Instrument abstraction layer. More...
#include <pyfbsdk_generated.h>
Public Member Functions | |
FBDeviceInstrument (FBDevice pDevice) | |
Constructor. | |
InstrumentRecordFrame (FBTime pRecordTime, FBDeviceNotifyInfo pNotifyInfo) | |
Record the data to the function curves for the instrument. | |
bool | InstrumentWriteData (FBEvaluateInfo pEvaluateInfo) |
Write data to instrument's connectors. | |
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FBComponent () | |
Constructor. | |
str | ClassName () |
Get the class name. | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDelete () | |
Open Reality deletion function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. | |
HardSelect () | |
HardSelect. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. | |
Public Attributes | |
bool | Active |
Read Write Property: Is instrument active? | |
FBDevice | Device |
Read Write Property: Handle to owner device. | |
FBModelTemplate | ModelTemplate |
Read Write Property: Model template to build instruments' structure. | |
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FBListComponent | Components |
List: List of components. | |
str | LongName |
Read Write Property: Name and namespace for object. | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
FBListComponent | Parents |
List: Parents. | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
bool | Selected |
Read Write Property: Selected property. | |
int | TypeInfo |
Contains the Type information of the object. | |
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str | ClassGroupName |
ClassGroupName of the object. | |
int | TypeInfo |
TypeInfo. | |
Instrument abstraction layer.
FBDeviceInstrument | ( | FBDevice | pDevice | ) |
Constructor.
pDevice | Parent device. |
InstrumentRecordFrame | ( | FBTime | pRecordTime, |
FBDeviceNotifyInfo | pNotifyInfo | ||
) |
Record the data to the function curves for the instrument.
pRecordTime | Time to record data at. |
pNotifyInfo | Device notification information structure. |
bool InstrumentWriteData | ( | FBEvaluateInfo | pEvaluateInfo | ) |
Write data to instrument's connectors.
In the evaluation engine callback, this will take the data in the instrument's temporary data holders and write it to the connectors.
pEvaluateInfo | Evaluation information structure. |
bool Active |
Read Write Property: Is instrument active?
FBDevice Device |
Read Write Property: Handle to owner device.
FBModelTemplate ModelTemplate |
Read Write Property: Model template to build instruments' structure.