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| FBModelMarker (str pName) |
| Constructor.
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| FBModel (str pName) |
| Constructor.
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FBModel | Clone () |
| Clone the model.
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| CollapseInSchematic () |
| Collapse the model in the schematic view.
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| DofToLRM (FBMatrix pLM, FBRVector pDof) |
| Convert object space vector to local matrix.
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| ExpandInSchematic () |
| Expand the model in the schematic view.
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| FBDelete () |
| Open Reality deletion function.
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str | FbxGetObjectSubType () |
| Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'.
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str | FbxGetObjectType () |
| Returns the class type inherited by the class of an object, for example: 'Model'.
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| ForceAlwaysEvaluate () |
| Force Always Evaluate.
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FBColor | GetAdditionalUniqueColorID (unsigned int pIndex) |
| Get Additional Unique Color Id.
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unsigned int | GetAdditionalUniqueColorIDCount () |
| Get additional unique color count.
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| GetBoundingBox (FBVector3d pMin, FBVector3d pMax) |
| Get the bounding box of the model.
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unsigned int | GetHierarchyWorldMatrices (FBMatrix pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo pEvaluateInfo=None) |
| Computes the global transform matrices between this model and all its children (all levels).
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| GetLocalTransformationMatrixWithGlobalRotationDoF (FBMatrix pMatrix, bool pInverse=False, FBEvaluateInfo pEvaluateInfo=None) |
| Get the local transformation (or local inverse transformation) matrix with the global Rotation DoF values from the model.
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| GetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) |
| Get a matrix from the model.
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FBVector2d | GetSchematicPosition () |
| Get the position in the schematic view for the model.
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int | GetSelectedPointsCount () |
| Get the number of selected points in the model.
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| GetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) |
| Get a vector from the model.
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bool | IsCollapsedInSchematic () |
| Returns if the model is collapsed or not (expanded) in the schematic view.
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bool | IsEvaluationReady (FBModelEvaluationTaskType pWhat, FBEvaluateInfo pEvaluateInfo=None) |
| Is the model's evaluation task result ready.
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bool | IsForceAlwaysEvaluate () |
| Return Force Always Evaluate status.
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bool | IsVisible (FBEvaluateInfo pEvaluateInfo=None) |
| If the model is visible.
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| LRMToDof (FBRVector pDof, FBMatrix pLM) |
| Convert local matrix to object space vector.
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| MatrixToRotation (FBRVector pRotation, FBMatrix pMatrix) |
| Convert Rotation Matrix to Euler Vector based on model's rotation order.
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int | NoFrustumCullingRelease () |
| Release no frustum culling request.
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int | NoFrustumCullingRequire () |
| Acquire no frustum culling request.
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bool | RayCast (FBCamera pCamera, int pMouseX, int pMouseY, FBVector3d pHitPosition, FBVector3d pHitNormal) |
| Ray cast test.
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| RotationToMatrix (FBMatrix pMatrix, FBRVector pRotation) |
| Convert Euler Vector to Rotation Matrix based on model's rotation order.
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bool | SetAdditionalUniqueColorIDCount (unsigned int pCount) |
| Request additional Unique color IDs.
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| SetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) |
| Set a matrix for the model.
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| SetMatrixWithPrecision (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None, float pPrecision=FBMat2EulerDegenerateForPrecision10) |
| Set a matrix for the model.
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| SetSchematicPosition (int pX, int pY) |
| Set the position in the schematic view for the model.
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| SetSchematicPosition (FBVector2d pVector2d) |
| Set the position in the schematic view for the model.
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| SetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) |
| Set a vector for the model.
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| SetupPropertiesForShapes () |
| Setup Shape Properties.
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bool | UseFrustumCulling () |
| Get the current Frustum Culling Status.
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| FBBox (str pName) |
| Constructor.
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bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| Destroy an animation node.
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FBAnimationNode | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box.
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bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| Is the animation node user data?
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FBAnimationNode | AnimationNodeOutGet () |
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str | FbxGetObjectSubType () |
| Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
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str | FbxGetObjectType () |
| Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
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FBAnimationNode | GetInConnector (int pIndex) |
| Get the animation node input associated with the given index.
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int | GetInConnectorCount () |
| Get the number of animation node inputs for this box.
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FBAnimationNode | GetOutConnector (int pIndex) |
| Get the animation node output associated with the given index.
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int | GetOutConnectorCount () |
| Get the number of animation node outputs for this box.
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| FBComponent () |
| Constructor.
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str | ClassName () |
| Get the class name.
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| DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags.
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| EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags.
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bool | FBCreate () |
| Open Reality Creation function.
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| FBDelete () |
| Open Reality deletion function.
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| FBDestroy () |
| Open Reality destruction function.
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FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated).
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bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled.
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FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object.
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| HardSelect () |
| HardSelect.
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bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled.
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bool | Is (int pTypeId) |
| Returns true if object is of type TypeId.
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bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy.
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bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace.
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int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager.
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bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager.
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FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property.
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| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading.
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| PropertyRemove (FBProperty pProperty) |
| Remove a Property from the component's Property manager.
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| SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags.
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| SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status.
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