Story Management class. More...
#include <pyfbsdk_generated.h>
Public Member Functions | |
FBStory () | |
Constructor. | |
int | CleanEmptyTracksAndFolders () |
Remove all empty tracks and folders present in the Story Tool. | |
bool | PlotAllShotTracksToCameraSwitcher (FBTake pTake) |
PlotAllShotTracksToCameraSwitcher Plot all Shot Tracks to the Camera Switcher on the given Take. | |
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FBComponent () | |
Constructor. | |
str | ClassName () |
Get the class name. | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDelete () | |
Open Reality deletion function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. | |
HardSelect () | |
HardSelect. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. | |
Public Attributes | |
bool | ClipsTextsVisible |
Read Write Property: If true, clips' texts are visible. | |
bool | DisplayShotClipsExpanded |
Read Write Property: If true, shot clips are displayed in expanded mode (each Shot track reflected as a new line in the Shot clips pane), otherwise, are displayed in collapsed mode (all Shot tracks reflected as a single line in the Shot clips pane). | |
bool | LockedShot |
Read Write Property: If true, shots will be locked (no time discontinuity). | |
bool | MaintainShotAndClipShotLengthsSynced |
Read Write Property: When working in time discontinuity, if true, shots and their corresponding shot clips will be kept in sync in regards of their lengths. | |
bool | Mute |
Read Write Property: If true, the Story mode will be globally disabled. | |
bool | NoneBlockingPostprocess |
Read Write Property: If true, record to disk will post process recorded data in low priority thread without affecting application performance. Clip in story will remain unloaded. | |
bool | RecordToDisk |
Read Write Property: If true, record to story will record directly to disk. | |
FBStoryFolder | RootEditFolder |
Read Only Property: Story's root edit folder | |
FBStoryFolder | RootFolder |
Read Only Property: Story's root folder | |
bool | SummaryClip |
Read Write Property: If true, summary clips for story folders will be created to help manipulating folder content. | |
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FBListComponent | Components |
List: List of components. | |
str | LongName |
Read Write Property: Name and namespace for object. | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
FBListComponent | Parents |
List: Parents. | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
bool | Selected |
Read Write Property: Selected property. | |
int | TypeInfo |
Contains the Type information of the object. | |
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str | ClassGroupName |
ClassGroupName of the object. | |
int | TypeInfo |
TypeInfo. | |
Story Management class.
This class serve as a management control for the Story global settings and members.
See samples: CreateShotClip.py, InsertCurrentTake.py, BloopSlate.py, RecordLight.py, PlotNonSelectedCharStoryTracks.py, PlotSelectedCharStoryTracks.py, PrintClipNamesAndStartStopFrames.py.
FBStory | ( | ) |
Constructor.
int CleanEmptyTracksAndFolders | ( | ) |
Remove all empty tracks and folders present in the Story Tool.
PlotAllShotTracksToCameraSwitcher Plot all Shot Tracks to the Camera Switcher on the given Take.
This undoable operation will overwrite the Camera Switcher of Take.
pTake | Take to plot the Shot Tracks to the Camera Switcher to. |
bool ClipsTextsVisible |
Read Write Property: If true, clips' texts are visible.
bool DisplayShotClipsExpanded |
Read Write Property: If true, shot clips are displayed in expanded mode (each Shot track reflected as a new line in the Shot clips pane), otherwise, are displayed in collapsed mode (all Shot tracks reflected as a single line in the Shot clips pane).
bool LockedShot |
Read Write Property: If true, shots will be locked (no time discontinuity).
bool MaintainShotAndClipShotLengthsSynced |
Read Write Property: When working in time discontinuity, if true, shots and their corresponding shot clips will be kept in sync in regards of their lengths.
bool Mute |
Read Write Property: If true, the Story mode will be globally disabled.
bool NoneBlockingPostprocess |
Read Write Property: If true, record to disk will post process recorded data in low priority thread without affecting application performance. Clip in story will remain unloaded.
bool RecordToDisk |
Read Write Property: If true, record to story will record directly to disk.
FBStoryFolder RootEditFolder |
Read Only Property: Story's root edit folder
FBStoryFolder RootFolder |
Read Only Property: Story's root folder
bool SummaryClip |
Read Write Property: If true, summary clips for story folders will be created to help manipulating folder content.