Contains information pertaining to the FBScene class, a representation of a scene in the 3D world. More...
#include <kaydaradef.h>#include <fbsdk/fbcomponent.h>#include <fbsdk/fbcore.h>#include <fbsdk/fbdata.h>#include <fbsdk/fbfolder.h>#include <fbsdk/fbrenderer.h>#include <fbsdk/fbshader.h>#include <fbsdk/fbmodel.h>#include <fbsdk/fbhud.h>#include <fbsdk/fbcamera.h>#include <fbsdk/fblight.h>#include <fbsdk/fbvideo.h>#include <fbsdk/fbmotion.h>#include <fbsdk/fbgroup.h>#include <fbsdk/fbfilereference.h>#include <fbsdk/fbnamespace.h>#include <fbsdk/fbobjectpose.h>#include <fbsdk/fbcharacter.h>#include <fbsdk/fbcharacterface.h>#include <fbsdk/fbcharacterpose.h>#include <fbsdk/fbcharacterextension.h>#include <fbsdk/fbdeck.h>#include <fbsdk/fbaudio.h>#include <fbsdk/fbmanipulator.h>#include <fbsdk/fbnote.h>#include <fbsdk/fbpose.h>#include <fbsdk/fbcommand.h>#include <fbsdk/fbprojectsettings.h>#include <fbsdk/fbuserobject.h>#include <fbsdk/fbconstraint.h>#include <fbsdk/fboptical.h>Go to the source code of this file.
Classes | |
| class | FBEventSceneChange |
| Select model event class. More... | |
| class | FBEventTakeChange |
| Take change event class. More... | |
| class | FBPropertyListScene |
| PropertyList: Scene. More... | |
| class | FBScene |
| Access to the MotionBuilder scene. More... | |
Macros | |
| #define | FBSDK_DLL K_DLLIMPORT |
| Be sure that FBSDK_DLL is defined only once... | |
| #define | __FB_COMPONENT_SCENE |
Functions | |
| FB_DEFINE_ENUM (K_DLLIMPORT, SceneChangeType) | |
| __FB_FORWARD (FBEventSceneChange) | |
| FB_DEFINE_ENUM (K_DLLIMPORT, TakeChangeType) | |
| __FB_FORWARD (FBEventTakeChange) | |
| FB_FORWARD (FBPropertyListScene) | |
| __FB_FORWARD (FBScene) | |
| FB_DEFINE_LIST (K_DLLIMPORT, Scene) | |
| FB_DEFINE_COMPONENT (K_DLLIMPORT, Scene) | |
Contains information pertaining to the FBScene class, a representation of a scene in the 3D world.
Definition in file fbscene.h.
| #define FBSDK_DLL K_DLLIMPORT |
| enum FBSceneChangeType |
Types of model selection events.
| enum FBTakeChangeType |