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virtual void | GetIntrinsicDimension (FBViewingOptions *pViewingOptins, int &pWidth, int &pHeight) |
| Callback for getting HUD element intrinsic dimension which is opposed to the actual display dimension.
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virtual void | DrawElement (FBViewingOptions *pViewingOption, Rect &pRect) |
| Callback for drawing HUD element.
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virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
| Store function that can be overloaded.
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virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
| Retrieve function that can be overloaded.
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| FBBox (const char *pName, HIObject pObject=NULL) |
| Constructor.
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virtual FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
| Creation of IN/OUT Animation Nodes.
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virtual FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
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virtual bool | EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo) |
| Evaluation of non TRS nodes that needs to be evaluated.
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virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
| Notification function for animation thread.
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virtual bool | ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when candidate needs to be resolved (like global to local).
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virtual ECandidateAction | SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when a global candidate is set on an animation node.
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virtual ECandidateAction | SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when a non-global candidate is set on an animation node.
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virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
| Storage/Retrieval of information into the FBX file format.
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virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
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virtual bool | AnimationNodeDestroy (FBAnimationNode *pAnimationNode) |
| Destroy an animation node.
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virtual bool | AnimationNodeIsUserData (FBAnimationNode *pAnimationNode) |
| Is the animation node user data?
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virtual void | AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
| This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo.
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virtual FBAnimationNode * | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box.
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virtual FBAnimationNode * | AnimationNodeOutGet () |
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virtual const char * | FbxGetObjectType () |
| Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
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virtual const char * | FbxGetObjectSubType () |
| Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
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| IObject_Declare (override) |
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virtual int | GetOutConnectorCount () const |
| Get the number of animation node outputs for this box.
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virtual int | GetInConnectorCount () const |
| Get the number of animation node inputs for this box.
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virtual FBAnimationNode * | GetOutConnector (int pIndex) const |
| Get the animation node output associated with the given index.
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virtual FBAnimationNode * | GetInConnector (int pIndex) const |
| Get the animation node input associated with the given index.
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| FBComponent (HIObject pObject) |
| Constructor.
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virtual | ~FBComponent () |
| Destructor.
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virtual bool | FBCreate () |
| Open Reality Creation function.
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virtual void | FBDestroy () |
| Open Reality destruction function.
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virtual void | FBDelete () override |
| Open Reality deletion function.
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virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
| Assign component to an internal pointer.
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virtual int | PropertyAdd (FBProperty *pProperty) |
| Add a property to the component's property manager.
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bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
| Add a reference property to the component's property manager.
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void | PropertyRemove (FBProperty *pProperty) |
| Remove a Property from the component's Property manager.
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void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading.
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FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
| Create user or dynamic property.
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated).
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void | SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags.
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled.
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void | EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags.
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void | DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags.
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void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status.
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled.
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessNamespaceHierarchy.
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessObjectNamespace.
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virtual const char * | ClassName () override |
| Get the class name.
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virtual bool | UseCustomPropertyViewSet () const |
| Use the custom property viewSet or not.
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const char * | GetFullName (void) |
| Get the full name.
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void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
| Set the owner Namespace object.
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FBNamespace * | GetOwnerNamespace (void) |
| Get the owner Namespace object.
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FBFileReference * | GetOwnerFileReference (void) |
| Get the owner FileReference object.
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void | HardSelect () |
| HardSelect.
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virtual bool | Is (int pTypeId) override |
| Returns true if object is of type TypeId.
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virtual int | GetTypeId () override |
| GetTypeId( int pTypeId )
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FBScriptWrapper * | GetWrapper () |
| Return the wrapper interface of this FBObject.
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void | AddWrapper (FBScriptWrapper *) |
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void | RemoveWrapper (FBScriptWrapper *) |
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FBPropertyBool | Show |
| Read Write Property: Specifies if the HUD element will be displayed or not.
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FBPropertyHUDElementHAlignment | Justification |
| Read Write Property: Specifies if the justification of the HUD element is Left, Right, or Center.
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FBPropertyHUDElementHAlignment | HorizontalDock |
| Read Write Property: Specifies if the HUD element will be horizontally docked to the Left, Right, or Center.
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FBPropertyHUDElementVAlignment | VerticalDock |
| Read Write Property: Specifies if the HUD element will be vertically docked to the Bottom, Top, or Center.
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FBPropertyDouble | X |
| Read Write Property: Specifies the horizontal position of the HUD element, relative to dock position and justification.
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FBPropertyDouble | Y |
| Read Write Property: Specifies the vertical position of the HUD element, relative to dock position and justification.
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FBPropertyBool | PositionByPercent |
| Read Write Property: When set to true, X and Y position values are in percentage, relative to the corresponding camera view dimension. Otherwise, they are absolute pixel values.
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FBPropertyBool | ScaleByPercent |
| Read Write Property: When set to true, Scale is in percentage, relative to the corresponding camera view dimension. Otherwise, it is an absolute value.
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FBPropertyDouble | Width |
| Read Write Property: Specifies the width of HUD element on the screen. It's in pixel when ScaleByPercent is false and percentage when ScaleByPercent is true.
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FBPropertyDouble | Height |
| Read Write Property: Specifies the height of HUD element on the screen. It's in pixel when ScaleByPercent is false and percentage when ScaleByPercent is true.
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FBPropertyBool | ScaleUniformly |
| Read Write Property: Specifies whether the width and height of HUD element will be scaled uniformly according to the initial aspect ratio.
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const char * | UniqueName |
| internal Unique name.
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FBPropertyBool | Animatable |
| Read Write Property: Is the box animatable.
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FBPropertyBool | Live |
| Read Write Property: Is live?
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FBPropertyBool | RecordMode |
| Read Write Property: Is recording?
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FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component.
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FBPropertyListComponent | Components |
| List: List of components.
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FBPropertyListComponent | Parents |
| List: Parents.
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FBPropertyBool | Selected |
| Read Write Property: Selected property.
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FBPropertyString | Name |
| Read Write Property: Unique name of object.
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FBPropertyString | LongName |
| Read Write Property: Name and namespace for object.
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FBPropertyFolder | Folder |
| Read Write Property: The folder that contain this component.
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| FBHUDElement (const char *pName, HIObject pObject=NULL) |
| Constructor.
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bool | IsSDKComponent () |
| Return whether or not item is an SDK component.
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bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection.
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bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection.
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bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection.
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bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection.
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bool | DisconnectDst (FBPlug *pDst) |
| Remove a destination connection.
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bool | DisconnectSrc (FBPlug *pSrc) |
| Remove a source connection.
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void | DisconnectAllSrc () |
| Remove all source connections.
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void | DisconnectAllDst () |
| Remove all destination connections.
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bool | DisconnectDstAt (int pIndex) |
| Remove a destination connection at a specified index.
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bool | DisconnectSrcAt (int pIndex) |
| Remove a source connection at a specified index.
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bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
| Replace a destination connection at a specified index.
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bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
| Replace a source connection at a specified index.
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bool | SwapSrc (int pIndexA, int pIndexB) |
| Swap source connection at index A with source connection at index B.
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bool | MoveSrcAt (int pIndex, int pAtIndex) |
| Move source connection at pIndex to pAtIndex.
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bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
| Move source connection pSrc to the position of pAtSrc.
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int | GetSrcCount () |
| Get source connection count.
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FBPlug * | GetSrc (int pIndex) |
| Get a source connection's plug at specified index.
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FBConnectionType | GetSrcType (int pIndex) |
| Get a source connection's type at specified index.
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int | GetDstCount () |
| Get destination connection count.
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FBPlug * | GetDst (int pIndex) |
| Get a destination connection's plug at specified index.
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FBConnectionType | GetDstType (int pIndex) |
| Get a destination connection's type at specified index.
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bool | BeginChange () |
| Begins a change on multiple plugs.
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void | EndChange () |
| Ends a change on multiple plugs.
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void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's self modification flag.
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bool | GetSelfModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's self has changed.
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void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's owned property/object's modification flag.
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bool | GetContentModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's content has changed.
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int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
| Get plug's modified src/dst property/object connection added/removed List.
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bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
| Revert the plug's modification to original status.
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void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
| Set the plug's status flag.
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bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
| Tell if the plug's status has changed.
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FBPlug * | GetOwner () |
| Get the owner of this plug.
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FBPlug * | GetOwned (int pIndex) |
| Get the owned plug at specified index.
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int | GetOwnedCount () |
| Get the owned plug count.
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virtual const char * | ClassName () |
| internal System vars.
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virtual bool | Is (int pTypeId) |
| Is( int pTypeId )
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virtual int | GetTypeId () |
| GetTypeId( int pTypeId )
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virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only.
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virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only.
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virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
| PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only.
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virtual void | FBDelete () |
| Actual destructor for a FBPlug.
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Heads Up display.
Display scene related information on a camera output. Rendered on video out, output renderings.
Definition at line 89 of file fbhud.h.