Animates a character face using an actor as input. More...
#include <fbcharacterface.h>
Public Member Functions | |
FBCharacterFace (const char *pName, HIObject pObject=NULL) | |
Constructor. | |
IObject_Declare (override) | |
virtual bool | PlotAnimation () |
Plot the animation of the character face. | |
virtual void | FBDelete () override |
Actual Character Face destructor. | |
void | GotoRest () |
Set the character face back to its rest shape. | |
bool | ShapeGroupAdd (FBModelList *pList, const char *pName=NULL) |
Add a blendshape model group for each input model. | |
bool | ShapeGroupRemove (int pShapeGrpId) |
Remove a blendshape model group. | |
int | ShapeGroupFindByName (const char *pName) |
Find a blendshape group by name. | |
int | ShapeGroupGetCount () |
Retrieve the total number of blendshape groups on this character face. | |
const char * | ShapeGroupGetName (int pShapeGrpId) |
Retrieve the name of a blendshape group. | |
bool | ShapeGroupSetName (int pShapeGrpId, const char *pName) |
Set the name of a blendshape group. | |
int | ShapeFindByName (int pShapeGrpId, const char *pName) |
Find a shape in a blendshape group by name. | |
int | ShapeGetCount (int pShapeGrpId) |
Retrieve the total number of shapes in a blendshape group. | |
const char * | ShapeGetName (int pShapeGrpId, int pShapeId) |
Retrieve the name of the shape in a blendshape group. | |
bool | ShapeSetName (int pShapeGrpId, int pShapeId, const char *pName) |
Set the name of the shape in a blendshape group. | |
int | ClusterGroupAdd (FBModelList *pList, const char *pName=NULL) |
Add a cluster group to the character face. | |
bool | ClusterGroupRemove (int pClusterGrpId) |
Remove a cluster group from the character face. | |
int | ClusterGroupFindByName (const char *pName) |
Find a cluster group by name. | |
int | ClusterGroupGetCount () |
Retrieve the total number of cluster groups. | |
const char * | ClusterGroupGetName (int pClusterGrpId) |
Retrieve the name of a cluster group. | |
bool | ClusterGroupSetName (int pClusterGrpId, const char *pName) |
Set the name of a cluster group. | |
bool | ClusterGroupSnapRest (int pClusterGrpId) |
Set a cluster group's rest pose to the current pose. | |
int | ClusterShapeAdd (int pClusterGrpId, const char *pName=NULL) |
Add a cluster shape to a cluster group. | |
bool | ClusterShapeRemove (int pClusterGrpId, int pClusterShapeId) |
Remove a cluster shape from a cluster group. | |
int | ClusterShapeFindByName (int pClusterGrpId, const char *pName) |
Find a cluster shape in a cluster group by name. | |
int | ClusterShapeGetCount (int pClusterGrpId) |
Retrieve the total number of shapes in a cluster group. | |
const char * | ClusterShapeGetName (int pClusterGrpId, int pClusterShapeId) |
Retrieve the name of a shape in a cluster group. | |
bool | ClusterShapeSetName (int pClusterGrpId, int pClusterShapeId, const char *pName) |
Set the name of a shape in a cluster group. | |
bool | ClusterShapeSnap (int pClusterGrpId, int pClusterShapeId) |
Record the current pose of the cluster group to a cluster shape. | |
int | ExpressionAdd (const char *pName) |
Add an expression to the face. | |
bool | ExpressionRemove (int pExpressionId) |
Remove an expression from the face. | |
int | ExpressionFindByName (const char *pName) |
Find an expression on the face by name. | |
int | ExpressionGetCount () |
Retrieve the total number of expressions on the face. | |
const char * | ExpressionGetName (int pExpressionId) |
Retrieve the name of an expression. | |
bool | ExpressionSetName (int pExpressionId, const char *pName) |
Set the name of an expression. | |
bool | ExpressionSetShapeWeight (int pExpressionId, int pGrpId, int pShapeId, float pValue=0.0f) |
Assign the weight of a shape to an expression. | |
double | ExpressionGetShapeWeight (int pExpressionId, int pGrpId, int pShapeId) |
Retrieve the weight of a shape to an expression. | |
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FBConstraint (const char *pName, HIObject pObject=NULL) | |
Constructor. | |
IObject_Declare (override) | |
virtual void | ActiveChanged () |
Notification for Activation Status Change. | |
virtual void | RemoveAllAnimationNodes () |
Remove animation nodes. | |
virtual void | SetupAllAnimationNodes () |
Setup animation nodes. | |
virtual void | SnapSuggested () |
Suggest 'snap'. | |
virtual void | FreezeSuggested () |
Suggest 'freeze'. | |
virtual bool | Disable (FBModel *pModel) |
Disable constraint on pModel. | |
virtual bool | Enable (FBModel *pModel) |
Enable constraint on pModel. | |
virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo, FBConstraintInfo *pConstraintInfo) |
Notification callback for connectors. | |
FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, FBModel *pModel, const char *pAttribute) |
Animation Node Creations (IN/OUT). | |
FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, FBModel *pModel, const char *pAttribute) |
FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, FBProperty *pProperty) |
Animation Node Creations (IN). | |
virtual void | SaveModelState (FBModel *pModel, bool pS, bool pR, bool pT) |
Save current state of pModel. | |
virtual void | RestoreModelState (FBModel *pModel) |
Restore the saved model state onto pModel. | |
virtual void | FreezeSRT (FBModel *pModel, bool pS, bool pR, bool pT) |
Freeze current model state. | |
virtual FBConstraint * | Clone () |
Clone the constraint. | |
int | ReferenceGroupGetCount () |
Return the number of reference groups. | |
int | ReferenceGroupAdd (const char *pGroupName, int pMaxItemCount) |
Add a group of references. | |
const char * | ReferenceGroupGetName (int pGroupIndex) |
Get the name of the reference group. | |
int | ReferenceGroupGetMaxCount (int pGroupIndex) |
Get the maximum number of items that can exist in the reference group in question. | |
FBModel * | ReferenceGet (int pGroupIndex, int pItemIndex=0) |
Get a reference. | |
int | ReferenceGetCount (int pGroupIndex) |
Get number of references in a specified group. | |
bool | ReferenceAdd (int pGroupIndex, FBModel *pModel) |
Add a reference to a specified group. | |
bool | ReferenceRemove (int pGroupIndex, FBModel *pModel) |
Remove a reference to pModel from the group at pGroupIndex. | |
void | ReferenceRemoveAll () |
Remove All References. | |
virtual bool | ReferenceAddNotify (int pGroupIndex, FBModel *pModel) |
Notification callbacks for when a reference is added or removed. | |
virtual bool | ReferenceRemoveNotify (int pGroupIndex, FBModel *pModel) |
virtual bool | DeformerPreNotify (FBModel *pModel, FBEvaluateInfo *pEvaluateInfo, FBVertex *pBBoxMin, FBVertex *pBBoxMax) |
Deformation pre-notification function This function pass the evaluation information for deformation (if timing is required). | |
virtual bool | DeformerNotify (FBModel *pModel, const FBVertex *pSrcVertex, const FBVertex *pSrcNormal, int pCount, FBVertex *pDstVertex, FBVertex *pDstNormal) |
Deformation notification function. | |
virtual bool | DeformerBind (FBModel *pModel) |
Bind/Unbind pModel to deformation constraint. | |
virtual bool | DeformerUnBind (FBModel *pModel) |
virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
Store/Retrieve data to/from FBX files. | |
virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
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FBBox (const char *pName, HIObject pObject=NULL) | |
Constructor. | |
virtual FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
Creation of IN/OUT Animation Nodes. | |
virtual FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
virtual bool | EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo) |
Evaluation of non TRS nodes that needs to be evaluated. | |
virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
Notification function for animation thread. | |
virtual bool | ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
Function is call when candidate needs to be resolved (like global to local). | |
virtual ECandidateAction | SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
Function is call when a global candidate is set on an animation node. | |
virtual ECandidateAction | SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
Function is call when a non-global candidate is set on an animation node. | |
virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
Storage/Retrieval of information into the FBX file format. | |
virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
virtual bool | AnimationNodeDestroy (FBAnimationNode *pAnimationNode) |
Destroy an animation node. | |
virtual bool | AnimationNodeIsUserData (FBAnimationNode *pAnimationNode) |
Is the animation node user data? | |
virtual void | AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. | |
virtual FBAnimationNode * | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this box. | |
virtual FBAnimationNode * | AnimationNodeOutGet () |
virtual const char * | FbxGetObjectType () |
Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. | |
virtual const char * | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. | |
IObject_Declare (override) | |
virtual int | GetOutConnectorCount () const |
Get the number of animation node outputs for this box. | |
virtual int | GetInConnectorCount () const |
Get the number of animation node inputs for this box. | |
virtual FBAnimationNode * | GetOutConnector (int pIndex) const |
Get the animation node output associated with the given index. | |
virtual FBAnimationNode * | GetInConnector (int pIndex) const |
Get the animation node input associated with the given index. | |
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FBComponent (HIObject pObject) | |
Constructor. | |
virtual | ~FBComponent () |
Destructor. | |
virtual bool | FBCreate () |
Open Reality Creation function. | |
virtual void | FBDestroy () |
Open Reality destruction function. | |
virtual void | FBDelete () override |
Open Reality deletion function. | |
virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
Assign component to an internal pointer. | |
virtual int | PropertyAdd (FBProperty *pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
Add a reference property to the component's property manager. | |
void | PropertyRemove (FBProperty *pProperty) |
Remove a Property from the component's Property manager. | |
void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
Get list of properties which have been modified since last loading. | |
FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
Create user or dynamic property. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
void | SetObjectFlags (FBObjectFlag pFlags) |
SetObjectFlags. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
void | EnableObjectFlags (FBObjectFlag pFlags) |
Enable a specific Object Flags. | |
void | DisableObjectFlags (FBObjectFlag pFlags) |
Disable a specific Object Flags. | |
void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
Enable/Disable a specific Object Status. | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessObjectNamespace. | |
virtual const char * | ClassName () override |
Get the class name. | |
virtual bool | UseCustomPropertyViewSet () const |
Use the custom property viewSet or not. | |
const char * | GetFullName (void) |
Get the full name. | |
void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
Set the owner Namespace object. | |
FBNamespace * | GetOwnerNamespace (void) |
Get the owner Namespace object. | |
FBFileReference * | GetOwnerFileReference (void) |
Get the owner FileReference object. | |
void | HardSelect () |
HardSelect. | |
virtual bool | Is (int pTypeId) override |
Returns true if object is of type TypeId. | |
virtual int | GetTypeId () override |
GetTypeId( int pTypeId ) | |
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FBScriptWrapper * | GetWrapper () |
Return the wrapper interface of this FBObject. | |
void | AddWrapper (FBScriptWrapper *) |
void | RemoveWrapper (FBScriptWrapper *) |
Public Attributes | |
FBPropertyActorFace | InputActorFace |
Read Write Property: The index of the actor used for the input. | |
FBPropertyBool | ActiveInput |
Read Write Property: Is the character input active? | |
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FBPropertyBool | Deformer |
Read Write Property: Is a deformer constraint? | |
FBPropertyBool | HasLayout |
Read Write Property: Does the constraint have a layout? | |
FBPropertyString | Description |
Read Write Property: Long description of constraint. | |
FBPropertyBool | Active |
Read Write Property: Active state. | |
FBPropertyBool | Lock |
Read Write Property: Lock state. | |
FBPropertyAction | Snap |
Function Property: Snap constraint. | |
FBPropertyAnimatableDouble | Weight |
Read Write Property: Weight of constraint. | |
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const char * | UniqueName |
internal Unique name. | |
FBPropertyBool | Animatable |
Read Write Property: Is the box animatable. | |
FBPropertyBool | Live |
Read Write Property: Is live? | |
FBPropertyBool | RecordMode |
Read Write Property: Is recording? | |
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FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
FBPropertyListComponent | Components |
List: List of components. | |
FBPropertyListComponent | Parents |
List: Parents. | |
FBPropertyBool | Selected |
Read Write Property: Selected property. | |
FBPropertyString | Name |
Read Write Property: Unique name of object. | |
FBPropertyString | LongName |
Read Write Property: Name and namespace for object. | |
FBPropertyFolder | Folder |
Read Write Property: The folder that contain this component. | |
Additional Inherited Members | |
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enum | ECandidateAction { eCandidateAccept , eCandidateIntercept , eCandidateInterceptAfterEvaluation } |
Resolving action for candidates. More... | |
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static int | GetInternalClassId () |
static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetName (FBComponent *pObject) |
static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetLongName (FBComponent *pObject) |
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static int | TypeInfo |
Contains the Type information of the object. | |
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bool | IsSDKComponent () |
Return whether or not item is an SDK component. | |
bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. | |
bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. | |
bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. | |
bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. | |
bool | DisconnectDst (FBPlug *pDst) |
Remove a destination connection. | |
bool | DisconnectSrc (FBPlug *pSrc) |
Remove a source connection. | |
void | DisconnectAllSrc () |
Remove all source connections. | |
void | DisconnectAllDst () |
Remove all destination connections. | |
bool | DisconnectDstAt (int pIndex) |
Remove a destination connection at a specified index. | |
bool | DisconnectSrcAt (int pIndex) |
Remove a source connection at a specified index. | |
bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
Replace a destination connection at a specified index. | |
bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
Replace a source connection at a specified index. | |
bool | SwapSrc (int pIndexA, int pIndexB) |
Swap source connection at index A with source connection at index B. | |
bool | MoveSrcAt (int pIndex, int pAtIndex) |
Move source connection at pIndex to pAtIndex. | |
bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
Move source connection pSrc to the position of pAtSrc. | |
int | GetSrcCount () |
Get source connection count. | |
FBPlug * | GetSrc (int pIndex) |
Get a source connection's plug at specified index. | |
FBConnectionType | GetSrcType (int pIndex) |
Get a source connection's type at specified index. | |
int | GetDstCount () |
Get destination connection count. | |
FBPlug * | GetDst (int pIndex) |
Get a destination connection's plug at specified index. | |
FBConnectionType | GetDstType (int pIndex) |
Get a destination connection's type at specified index. | |
bool | BeginChange () |
Begins a change on multiple plugs. | |
void | EndChange () |
Ends a change on multiple plugs. | |
void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's self modification flag. | |
bool | GetSelfModified (FBPlugModificationFlag pFlag) |
Tell if the plug's self has changed. | |
void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's owned property/object's modification flag. | |
bool | GetContentModified (FBPlugModificationFlag pFlag) |
Tell if the plug's content has changed. | |
int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
Get plug's modified src/dst property/object connection added/removed List. | |
bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
Revert the plug's modification to original status. | |
void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
Set the plug's status flag. | |
bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
Tell if the plug's status has changed. | |
FBPlug * | GetOwner () |
Get the owner of this plug. | |
FBPlug * | GetOwned (int pIndex) |
Get the owned plug at specified index. | |
int | GetOwnedCount () |
Get the owned plug count. | |
virtual const char * | ClassName () |
internal System vars. | |
virtual bool | Is (int pTypeId) |
Is( int pTypeId ) | |
virtual int | GetTypeId () |
GetTypeId( int pTypeId ) | |
virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. | |
virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. | |
virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. | |
virtual void | FBDelete () |
Actual destructor for a FBPlug. | |
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static int | GetInternalClassId () |
Internal class Id. | |
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bool | mAllocated |
Contain the Allocation State of the Component. | |
HIObject | mObject |
Handle on the Plug. | |
bool | mSDKComponent |
bool Plug is an SDK component. | |
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static const char * | ClassGroupName |
ClassGroupName of the object. | |
static int | TypeInfo |
TypeInfo. | |
static int | mGlobalTypeInfo |
Represente the Type Index. | |
Animates a character face using an actor as input.
These classes are under development and may change dramatically between versions.
Definition at line 109 of file fbcharacterface.h.
FBCharacterFace | ( | const char * | pName, |
HIObject | pObject = NULL |
||
) |
Constructor.
pName | Name of new character. |
pObject | For internal use only. This parameter does not need to be specified by the developer. |
int ClusterGroupAdd | ( | FBModelList * | pList, |
const char * | pName = NULL |
||
) |
Add a cluster group to the character face.
pList | List of clusters to add to this group. |
pName | Optional name to assign to this cluster group. |
int ClusterGroupFindByName | ( | const char * | pName | ) |
Find a cluster group by name.
pName | Name to search for on the face. |
int ClusterGroupGetCount | ( | ) |
Retrieve the total number of cluster groups.
const char * ClusterGroupGetName | ( | int | pClusterGrpId | ) |
Retrieve the name of a cluster group.
pClusterGrpId | Index of the cluster group to query. |
bool ClusterGroupRemove | ( | int | pClusterGrpId | ) |
Remove a cluster group from the character face.
pClusterGrpId | Index of the cluster group to remove. |
bool ClusterGroupSetName | ( | int | pClusterGrpId, |
const char * | pName | ||
) |
Set the name of a cluster group.
pClusterGrpId | Index of the cluster group to modify. |
pName | New name for the cluster group. |
bool ClusterGroupSnapRest | ( | int | pClusterGrpId | ) |
Set a cluster group's rest pose to the current pose.
pClusterGrpId | Index of the cluster group to modify. |
int ClusterShapeAdd | ( | int | pClusterGrpId, |
const char * | pName = NULL |
||
) |
Add a cluster shape to a cluster group.
pClusterGrpId | Index of the cluster group to modify. |
pName | Optional name to assign to the shape. |
int ClusterShapeFindByName | ( | int | pClusterGrpId, |
const char * | pName | ||
) |
Find a cluster shape in a cluster group by name.
pClusterGrpId | Index of the cluster group to search. |
pName | Name to search for in the cluster group. |
int ClusterShapeGetCount | ( | int | pClusterGrpId | ) |
Retrieve the total number of shapes in a cluster group.
pClusterGrpId | Index of the cluster group to query. |
const char * ClusterShapeGetName | ( | int | pClusterGrpId, |
int | pClusterShapeId | ||
) |
Retrieve the name of a shape in a cluster group.
pClusterGrpId | Index of the cluster group to query. |
pClusterShapeId | Index of the cluster shape to query. |
bool ClusterShapeRemove | ( | int | pClusterGrpId, |
int | pClusterShapeId | ||
) |
Remove a cluster shape from a cluster group.
pClusterGrpId | Index of the cluster group to modify. |
pClusterShapeId | Index of the shape in the cluster group to remove. |
bool ClusterShapeSetName | ( | int | pClusterGrpId, |
int | pClusterShapeId, | ||
const char * | pName | ||
) |
Set the name of a shape in a cluster group.
pClusterGrpId | Index of the cluster group to modify. |
pClusterShapeId | Index of the cluster shape to modify. |
pName | Name to assign to the cluster shape. |
bool ClusterShapeSnap | ( | int | pClusterGrpId, |
int | pClusterShapeId | ||
) |
Record the current pose of the cluster group to a cluster shape.
pClusterGrpId | Index of the cluster group to record. |
pClusterShapeId | Index of the cluster shape to record the pose. |
int ExpressionAdd | ( | const char * | pName | ) |
Add an expression to the face.
pName | Optional name to assign to the new expression. |
int ExpressionFindByName | ( | const char * | pName | ) |
Find an expression on the face by name.
pName | Name of the expression to search for. |
int ExpressionGetCount | ( | ) |
Retrieve the total number of expressions on the face.
const char * ExpressionGetName | ( | int | pExpressionId | ) |
Retrieve the name of an expression.
pExpressionId | Index of the expression to query. |
double ExpressionGetShapeWeight | ( | int | pExpressionId, |
int | pGrpId, | ||
int | pShapeId | ||
) |
Retrieve the weight of a shape to an expression.
pExpressionId | Index of the expression. |
pGrpId | Index of the blendshape or cluster group containing the shape of interest. |
pShapeId | Index of the blendshape or cluster shape. |
bool ExpressionRemove | ( | int | pExpressionId | ) |
Remove an expression from the face.
pExpressionId | Index of the expression to remove. |
bool ExpressionSetName | ( | int | pExpressionId, |
const char * | pName | ||
) |
Set the name of an expression.
pExpressionId | Index of the expression to modify. |
pName | Name to assign to the expression. |
bool ExpressionSetShapeWeight | ( | int | pExpressionId, |
int | pGrpId, | ||
int | pShapeId, | ||
float | pValue = 0.0f |
||
) |
Assign the weight of a shape to an expression.
pExpressionId | Index of the expression to modify. |
pGrpId | Index of the blendshape or cluster group containing the shape of interest. |
pShapeId | Index of the blendshape or cluster shape to weight. |
pValue | Weight of the shape to assign to this expression. A weight of 0.0 represents 0%, while a weight of 1.5 represents 150%. The weight cannot be less than 0.0; if so, the weight will be clamped to 0.0. |
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overridevirtual |
Actual Character Face destructor.
This method is used to delete the actual character face object represented by an instance of FBCharacterFace.
Reimplemented from FBComponent.
void GotoRest | ( | ) |
Set the character face back to its rest shape.
|
virtual |
Plot the animation of the character face.
int ShapeFindByName | ( | int | pShapeGrpId, |
const char * | pName | ||
) |
Find a shape in a blendshape group by name.
pShapeGrpId | Index of the blendshape group to search. |
pName | Name to search for. |
int ShapeGetCount | ( | int | pShapeGrpId | ) |
Retrieve the total number of shapes in a blendshape group.
pShapeGrpId | Index of the blendshape group to query. |
const char * ShapeGetName | ( | int | pShapeGrpId, |
int | pShapeId | ||
) |
Retrieve the name of the shape in a blendshape group.
pShapeGrpId | Index of the blendshape group to query. |
pShapeId | Index of the shape in the blendshape group to query. |
bool ShapeGroupAdd | ( | FBModelList * | pList, |
const char * | pName = NULL |
||
) |
Add a blendshape model group for each input model.
pList | List of models to create a blendshape model group. |
pName | Unused. Instead, use the ShapeGroupGetName member function to set the name of each added blendshape model group individually. |
int ShapeGroupFindByName | ( | const char * | pName | ) |
Find a blendshape group by name.
pName | Name to search for. |
int ShapeGroupGetCount | ( | ) |
Retrieve the total number of blendshape groups on this character face.
const char * ShapeGroupGetName | ( | int | pShapeGrpId | ) |
Retrieve the name of a blendshape group.
pShapeGrpId | Index of the blendshape group to query. |
bool ShapeGroupRemove | ( | int | pShapeGrpId | ) |
Remove a blendshape model group.
pShapeGrpId | Index of the blendshape group to remove. |
bool ShapeGroupSetName | ( | int | pShapeGrpId, |
const char * | pName | ||
) |
Set the name of a blendshape group.
pShapeGrpId | Index of the blendshape group to modify. |
pName | Name to set on the blendshape group. |
bool ShapeSetName | ( | int | pShapeGrpId, |
int | pShapeId, | ||
const char * | pName | ||
) |
Set the name of the shape in a blendshape group.
pShapeGrpId | Index of the blendshape group to query. |
pShapeId | Index of the shape in the blendshape group to set. |
pName | Name to set on the shape. |
FBPropertyBool ActiveInput |
Read Write Property: Is the character input active?
Definition at line 124 of file fbcharacterface.h.
FBPropertyActorFace InputActorFace |
Read Write Property: The index of the actor used for the input.
Definition at line 123 of file fbcharacterface.h.