Clips are the building blocks of the 
		Time Editor. Any keyable object, (such as a character, camera, object, material and so on,) can become a clip in the Time Editor. If you can keyframe it, it can become an animation clip in the 
		Time Editor. 
	 
Create Time Editor Animation clips
 
		 
		You can create clips from simple animated objects directly from the viewport, as shown in the procedure below. However, if your animated object is more complex (or has any related attributes, such as a character rig,) use the 
		  
To create a clip from an object in the Outliner procedure that follows. 
		
To create an animation clip from a simple object or attribute in the Viewport
- Select the object/attribute in the Viewport. 
			 
Note:  When you create an Animation clip in the 
				Time Editor, ensure that you select the object's complete hierarchy to ensure that it is incorporated in the new clip. Otherwise, your clip will not have all the animation incorporated with it and it won't play. (If you are animating a rig, select the rig and use 
				 to include all associated attributes.) 
			 
 
		   
- In the Time Editor, select 
			 
 
			 Create Clip from Selection from the 
			 Time Editor menu bar. 
		   
A clip appears that lasts the duration of the animation. 
		
 
		
 
		 
 
		To create a clip from an object in the 
		  Outliner:
- With an object already in your scene that is animatable, such as a Character Rig or object, open the 
			 Outliner () and select the object(s). 
		  
 
- Expand timeEditor Sources to view all the animation sources in the scene. 
		  
 
- Middle-mouse-drag an animation source onto an animation track in the Time Editor. 
			 
The animation source drives the object. 
			 
 
		   
 
		
 
		For more on Animation clips, see: 
		
 
		 
 
	  
Other kinds of Time Editor Clips
 
		 
		You can also create Time Editor clips out of 
		  audio files, which let you access some mixing capabilities. You can also import single-frame poses and create Pose clips from which you can create animation. Lastly, you can create Layer clips from Animation clips, which let you non-destructively layer new behavior on top of existing animation. 
		
 
		Create Audio clips in the Time Editor
 
		   
		  Import audio files into the Time Editor to add a soundtrack to your animation. 
		  
 
		  To create an Audio clip
- In the Time Editor, select 
				ClipAudio clip from the 
				Time Editor menu bar. 
			 
 
- In the File browser that appears, navigate to the audio file you want to use as a Time Editor clip. 
				
You can also drag an audio file into the Time Editor Track View area to create an Audio Track. 
				
 
			  
Note: Playback Speed must be set to 
				
Real-time in the Animation controls menu, or there will be is no sound from the audio clip on playback (Access the 
				
Animation Controls menu by right-clicking the Maya 
				
Time Slider.) 
			 
 
 
		  See 
			 Add audio to the Time Editor for more. 
		  
 
		 
 
	  
Create Pose clips in the Time Editor
 
		 
		
 
		You can also create a one-frame-long Pose clip that you can blend with transitions to create animation. See 
		  Create animation from Pose clips. 
		
 
	  
Create Clip Layers in the Time Editor
 
		 
		A Clip Layer is a clip made of 
		  
Animation Layers. 
		
To create a Clip Layer
- Right-click an animation clip, and select Create Override or Create Additive from the 
			 Clip contextual menu. (You cannot create Clip Layers for audio clips or pose clips). 
			 
Tip: You can group-select multiple Clips/Group clips and/or the appropriate scene objects and create a Layer clip. 
			 
 
			 A grey Clip Layer appears above the animation clip on the track. See 
				Time Editor Layer clip contextual menu. 
			 
 
			 Drag a Layer clip in the track view to rearrange them. Remember that reordering clips affects clip evaluation, which is also dependent on the blend mode and weighting. See 
				Layer Clip contextual menu for Layer clip options. 
			 
 
		   
 
		 
 
		For more on Clip Layers, see: