Crowd Helper Object

The Crowd helper object acts as the command center for controlling crowd simulations in character studio. In most cases, one Crowd object per scene is sufficient.

Crowd Behaviors

The Crowd object also lets you add behaviors to the scene, choose the current behavior from a list, and provides a rollout for modifying that behavior. Behaviors provided with character studio include:

Avoid Behavior

Orientation Behavior

Path Follow Behavior

Repel Behavior

Scripted Behavior

Seek Behavior

Space Warp Behavior

Speed Vary Behavior

Surface Arrive Behavior

Surface Follow Behavior

Wall Repel Behavior

Wall Seek Behavior

Wander Behavior