The Setup rollout of the Crowd helper object contains controls for setting up crowd functions.
A number of functions are available from a row of buttons at the top of the Setup rollout:
Use these controls for adding, removing, and renaming behaviors.
The first time you add a behavior to the scene using this command panel, a new rollout appears for this behavior below the Setup rollout. This rollout lets you change settings for the behavior. To display the rollout for a different behavior in the scene, choose it from the drop-down list in the Behaviors group.
Following is a list of available behaviors:
If the behavior is currently in use, that is, it's assigned to a delegate or team, either directly in the Behavior Assignments and Teams dialog or indirectly through a cognitive controller, a small dialog appears asking you to confirm the deletion. If you delete a directly assigned behavior, its assignment is removed from the scene. If you delete a behavior used in a cognitive controller, it is removed from the state to which it was assigned.
Note that behaviors that appear in this list aren't necessarily assigned to any delegates active in the crowd simulation. Likewise, a behavior whose rollout appears below the Setup rollout isn't necessarily active or assigned. To assign delegates and/or activate behaviors, use the Behavior Assignments and Teams dialog.
You can rename a behavior by first selecting it from the list, and then clicking its name and entering a new one from the keyboard. It's a good idea to give descriptive names to behaviors; for example, Avoid Red Team.