Open Reality Reference Guide
 
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fbfilereference.h
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1#ifndef __FBFILEREFERENCE_H__
2#define __FBFILEREFERENCE_H__
3/**************************************************************************
4 Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
5 All Rights Reserved.
6
7 The coded instructions, statements, computer programs, and/or related
8 material (collectively the "Data") in these files contain unpublished
9 information proprietary to Autodesk, Inc. and/or its licensors, which is
10 protected by Canada and United States of America federal copyright law
11 and by international treaties.
12
13 The Data may not be disclosed or distributed to third parties, in whole
14 or in part, without the prior written consent of Autodesk, Inc.
15 ("Autodesk").
16
17 THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
18 ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO
19 WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR
20 ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES
21 OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR
22 PURPOSE OR USE. WITHOUT LIMITING THE FOREGOING, AUTODESK DOES NOT
23 WARRANT THAT THE OPERATION OF THE DATA WILL BE UNINTERRUPTED OR ERROR
24 FREE.
25
26 IN NO EVENT SHALL AUTODESK, ITS AFFILIATES, PARENT COMPANIES, LICENSORS
27 OR SUPPLIERS ("AUTODESK GROUP") BE LIABLE FOR ANY LOSSES, DAMAGES OR
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30 OF PROFITS, REVENUE OR DATA, COST OF COVER OR CONSEQUENTIAL LOSSES OR
31 DAMAGES OF ANY KIND), HOWEVER CAUSED, AND REGARDLESS OF THE THEORY OF
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33 LIMITED TO, NEGLIGENCE), OR OTHERWISE, ARISING OUT OF OR RELATING TO THE
34 DATA OR ITS USE OR ANY OTHER PERFORMANCE, WHETHER OR NOT AUTODESK HAS
35 BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS OR DAMAGE.
36
37**************************************************************************/
38
43#include <kaydaradef.h>
44#ifndef FBSDK_DLL
48 #define FBSDK_DLL K_DLLIMPORT
49#endif
50
51#include <kaydara.h>
52
53#include <fbsdk/fbcomponent.h>
54#include <fbsdk/fbnamespace.h>
55
56#ifdef FBSDKUseNamespace
57 namespace FBSDKNamespace {
58#endif
59
61FB_DEFINE_COMPONENT( FBSDK_DLL, FileReference );
62
64
65FB_DEFINE_LIST( FBSDK_DLL, FileReference );
66
70{
71public:
78};
79
81// FBFileReference
83
87{
88 //--- Open Reality declaration.
90
91 void Init();
92
93protected:
94
100 FBFileReference(const char* pMultiLevelNamespace, HIObject pObject);
101
102public:
103
109 FBFileReference(const char* pSingleLevelNamespace, FBNamespace* pParentNSObj);
110
113
120 bool BakeRefEditToFile(const char* pFilePath = NULL);
121
126 void RevertRefEdit(FBPlug* pPlug = NULL, FBPlugModificationFlag pModificationFlag = kFBAllModifiedMask);
127
131 void ApplyRefEditPyScriptFromFile( const char* pRefEditPyScriptFilePath );
132
136 void ApplyRefEditPyScriptFromString( const char* pRefEditPyScript );
137
143 bool DuplicateFileRef(const FBStringList& pDstNameSpaceList, bool pWithRefEdit = false);
144
149 const char* GetRefEdit(const char* pFilePath = NULL);
150
155 bool ClearRefEdit(const char* pFilePath);
156
161
168 bool SwapReferenceFilePath(const char* pFilePath, bool pApplyAvailableRefEdit = true, bool pMergeCurrentRefEdit = true);
169
173 void GetRefFileList(FBStringList& pRefFileList) const;
174
175};
176
178
179#ifdef FBSDKUseNamespace
180 }
181#endif
182
183
184#endif /* this must be the last line of this file */
Objects Containing class.
const char * GetRefEdit(const char *pFilePath=NULL)
Return the RefEdit for given RefFile Path.
FBPropertyString ReferenceFilePath
Read Write Property: File Reference file path.
bool SwapReferenceFilePath(const char *pFilePath, bool pApplyAvailableRefEdit=true, bool pMergeCurrentRefEdit=true)
Swap the Ref File Path and apply ref edit.
bool BakeRefEditToFile(const char *pFilePath=NULL)
Save the current status of the referenced content back to disk.
FBPropertyBool IsLoaded
Read Write Property: File Reference Load/Unload.
void RevertRefEdit(FBPlug *pPlug=NULL, FBPlugModificationFlag pModificationFlag=kFBAllModifiedMask)
Revert the modification on the referenced object/property to original state.
bool ClearAllRefEdit()
Clear all cached Ref edit.
void GetRefFileList(FBStringList &pRefFileList) const
Return a list of ref file path which has cached Ref Edit.
FBFileReference(const char *pSingleLevelNamespace, FBNamespace *pParentNSObj)
Constructor.
FBFileReference(const char *pMultiLevelNamespace, HIObject pObject)
Constructor.
bool DuplicateFileRef(const FBStringList &pDstNameSpaceList, bool pWithRefEdit=false)
Duplicate/Clone the FileRef object and its referenced content (with/without refEdit).
void ApplyRefEditPyScriptFromString(const char *pRefEditPyScript)
Apply specified reference edits from Python script string.
void ApplyRefEditPyScriptFromFile(const char *pRefEditPyScriptFilePath)
Apply specified reference edits from python script file.
bool ClearRefEdit(const char *pFilePath)
Clear the cached RefEdit for the given ref file path.
Objects Containing class.
Definition fbnamespace.h:80
Connections Basic Open Reality SDK Element.
Definition fbplug.h:222
PropertyList: Concrete class for PropertyList of component
FBFileReference * operator[](int pIndex)
Get the FileReference object at pIndex.
Property class: const char * (String).
String list.
Definition fbstring.h:208
Basic class definitions.
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
FBPlugModificationFlag
Definition fbplug.h:154
class K_DLLIMPORT FBPropertyBase< bool, kFBPT_bool > FBPropertyBool
Property: bool
#define FB_DEFINE_LIST(DllTag, Type)
Define a component list.
#define FB_DEFINE_COMPONENT(DllTag, Type)
Define a component and give it the ability to be a property.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:62
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:68