal, bool pUpdate=true) |
| Set path's vectors for key, left tangent and right tangent at a particular key index. More... | |
| void | PathKeyRemove (int pKeyIndex) |
| Remove key at a particular index. More... | |
| void | PathKeyClear () |
| Clear the path keys. More... | |
| void | PathKeySetLeftTangent (int pKeyIndex, FBVector4d pTLocal, bool pUpdate=true) |
| Set path's key left tangent vector for designated index. More... | |
| void | PathKeySetRightTangent (int pKeyIndex, FBVector4d pTLocal, bool pUpdate=true) |
| Set 3D path's key right tangent vector for designated index. More... | |
| FBVector4d | PathKeyGetLeftTangent (int pKeyIndex) |
| Get the path key left tangent's vector value for designated index. More... | |
| FBVector4d | PathKeyGetRightTangent (int pKeyIndex) |
| Get the path key right tangent's vector value for designated index. More... | |
| void | PathKeySetXDerivative (int pKeyIndex, double pDerivative, bool pUpdate) |
| Set derivative in X coordinate for a path tangent. More... | |
| void | PathKeySetYDerivative (int pKeyIndex, double pDerivative, bool pUpdate) |
| Set derivative in Y coordinate for a path tangent. More... | |
| void | PathKeySetZDerivative (int pKeyIndex, double pDerivative, bool pUpdate) |
| Set derivative in Z coordinate for a path tangent. More... | |
| void | PathKeySetXYZDerivative (int pKeyIndex, FBVector4d pDerivative, bool pUpdate) |
| Set derivative in XYZ coordinates for a path tangent. More... | |
| FBVector4d | PathKeyGetXYZDerivative (int pKeyIndex) |
| Get vector in XYZ coordinates for a path tangent. More... | |
| double | PathKeyGetLeftTangentLength (int pKeyIndex) |
| Query the length of the left tangent. More... | |
| double | PathKeyGetRightTangentLength (int pKeyIndex) |
| Query the value of the right tangent. More... | |
| int | GetSelectedPathKeyCount () |
| Query the number of keys present in the selected path. More... | |
| void | PathKeyRemoveSelected () |
| Remove the selected keys from the path. More... | |
| int | InsertNewStartKey () |
| Insert a new key at the start of the path. More... | |
| int | InsertNewEndKey () |
| Insert a new key at the end of the path. More... | |
| int | PathKeyStartAdd (FBVector4d pTLocal) |
| Adds a new key to the start of the path (with time gap of 1 sec). More... | |
| int | PathKeyEndAdd (FBVector4d pTLocal) |
| Adds a new key to the end of the path (with time gap of 1 sec). More... | |
| int | PathKeyInsertAfter (int pKeyIndex, FBVector4d pTLocal) |
| Adds a new key immediately after the specified key ID (with time gap of 1 sec). More... | |
| FBProperty * | PathKeyGetProperty (int pKeyIndex) |
| Get the path key's corresponding property. More... | |
| FBModel * | PathKeyGetControlNode (int pKeyIndex) |
| Get the path key's control node. More... | |
| bool | PathKeySetControlNode (int pKeyIndex, FBModel *pControlNode) |
| Set the path key's control node. More... | |
| int | Total_IsPathKey (double pTotalPercent, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Query whether a percentage value has a key associated at that point in the path. More... | |
| FBVector4d | Total_GlobalPathEvaluate (double pTotalPercent, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get the path's vector at a particular point within the curve, in global coordinates. More... | |
| FBVector4d | Total_LocalPathEvaluate (double pTotalPercent, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get the path's vector at a particular point within the curve, in local coordinates. More... | |
| FBVector4d | Total_GlobalPathEvaluateDerivative (double pTotalPercent, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get the path's derivative at a particular point within the curve, in global coordinates. More... | |
| FBVector4d | Total_LocalPathEvaluateDerivative (double pTotalPercent, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get the path's derivative at a particular point within the curve, in local coordinates. More... | |
| int | Segment_IsPathKey (double pSegmentPercent, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Query whether a percentage value has a key associated at that point in the path. More... | |
| FBVector4d | Segment_GlobalPathEvaluate (double pSegmentPercent, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get the path's vector at a particular point within the curve, in global coordinates. More... | |
| FBVector4d | Segment_LocalPathEvaluate (double pSegmentPercent, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get the path's vector at a particular point within the curve, in local coordinates. More... | |
| FBVector4d | Segment_GlobalPathEvaluateDerivative (double pSegmentPercent, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get the path's derivative at a particular point within the curve, in global coordinates. More... | |
| FBVector4d | Segment_LocalPathEvaluateDerivative (double pSegmentPercent, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get the path's derivative at a particular point within the curve, in local coordinates. More... | |
| double | ConvertTotalPercentToSegmentPercent (double pPercent, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Converting one key type Total (percent) to Segment (time). More... | |
| double | ConvertSegmentPercentToTotalPercent (double pPercent, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Converting one key type Segment (time) to Total (percent). More... | |
| double | ConvertToSegmentPercentFactor () |
| Get factor for multiplying the derivative of a key for segment mode. More... | |
| double | ConvertToTotalPercentFactor () |
| Get factor for multiplying the derivative of a key for total mode. More... | |
| void | UpdateGeometry () |
| Update path geometry explicitly. More... | |
Public Member Functions inherited from FBModel | |
| FBModel (const char *pName, HIObject pObject=NULL) | |
| Constructor. More... | |
| virtual void | FBDelete () override |
| Open Reality deletion function. More... | |
| IQuery_Declare (override) | |
| Interface to IObject. More... | |
| ICallback_Declare (override) | |
| Interface to ICallback. More... | |
| virtual FBModel * | Clone () |
| Clone the model. More... | |
| void | SetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Set a matrix for the model. More... | |
| void | GetMatrix (FBMatrix &pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get a matrix from the model. More... | |
| void | GetLocalTransformationMatrixWithGlobalRotationDoF (FBMatrix &pMatrix, bool pInverse=false, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get the local transformation (or local inverse transformation) matrix with the global Rotation DoF values from the model. More... | |
| void | SetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Set a vector for the model. More... | |
| void | GetVector (FBVector3d &pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get a vector from the model. More... | |
| bool | IsEvaluationReady (FBModelEvaluationTaskType pWhat, FBEvaluateInfo *pEvaluateInfo=NULL) const |
| Is the model's evaluation task result ready. More... | |
| void | MatrixToRotation (FBRVector &pRotation, const FBMatrix &pMatrix) |
| Convert Rotation Matrix to Euler Vector based on model's rotation order. More... | |
| void | RotationToMatrix (FBMatrix &pMatrix, const FBRVector &pRotation) |
| Convert Euler Vector to Rotation Matrix based on model's rotation order. More... | |
| void | LRMToDof (FBRVector &pDof, const FBMatrix &pLM) |
| Convert local matrix to object space vector. More... | |
| void | DofToLRM (FBMatrix &pLM, const FBRVector &pDof) |
| Convert object space vector to local matrix. More... | |
| void | SetSchematicPosition (int pX, int pY) |
| Set the position in the schematic view for the model. More... | |
| void | SetSchematicPosition (FBVector2d pVector2d) |
| Set the position in the schematic view for the model. More... | |
| FBVector2d | GetSchematicPosition () |
| Get the position in the schematic view for the model. More... | |
| void | GetBoundingBox (FBVector3d &pMin, FBVector3d &pMax) |
| Get the bounding box of the model. More... | |
| bool | IsVisible (FBEvaluateInfo *pEvaluateInfo=NULL) |
| If the model is visible. More... | |
| FBModelCullingMode | GetCullingMode () const |
| Get Model Culling Mode. More... | |
| void | SetCullingMode (FBModelCullingMode pCullingMode) |
| Set Model Cullin Mode. More... | |
| void | ForceAlwaysEvaluate () |
| Force Always Evaluate. More... | |
| bool | IsForceAlwaysEvaluate () |
| Return Force Always Evaluate status. More... | |
| int | NoFrustumCullingRequire () |
| Acquire no frustum culling request. More... | |
| int | NoFrustumCullingRelease () |
| Release no frustum culling request. More... | |
| bool | UseFrustumCulling () |
| Get the current Frustum Culling Status. More... | |
| virtual bool | HasCustomDisplay () |
| Function to overload to handle custom display. More... | |
| virtual void | CustomModelDisplay (FBCamera *pCamera, FBModelShadingMode pShadingMode, FBModelRenderPass pRenderPass, float pPickingAreaWidth, float pPickingAreaHeight) |
| Custom display function, called when HasCustomDisplay returns true;. More... | |
| virtual bool | CustomModelPicking (int pNbHits, unsigned int *pSelectBuffer, FBCamera *pCamera, int pMouseX, int pMouseY, FBTVector *pLocalRaySrc, FBTVector *pLocalRayDir, FBTVector *pWorldRaySrc, FBTVector *pWorldRayDir, FBMatrix *pGlobalInverseMatrix, FBTVector *pOutPickedPoint) |
| Custom picking for selection, called when HasCustomDisplay returns true;. More... | |
| virtual bool | ClosestRayIntersection (const FBTVector &pRayOrigin, const FBTVector &pRayEnd, FBTVector &pIntersectPos, FBNormal &pIntersectNormal) |
| Determines the first intersection point's position and normal between ray and model surface More... | |
| unsigned char * | GetSelectedPoints () |
| Get the list of the points selection state. More... | |
| int | GetSelectedPointsCount () |
| Get the number of selected points in the model. More... | |
| bool | SetAdditionalUniqueColorIDCount (unsigned int pCount) |
| Request additional Unique color IDs. More... | |
| unsigned int | GetAdditionalUniqueColorIDCount () const |
| Get additional unique color count. More... | |
| FBColor | GetAdditionalUniqueColorID (unsigned int pIndex) const |
| Get Additional Unique Color Id. More... | |
| virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
| Store and Retrieve function that can be overloaded. More... | |
| virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
| Request additional Unique color IDs. More... | |
| void | SetupPropertiesForShapes () |
| Setup Shape Properties. More... | |
| bool | RayCast (FBCamera *pCamera, int pMouseX, int pMouseY, FBVector3d &pHitPosition, FBVector3d &pHitNormal) |
| Ray cast test. More... | |
| virtual const char * | FbxGetObjectType () override |
| Returns the class type inherited by the class of an object, for example: 'Model'. More... | |
| virtual const char * | FbxGetObjectSubType () override |
| Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'. More... | |
| void | SetMatrixWithPrecision (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL, double pPrecision=FBMat2EulerDegenerateForPrecision10) |
| Set a matrix for the model. More... | |
| unsigned int | GetHierarchyWorldMatrices (FBMatrix *pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Computes the global transform matrices between this model and all its children (all levels). More... | |
| void | CollapseInSchematic () |
| Collapse the model in the schematic view. More... | |
| void | ExpandInSchematic () |
| Expand the model in the schematic view. More... | |
| bool | IsCollapsedInSchematic () const |
| Returns if the model is collapsed or not (expanded) in the schematic view. More... | |
| virtual bool | ManipulatorNotify (FBSelectionAction pAction) |
| Callback for component selection in custom FBModel. More... | |
Public Member Functions inherited from FBBox | |
| FBBox (const char *pName, HIObject pObject=NULL) | |
| Constructor. More... | |
| virtual FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
| Creation of IN/OUT Animation Nodes. More... | |
| virtual FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
| virtual bool | EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo) |
| Evaluation of non TRS nodes that needs to be evaluated. More... | |
| virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
| Notification function for animation thread. More... | |
| virtual bool | ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when candidate needs to be resolved (like global to local). More... | |
| virtual ECandidateAction | SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when a global candidate is set on an animation node. More... | |
| virtual ECandidateAction | SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when a non-global candidate is set on an animation node. More... | |
| virtual bool | AnimationNodeDestroy (FBAnimationNode *pAnimationNode) |
| Destroy an animation node. More... | |
| virtual bool | AnimationNodeIsUserData (FBAnimationNode *pAnimationNode) |
| Is the animation node user data? More... | |
| virtual void | AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
| This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. More... | |
| virtual FBAnimationNode * | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box. More... | |
| virtual FBAnimationNode * | AnimationNodeOutGet () |
| IObject_Declare (override) | |
| virtual int | GetOutConnectorCount () const |
| Get the number of animation node outputs for this box. More... | |
| virtual int | GetInConnectorCount () const |
| Get the number of animation node inputs for this box. More... | |
| virtual FBAnimationNode * | GetOutConnector (int pIndex) const |
| Get the animation node output associated with the given index. More... | |
| virtual FBAnimationNode * | GetInConnector (int pIndex) const |
| Get the animation node input associated with the given index. More... | |
Public Member Functions inherited from FBComponent | |
| FBComponent (HIObject pObject) | |
| Constructor. More... | |
| virtual | ~FBComponent () |
| Destructor. More... | |
| virtual bool | FBCreate () |
| Open Reality Creation function. More... | |
| virtual void | FBDestroy () |
| Open Reality destruction function. More... | |
| virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
| Assign component to an internal pointer. More... | |
| virtual int | PropertyAdd (FBProperty *pProperty) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
| Add a reference property to the component's property manager. More... | |
| void | PropertyRemove (FBProperty *pProperty) |
| Remove a Property from the component's Property manager. More... | |
| void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. More... | |
| FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
| Create user or dynamic property. More... | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). More... | |
| void | SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. More... | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. More... | |
| void | EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. More... | |
| void | DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. More... | |
| void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. More... | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. More... | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessObjectNamespace. More... | |
| virtual const char * | ClassName () override |
| Get the class name. More... | |
| virtual bool | UseCustomPropertyViewSet () const |
| Use the custom property viewSet or not. More... | |
| const char * | GetFullName (void) |
| Get the full name. More... | |
| void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
| Set the owner Namespace object. More... | |
| FBNamespace * | GetOwnerNamespace (void) |
| Get the owner Namespace object. More... | |
| FBFileReference * | GetOwnerFileReference (void) |
| Get the owner FileReference object. More... | |
| void | HardSelect () |
| HardSelect. More... | |
| virtual bool | Is (int pTypeId) override |
| Returns true if object is of type TypeId. More... | |
| virtual int | GetTypeId () override |
| GetTypeId( int pTypeId ) More... | |
Public Member Functions inherited from FBWrapperHolder | |
| FBScriptWrapper * | GetWrapper () |
| Return the wrapper interface of this FBObject. More... | |
| void | AddWrapper (FBScriptWrapper *) |
| void | RemoveWrapper (FBScriptWrapper *) |
Public Attributes | |
| PropertyKeyPropertyBehavior | KeyPropertyBehavior |
| Read Only Property: Key property behavior. More... | |
| FBPropertyBool | AutoControlNode |
| Read Write Property: Automatically create key control nodes. More... | |
| FBPropertyDouble | PathLength |
| Read Only Property: Path Length In Centimeter. More... | |
| FBPropertyString | PathLengthInString |
| Read Only Property: Path Length Display String According To The Current Unit. More... | |
| PropertyUnitType | PathLengthUnit |
| Read Write Property: Path Length Unit. More... | |
| FBPropertyBool | PathLengthShow |
| Read Write Property: Path length label display or not. More... | |
| FBPropertyDouble | TextScale |
| Read Write Property: Path Length label display scale. More... | |
| FBPropertyColorAndAlpha | TextBackground |
| Read Write Property: Path Length label display background color. More... | |
| PropertyPathEndCapStyle | PathEndCapStyle |
| Read Write Property: Path end cap display style. More... | |
| FBPropertyDouble | PathEndCapScale |
| Read Write Property: Path end cap display scale. More... | |
| FBPropertyAnimatableColor | Color |
| Read Write Property: Path display color in viewport. More... | |
Public Attributes inherited from FBModel | |
| FBPropertyListModel | Children |
| List: Children for model. More... | |
| FBPropertyListShader | Shaders |
| List: Shaders for model. More... | |
| FBPropertyListMaterial | Materials |
| List: Materials for model. More... | |
| FBPropertyListTexture | Textures |
| List: Textures with Special UseType (Other than "Color" which should connect to materials). More... | |
| FBPropertyListDeformer | Deformers |
| List: Deformers (Skeleton Deformer or Point Cache Deformer). More... | |
| FBPropertyBool | Icon3D |
| Read Write Property: Is model a 3D icon? More... | |
| FBPropertyBool | SoftSelected |
| Read Write Property: Is model Soft selected? More... | |
| FBPropertyBool | IsDeformable |
| Read Only Property: Is model deformable? More... | |
| FBPropertyBool | IsConstrained |
| Read Only Property: Is model constrained? More... | |
| FBPropertyBool | SkeletonDeformable |
| Read Write Property: Model skeleton deformable. Not Savable More... | |
| FBPropertyBool | BlendShapeDeformable |
| Read Write Property: Model blend-shape deformable. Not Savable More... | |
| FBPropertyBool | ConstrainDeformable |
| Read Write Property: Model constraint deformable. Not Savable More... | |
| FBPropertyBool | PointCacheDeformable |
| Read Write Property: Model point cache deformable. Not Savable More... | |
| FBPropertyBool | PointCacheRecord |
| Read Write Property: Record Point Cache for model? Not Savable More... | |
| FBPropertyModel | Parent |
| Read Write Property: Parent model. More... | |
| FBPropertyModel | LookAt |
| Read Write Property: Look at model (interest point). More... | |
| FBPropertyModel | UpVector |
| Read Write Property: UpVector model. More... | |
| FBPropertyGeometry | Geometry |
| Read Write Property: Geometry for the model. More... | |
| FBPropertyInt | GeometryUpdateId |
| Read Only Property: model geometry (vertex data) related update id. More... | |
| FBPropertyMesh | TessellatedMesh |
| Read Only Property: Tessellated Mesh for the model. More... | |
| FBPropertyModelVertexData | ModelVertexData |
| Read Only Property: ModelVertexData for the model. More... | |
| FBPropertyCluster | Cluster |
| Read Only Property: Link Cluster for the model. More... | |
| FBPropertyScene | Scene |
| Read Only Property: Scene containing the model. More... | |
| FBPropertyModelShadingMode | ShadingMode |
| Read Write Property: Shading mode for the model. More... | |
| FBPropertyAnimationNode | AnimationNode |
| Read Only Property: Animation node of the model. More... | |
| FBPropertyModelRotationOrder | RotationOrder |
| Read Write Property: Rotation order. More... | |
| FBPropertyBool | RotationSpaceForLimitOnly |
| Read Write Property: Apply Post Rotation Matrix only for Limits? More... | |
| FBPropertyBool | RotationActive |
| Read Write Property: Is model using Rotation Limits? More... | |
| FBPropertyVector3d | PreRotation |
| Read Write Property: Pre Rotation (considered if RotationActive is true) More... | |
| FBPropertyVector3d | PostRotation |
| Read Write Property: Post Rotation (considered if RotationActive is true) More... | |
| FBPropertyVector3d | RotationMin |
| Read Write Property: Min Rotation Limit (considered if RotationActive is true) More... | |
| FBPropertyVector3d | RotationMax |
| Read Write Property: Max Rotation Limit (considered if RotationActive is true) More... | |
| FBPropertyBool | RotationMinX |
| Read Write Property: Is model using Minimum Rotation Limits On X? More... | |
| FBPropertyBool | RotationMinY |
| Read Write Property: Is model using Minimum Rotation Limits On Y? More... | |
| FBPropertyBool | RotationMinZ |
| Read Write Property: Is model using Minimum Rotation Limits On Z? More... | |
| FBPropertyBool | RotationMaxX |
| Read Write Property: Is model using Maximum Rotation Limits On X? More... | |
| FBPropertyBool | RotationMaxY |
| Read Write Property: Is model using Maximum Rotation Limits On Y? More... | |
| FBPropertyBool | RotationMaxZ |
| Read Write Property: Is model using Maximum Rotation Limits On Z? More... | |
| FBPropertyBool | TranslationActive |
| Read Write Property: Is model using Translation Limits? More... | |
| FBPropertyVector3d | TranslationMin |
| Read Write Property: Translation Limit Min. More... | |
| FBPropertyVector3d | TranslationMax |
| Read Write Property: Translation Limit Max. More... | |
| FBPropertyBool | TranslationMinX |
| Read Write Property: Is model using Translation Limits on Min X. More... | |
| FBPropertyBool | TranslationMinY |
| Read Write Property: Is model using Translation Limits on Min Y. More... | |
| FBPropertyBool | TranslationMinZ |
| Read Write Property: Is model using Translation Limits on Min Z. More... | |
| FBPropertyBool | TranslationMaxX |
| Read Write Property: Is model using Translation Limits on Max X. More... | |
| FBPropertyBool | TranslationMaxY |
| Read Write Property: Is model using Translation Limits on Max Y. More... | |
| FBPropertyBool | TranslationMaxZ |
| Read Write Property: Is model using Translation Limits on Max Z. More... | |
| FBPropertyAnimatableBool | Visibility |
| Read Write Property: Visibility of model. This can be overridden by the 'Show' property. More... | |
| FBPropertyBool | VisibilityInheritance |
Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants More... | |
| FBPropertyAnimatableVector3d | Translation |
| Read Write Property: Lcl translation. More... | |
| FBPropertyAnimatableVector3d | Rotation |
| Read Write Property: Lcl rotation. More... | |
| FBPropertyAnimatableVector3d | Scaling |
| Read Write Property: Lcl scaling. More... | |
| FBPropertyVector3d | GeometricTranslation |
| Read Write Property: Geometric translation. More... | |
| FBPropertyVector3d | GeometricRotation |
| Read Write Property: Geometric rotation. More... | |
| FBPropertyVector3d | GeometricScaling |
| Read Write Property: Geometric scaling. More... | |
| FBPropertyBool | QuaternionInterpolate |
| Read Write Property: Use quaternion interpolation. More... | |
| FBPropertyBool | Show |
| Read Write Property: Indicate if the viewer should show the object, according to its visibility value. This has a default value of 'false'. More... | |
| FBPropertyBool | Pickable |
| Read Write Property: Indicate if a model can be picked in the viewer. This has a default value of 'true'. More... | |
| FBPropertyBool | Transformable |
| Read Write Property: Indicate if a model can be transformable in the viewer. This has a default value of 'true'. More... | |
| FBPropertyColor | UniqueColorId |
| Read Only Property: Unique Color Id for color based viewer picking. Color channel values are in the range [0, 1] with 1.0/255 precision. More... | |
| FBPropertyBool | PrimaryVisibility |
| Read Write Property: Control the geometry render state. Geometry can still cast shadows even if this is turned off. More... | |
| FBPropertyBool | CastsShadows |
| Read Write Property: If true, the geometry will produce shadows. More... | |
| FBPropertyBool | ReceiveShadows |
| Read Write Property: If true, the geometry will receive shadows. More... | |
Public Attributes inherited from FBBox | |
| const char * | UniqueName |
| internal Unique name. More... | |
| FBPropertyBool | Animatable |
| Read Write Property: Is the box animatable. More... | |
| FBPropertyBool | Live |
| Read Write Property: Is live? More... | |
| FBPropertyBool | RecordMode |
| Read Write Property: Is recording? More... | |
Public Attributes inherited from FBComponent | |
| FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| FBPropertyListComponent | Components |
| List: List of components. More... | |
| FBPropertyListComponent | Parents |
| List: Parents. More... | |
| FBPropertyBool | Selected |
| Read Write Property: Selected property. More... | |
| FBPropertyString | Name |
| Read Write Property: Unique name of object. More... | |
| FBPropertyString | LongName |
| Read Write Property: Name and namespace for object. More... | |
| FBPropertyFolder | Folder |
| Read Write Property: The folder that contain this component. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from FBComponent | |
| static int | GetInternalClassId () |
| static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
| static const char * | FBComponentGetName (FBComponent *pObject) |
| static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
| static const char * | FBComponentGetLongName (FBComponent *pObject) |
Static Public Attributes inherited from FBComponent | |
| static int | TypeInfo |
| Contains the Type information of the object. More... | |
Protected Member Functions inherited from FBPlug | |
| bool | IsSDKComponent () |
| Return whether or not item is an SDK component. More... | |
| bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More... | |
| bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More... | |
| bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. More... | |
| bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. More... | |
| bool | DisconnectDst (FBPlug *pDst) |
| Remove a destination connection. More... | |
| bool | DisconnectSrc (FBPlug *pSrc) |
| Remove a source connection. More... | |
| void | DisconnectAllSrc () |
| Remove all source connections. More... | |
| void | DisconnectAllDst () |
| Remove all destination connections. More... | |
| bool | DisconnectDstAt (int pIndex) |
| Remove a destination connection at a specified index. More... | |
| bool | DisconnectSrcAt (int pIndex) |
| Remove a source connection at a specified index. More... | |
| bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
| Replace a destination connection at a specified index. More... | |
| bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
| Replace a source connection at a specified index. More... | |
| bool | SwapSrc (int pIndexA, int pIndexB) |
| Swap source connection at index A with source connection at index B. More... | |
| bool | MoveSrcAt (int pIndex, int pAtIndex) |
| Move source connection at pIndex to pAtIndex. More... | |
| bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
| Move source connection pSrc to the position of pAtSrc. More... | |
| int | GetSrcCount () |
| Get source connection count. More... | |
| FBPlug * | GetSrc (int pIndex) |
| Get a source connection's plug at specified index. More... | |
| FBConnectionType | GetSrcType (int pIndex) |
| Get a source connection's type at specified index. More... | |
| int | GetDstCount () |
| Get destination connection count. More... | |
| FBPlug * | GetDst (int pIndex) |
| Get a destination connection's plug at specified index. More... | |
| FBConnectionType | GetDstType (int pIndex) |
| Get a destination connection's type at specified index. More... | |
| bool | BeginChange () |
| Begins a change on multiple plugs. More... | |
| void | EndChange () |
| Ends a change on multiple plugs. More... | |
| void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's self modification flag. More... | |
| bool | GetSelfModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's self has changed. More... | |
| void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's owned property/object's modification flag. More... | |
| bool | GetContentModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's content has changed. More... | |
| int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
| Get plug's modified src/dst property/object connection added/removed List. More... | |
| bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
| Revert the plug's modification to original status. More... | |
| void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
| Set the plug's status flag. More... | |
| bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
| Tell if the plug's status has changed. More... | |
| FBPlug * | GetOwner () |
| Get the owner of this plug. More... | |
| FBPlug * | GetOwned (int pIndex) |
| Get the owned plug at specified index. More... | |
| int | GetOwnedCount () |
| Get the owned plug count. More... | |
| virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. More... | |
| virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. More... | |
| virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
| PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. More... | |
Static Protected Member Functions inherited from FBPlug | |
| static int | GetInternalClassId () |
| Internal class Id. More... | |
Protected Attributes inherited from FBPlug | |
| bool | mAllocated |
| Contain the Allocation State of the Component. More... | |
| HIObject | mObject |
| Handle on the Plug. More... | |
| bool | mSDKComponent |
| bool Plug is an SDK component. More... | |
Static Protected Attributes inherited from FBPlug | |
| static const char * | ClassGroupName |
| ClassGroupName of the object. More... | |
| static int | TypeInfo |
| TypeInfo. More... | |
| static int | mGlobalTypeInfo |
| Represente the Type Index. More... | |
Path 3D model class.
Definition at line 63 of file fbmodelpath3d.h.
| enum EKeyPropertyBehavior |
Key property behavior.
Definition at line 95 of file fbmodelpath3d.h.
| enum ELengthUnitType |
Path Length Unit enum.
Definition at line 103 of file fbmodelpath3d.h.
| enum EPathEndCapStyle |
Path end cap style enum.
Definition at line 114 of file fbmodelpath3d.h.
| FBModelPath3D | ( | const char * | pName, |
| HIObject | pObject = NULL |
||
| ) |
Constructor.
| pName | Name of Path 3D. |
| pObject | For internal use only(default=NULL). |
Python sample code:
| double ConvertSegmentPercentToTotalPercent | ( | double | pPercent, |
| FBEvaluateInfo * | pEvaluateInfo = NULL |
||
| ) |
Converting one key type Segment (time) to Total (percent).
| pPercent | Double value (as time) |
| double ConvertToSegmentPercentFactor | ( | ) |
Get factor for multiplying the derivative of a key for segment mode.
| double ConvertTotalPercentToSegmentPercent | ( | double | pPercent, |
| FBEvaluateInfo * | pEvaluateInfo = NULL |
||
| ) |
Converting one key type Total (percent) to Segment (time).
| pPercent | Double value (as percentage) |
| double ConvertToTotalPercentFactor | ( | ) |
Get factor for multiplying the derivative of a key for total mode.
| int GetSelectedPathKeyCount | ( | ) |
Query the number of keys present in the selected path.
| int InsertNewEndKey | ( | ) |
Insert a new key at the end of the path.
| int InsertNewStartKey | ( | ) |
Insert a new key at the start of the path.
| void PathKeyClear | ( | ) |
Clear the path keys.
| int PathKeyEndAdd | ( | FBVector4d | pTLocal | ) |
Adds a new key to the end of the path (with time gap of 1 sec).
The derivative value for the new key is copied from the left tangent of the last key.
| pTLocal | Vector value for the new added Key |
| FBVector4d PathKeyGet | ( | int | pKeyIndex | ) |
Get path's key vector for at a particular key index.
| pKeyIndex | Key ID to set with |
| FBModel* PathKeyGetControlNode | ( | int | pKeyIndex | ) |
Get the path key's control node.
Only works when KeyPropertyBehavior is eVector.
| pKeyIndex | Key ID to get |
| int PathKeyGetCount | ( | ) |
Query the number of keys present in the path.
| FBVector4d PathKeyGetLeftTangent | ( | int | pKeyIndex | ) |
Get the path key left tangent's vector value for designated index.
| pKeyIndex | Key ID at which left tangent value is required |
| double PathKeyGetLeftTangentLength | ( | int | pKeyIndex | ) |
Query the length of the left tangent.
| pKeyIndex | Key ID to set with |
| FBProperty* PathKeyGetProperty | ( | int | pKeyIndex | ) |
Get the path key's corresponding property.
Only works when KeyPropertyBehavior is eVector.
| pKeyIndex | Key ID to get |
| FBVector4d PathKeyGetRightTangent | ( | int | pKeyIndex | ) |
Get the path key right tangent's vector value for designated index.
| pKeyIndex | Key ID to set with |
| double PathKeyGetRightTangentLength | ( | int | pKeyIndex | ) |
Query the value of the right tangent.
| pKeyIndex | Key ID to set with |
| FBVector4d PathKeyGetXYZDerivative | ( | int | pKeyIndex | ) |
Get vector in XYZ coordinates for a path tangent.
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
| pKeyIndex | Key ID to set with |
| int PathKeyInsertAfter | ( | int | pKeyIndex, |
| FBVector4d | pTLocal | ||
| ) |
Adds a new key immediately after the specified key ID (with time gap of 1 sec).
The following keys are all shifted by 1 sec.
| pKeyIndex | Key ID to insert after. If key ID < 0 then the behavior is the same as PathKeyStartAdd. If key ID >= PathKeyGetCount-1 then the behavior is the same as PathKeyEndAdd. |
| pTLocal | Vector value for the new added Key |
| void PathKeyRemove | ( | int | pKeyIndex | ) |
Remove key at a particular index.
| pKeyIndex | Key ID at which key is to be removed. |
| void PathKeyRemoveSelected | ( | ) |
Remove the selected keys from the path.
| void PathKeySet | ( | int | pKeyIndex, |
| FBVector4d | pTLocal, | ||
| bool | pUpdate = true |
||
| ) |
Set the local coordinate vector values for path at a particular key index.
| pKeyIndex | Key ID to set with |
| pTLocal | Vector to use to set values to Key |
| pUpdate | true if geometry update is required, false if not required (default=true) |
| bool PathKeySetControlNode | ( | int | pKeyIndex, |
| FBModel * | pControlNode | ||
| ) |
Set the path key's control node.
Only works when KeyPropertyBehavior is eVector and AutoControlNode is disabled.
| pKeyIndex | Key ID to set |
| pControlNode | Model to set as path key's control node. |
| void PathKeySetLeftRightTangent | ( | int | pKeyIndex, |
| FBVector4d | pKeyTLocal, | ||
| FBVector4d | pLeftTangentTLocal, | ||
| FBVector4d | pRightTangentTLocal, | ||
| bool | pUpdate = true |
||
| ) |
Set path's vectors for key, left tangent and right tangent at a particular key index.
| pKeyIndex | Key ID to set key for left and right tangents |
| pKeyTLocal | Vector to use to set values to Key |
| pLeftTangentTLocal | Vector to use to set values to Key Left Tangent |
| pRightTangentTLocal | Vector to use to set values to Key Right Tangent |
| pUpdate | true if geometry update is required, false if not required (default=true) |
| void PathKeySetLeftTangent | ( | int | pKeyIndex, |
| FBVector4d | pTLocal, | ||
| bool | pUpdate = true |
||
| ) |
Set path's key left tangent vector for designated index.
| pKeyIndex | Key ID at which left tangent is to be set |
| pTLocal | Vector to use to set values to Key |
| pUpdate | true if geometry update is required, false if not required (default=true) |
| void PathKeySetRightTangent | ( | int | pKeyIndex, |
| FBVector4d | pTLocal, | ||
| bool | pUpdate = true |
||
| ) |
Set 3D path's key right tangent vector for designated index.
| pKeyIndex | Key ID at which right tangent is to be set |
| pTLocal | Vector to use to set values to Key |
| pUpdate | true if geometry update is required, false if not required (default=true) |
| void PathKeySetXDerivative | ( | int | pKeyIndex, |
| double | pDerivative, | ||
| bool | pUpdate | ||
| ) |
Set derivative in X coordinate for a path tangent.
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
| pKeyIndex | Key ID to set with |
| pDerivative | Value of the derivative to apply to tangent |
| pUpdate | true if geometry update is required, false if not required (default=true) |
| void PathKeySetXYZDerivative | ( | int | pKeyIndex, |
| FBVector4d | pDerivative, | ||
| bool | pUpdate | ||
| ) |
Set derivative in XYZ coordinates for a path tangent.
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
| pKeyIndex | Key ID to set with |
| pDerivative | Value of the derivative to apply to tangent |
| pUpdate | true if geometry update is required, false if not required (default=true) |
| void PathKeySetYDerivative | ( | int | pKeyIndex, |
| double | pDerivative, | ||
| bool | pUpdate | ||
| ) |
Set derivative in Y coordinate for a path tangent.
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
| pKeyIndex | Key ID to set with |
| pDerivative | Value of the derivative to apply to tangent |
| pUpdate | true if geometry update is required, false if not required (default=true) |
| void PathKeySetZDerivative | ( | int | pKeyIndex, |
| double | pDerivative, | ||
| bool | pUpdate | ||
| ) |
Set derivative in Z coordinate for a path tangent.
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
| pKeyIndex | Key ID to set with |
| pDerivative | Value of the derivative to apply to tangent |
| pUpdate | true if geometry update is required, false if not required (default=true) |
| int PathKeyStartAdd | ( | FBVector4d | pTLocal | ) |
Adds a new key to the start of the path (with time gap of 1 sec).
The derivative value for the new key is copied from the right tangent of the first key.
| pTLocal | Vector value for the new added Key |
| FBVector4d Segment_GlobalPathEvaluate | ( | double | pSegmentPercent, |
| FBEvaluateInfo * | pEvaluateInfo = NULL |
||
| ) |
Get the path's vector at a particular point within the curve, in global coordinates.
| pSegmentPercent | Double value (as time) at which the path vector would be computed |
| FBVector4d Segment_GlobalPathEvaluateDerivative | ( | double | pSegmentPercent, |
| FBEvaluateInfo * | pEvaluateInfo = NULL |
||
| ) |
Get the path's derivative at a particular point within the curve, in global coordinates.
| pSegmentPercent | Double value (as time) at which the path derivative would be computed |
| int Segment_IsPathKey | ( | double | pSegmentPercent, |
| FBEvaluateInfo * | pEvaluateInfo = NULL |
||
| ) |
Query whether a percentage value has a key associated at that point in the path.
| pSegmentPercent | Double value (as time) at which the path would be queried for existence of key |
| FBVector4d Segment_LocalPathEvaluate | ( | double | pSegmentPercent, |
| FBEvaluateInfo * | pEvaluateInfo = NULL |
||
| ) |
Get the path's vector at a particular point within the curve, in local coordinates.
| pSegmentPercent | Double value (as time) at which the path vector would be computed |
| FBVector4d Segment_LocalPathEvaluateDerivative | ( | double | pSegmentPercent, |
| FBEvaluateInfo * | pEvaluateInfo = NULL |
||
| ) |
Get the path's derivative at a particular point within the curve, in local coordinates.
| pSegmentPercent | Double value (as time) at which the path derivative would be computed |
| void ShowCurveControls | ( | bool | pShow | ) |
Enable or disable displaying Curve Controls for the 3D model path.
| pShow | true if curve controls are to be displayed false if not required |
| void ShowCurvePoints | ( | bool | pShow | ) |
Enable or disable displaying Curve Points for the 3D model path.
| pShow | true if curve points are to be displayed false if not required |
| FBVector4d Total_GlobalPathEvaluate | ( | double | pTotalPercent, |
| FBEvaluateInfo * | pEvaluateInfo = NULL |
||
| ) |
Get the path's vector at a particular point within the curve, in global coordinates.
| pTotalPercent | Double value (as percentage) at which the path vector would be computed |
| FBVector4d Total_GlobalPathEvaluateDerivative | ( | double | pTotalPercent, |
| FBEvaluateInfo * | pEvaluateInfo = NULL |
||
| ) |
Get the path's derivative at a particular point within the curve, in global coordinates.
| pTotalPercent | Double value (as percentage) at which the path derivative would be computed |
| int Total_IsPathKey | ( | double | pTotalPercent, |
| FBEvaluateInfo * | pEvaluateInfo = NULL |
||
| ) |
Query whether a percentage value has a key associated at that point in the path.
| pTotalPercent | Double value (as percentage) at which the path would be queried for existence of key |
| FBVector4d Total_LocalPathEvaluate | ( | double | pTotalPercent, |
| FBEvaluateInfo * | pEvaluateInfo = NULL |
||
| ) |
Get the path's vector at a particular point within the curve, in local coordinates.
| pTotalPercent | Double value (as percentage) at which the path vector would be computed |
| FBVector4d Total_LocalPathEvaluateDerivative | ( | double | pTotalPercent, |
| FBEvaluateInfo * | pEvaluateInfo = NULL |
||
| ) |
Get the path's derivative at a particular point within the curve, in local coordinates.
| pTotalPercent | Double value (as percentage) at which the path derivative would be computed |
| void UpdateGeometry | ( | ) |
Update path geometry explicitly.
| FBPropertyBool AutoControlNode |
Read Write Property: Automatically create key control nodes.
Definition at line 123 of file fbmodelpath3d.h.
Read Write Property: Path display color in viewport.
Definition at line 132 of file fbmodelpath3d.h.
| PropertyKeyPropertyBehavior KeyPropertyBehavior |
Read Only Property: Key property behavior.
Definition at line 122 of file fbmodelpath3d.h.
| FBPropertyDouble PathEndCapScale |
Read Write Property: Path end cap display scale.
Definition at line 131 of file fbmodelpath3d.h.
| PropertyPathEndCapStyle PathEndCapStyle |
Read Write Property: Path end cap display style.
Definition at line 130 of file fbmodelpath3d.h.
| FBPropertyDouble PathLength |
Read Only Property: Path Length In Centimeter.
Definition at line 124 of file fbmodelpath3d.h.
| FBPropertyString PathLengthInString |
Read Only Property: Path Length Display String According To The Current Unit.
Definition at line 125 of file fbmodelpath3d.h.
| FBPropertyBool PathLengthShow |
Read Write Property: Path length label display or not.
Definition at line 127 of file fbmodelpath3d.h.
| PropertyUnitType PathLengthUnit |
Read Write Property: Path Length Unit.
Definition at line 126 of file fbmodelpath3d.h.
| FBPropertyColorAndAlpha TextBackground |
Read Write Property: Path Length label display background color.
Definition at line 129 of file fbmodelpath3d.h.
| FBPropertyDouble TextScale |
Read Write Property: Path Length label display scale.
Definition at line 128 of file fbmodelpath3d.h.