Base class for constraints. More...
#include <fbconstraint.h>
Public Member Functions | |
FBConstraint (const char *pName, HIObject pObject=NULL) | |
Constructor. | |
IObject_Declare (override) | |
virtual void | ActiveChanged () |
Notification for Activation Status Change. | |
virtual void | RemoveAllAnimationNodes () |
Remove animation nodes. | |
virtual void | SetupAllAnimationNodes () |
Setup animation nodes. | |
virtual void | SnapSuggested () |
Suggest 'snap'. | |
virtual void | FreezeSuggested () |
Suggest 'freeze'. | |
virtual bool | Disable (FBModel *pModel) |
Disable constraint on pModel. | |
virtual bool | Enable (FBModel *pModel) |
Enable constraint on pModel. | |
virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo, FBConstraintInfo *pConstraintInfo) |
Notification callback for connectors. | |
FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, FBModel *pModel, const char *pAttribute) |
Animation Node Creations (IN/OUT). | |
FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, FBModel *pModel, const char *pAttribute) |
FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, FBProperty *pProperty) |
Animation Node Creations (IN). | |
virtual void | SaveModelState (FBModel *pModel, bool pS, bool pR, bool pT) |
Save current state of pModel. | |
virtual void | RestoreModelState (FBModel *pModel) |
Restore the saved model state onto pModel. | |
virtual void | FreezeSRT (FBModel *pModel, bool pS, bool pR, bool pT) |
Freeze current model state. | |
virtual FBConstraint * | Clone () |
Clone the constraint. | |
int | ReferenceGroupGetCount () |
Return the number of reference groups. | |
int | ReferenceGroupAdd (const char *pGroupName, int pMaxItemCount) |
Add a group of references. | |
const char * | ReferenceGroupGetName (int pGroupIndex) |
Get the name of the reference group. | |
int | ReferenceGroupGetMaxCount (int pGroupIndex) |
Get the maximum number of items that can exist in the reference group in question. | |
FBModel * | ReferenceGet (int pGroupIndex, int pItemIndex=0) |
Get a reference. | |
int | ReferenceGetCount (int pGroupIndex) |
Get number of references in a specified group. | |
bool | ReferenceAdd (int pGroupIndex, FBModel *pModel) |
Add a reference to a specified group. | |
bool | ReferenceRemove (int pGroupIndex, FBModel *pModel) |
Remove a reference to pModel from the group at pGroupIndex. | |
void | ReferenceRemoveAll () |
Remove All References. | |
virtual bool | ReferenceAddNotify (int pGroupIndex, FBModel *pModel) |
Notification callbacks for when a reference is added or removed. | |
virtual bool | ReferenceRemoveNotify (int pGroupIndex, FBModel *pModel) |
virtual bool | DeformerPreNotify (FBModel *pModel, FBEvaluateInfo *pEvaluateInfo, FBVertex *pBBoxMin, FBVertex *pBBoxMax) |
Deformation pre-notification function This function pass the evaluation information for deformation (if timing is required). | |
virtual bool | DeformerNotify (FBModel *pModel, const FBVertex *pSrcVertex, const FBVertex *pSrcNormal, int pCount, FBVertex *pDstVertex, FBVertex *pDstNormal) |
Deformation notification function. | |
virtual bool | DeformerBind (FBModel *pModel) |
Bind/Unbind pModel to deformation constraint. | |
virtual bool | DeformerUnBind (FBModel *pModel) |
virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
Store/Retrieve data to/from FBX files. | |
virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
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FBBox (const char *pName, HIObject pObject=NULL) | |
Constructor. | |
virtual FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
Creation of IN/OUT Animation Nodes. | |
virtual FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
virtual bool | EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo) |
Evaluation of non TRS nodes that needs to be evaluated. | |
virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
Notification function for animation thread. | |
virtual bool | ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
Function is call when candidate needs to be resolved (like global to local). | |
virtual ECandidateAction | SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
Function is call when a global candidate is set on an animation node. | |
virtual ECandidateAction | SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
Function is call when a non-global candidate is set on an animation node. | |
virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
Storage/Retrieval of information into the FBX file format. | |
virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
virtual bool | AnimationNodeDestroy (FBAnimationNode *pAnimationNode) |
Destroy an animation node. | |
virtual bool | AnimationNodeIsUserData (FBAnimationNode *pAnimationNode) |
Is the animation node user data? | |
virtual void | AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. | |
virtual FBAnimationNode * | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this box. | |
virtual FBAnimationNode * | AnimationNodeOutGet () |
virtual const char * | FbxGetObjectType () |
Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. | |
virtual const char * | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. | |
IObject_Declare (override) | |
virtual int | GetOutConnectorCount () const |
Get the number of animation node outputs for this box. | |
virtual int | GetInConnectorCount () const |
Get the number of animation node inputs for this box. | |
virtual FBAnimationNode * | GetOutConnector (int pIndex) const |
Get the animation node output associated with the given index. | |
virtual FBAnimationNode * | GetInConnector (int pIndex) const |
Get the animation node input associated with the given index. | |
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FBComponent (HIObject pObject) | |
Constructor. | |
virtual | ~FBComponent () |
Destructor. | |
virtual bool | FBCreate () |
Open Reality Creation function. | |
virtual void | FBDestroy () |
Open Reality destruction function. | |
virtual void | FBDelete () override |
Open Reality deletion function. | |
virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
Assign component to an internal pointer. | |
virtual int | PropertyAdd (FBProperty *pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
Add a reference property to the component's property manager. | |
void | PropertyRemove (FBProperty *pProperty) |
Remove a Property from the component's Property manager. | |
void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
Get list of properties which have been modified since last loading. | |
FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
Create user or dynamic property. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
void | SetObjectFlags (FBObjectFlag pFlags) |
SetObjectFlags. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
void | EnableObjectFlags (FBObjectFlag pFlags) |
Enable a specific Object Flags. | |
void | DisableObjectFlags (FBObjectFlag pFlags) |
Disable a specific Object Flags. | |
void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
Enable/Disable a specific Object Status. | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessObjectNamespace. | |
virtual const char * | ClassName () override |
Get the class name. | |
virtual bool | UseCustomPropertyViewSet () const |
Use the custom property viewSet or not. | |
const char * | GetFullName (void) |
Get the full name. | |
void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
Set the owner Namespace object. | |
FBNamespace * | GetOwnerNamespace (void) |
Get the owner Namespace object. | |
FBFileReference * | GetOwnerFileReference (void) |
Get the owner FileReference object. | |
void | HardSelect () |
HardSelect. | |
virtual bool | Is (int pTypeId) override |
Returns true if object is of type TypeId. | |
virtual int | GetTypeId () override |
GetTypeId( int pTypeId ) | |
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FBScriptWrapper * | GetWrapper () |
Return the wrapper interface of this FBObject. | |
void | AddWrapper (FBScriptWrapper *) |
void | RemoveWrapper (FBScriptWrapper *) |
Public Attributes | |
FBPropertyBool | Deformer |
Read Write Property: Is a deformer constraint? | |
FBPropertyBool | HasLayout |
Read Write Property: Does the constraint have a layout? | |
FBPropertyString | Description |
Read Write Property: Long description of constraint. | |
FBPropertyBool | Active |
Read Write Property: Active state. | |
FBPropertyBool | Lock |
Read Write Property: Lock state. | |
FBPropertyAction | Snap |
Function Property: Snap constraint. | |
FBPropertyAnimatableDouble | Weight |
Read Write Property: Weight of constraint. | |
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const char * | UniqueName |
internal Unique name. | |
FBPropertyBool | Animatable |
Read Write Property: Is the box animatable. | |
FBPropertyBool | Live |
Read Write Property: Is live? | |
FBPropertyBool | RecordMode |
Read Write Property: Is recording? | |
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FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
FBPropertyListComponent | Components |
List: List of components. | |
FBPropertyListComponent | Parents |
List: Parents. | |
FBPropertyBool | Selected |
Read Write Property: Selected property. | |
FBPropertyString | Name |
Read Write Property: Unique name of object. | |
FBPropertyString | LongName |
Read Write Property: Name and namespace for object. | |
FBPropertyFolder | Folder |
Read Write Property: The folder that contain this component. | |
Additional Inherited Members | |
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enum | ECandidateAction { eCandidateAccept , eCandidateIntercept , eCandidateInterceptAfterEvaluation } |
Resolving action for candidates. More... | |
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static int | GetInternalClassId () |
static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetName (FBComponent *pObject) |
static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetLongName (FBComponent *pObject) |
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static int | TypeInfo |
Contains the Type information of the object. | |
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bool | IsSDKComponent () |
Return whether or not item is an SDK component. | |
bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. | |
bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. | |
bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. | |
bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. | |
bool | DisconnectDst (FBPlug *pDst) |
Remove a destination connection. | |
bool | DisconnectSrc (FBPlug *pSrc) |
Remove a source connection. | |
void | DisconnectAllSrc () |
Remove all source connections. | |
void | DisconnectAllDst () |
Remove all destination connections. | |
bool | DisconnectDstAt (int pIndex) |
Remove a destination connection at a specified index. | |
bool | DisconnectSrcAt (int pIndex) |
Remove a source connection at a specified index. | |
bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
Replace a destination connection at a specified index. | |
bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
Replace a source connection at a specified index. | |
bool | SwapSrc (int pIndexA, int pIndexB) |
Swap source connection at index A with source connection at index B. | |
bool | MoveSrcAt (int pIndex, int pAtIndex) |
Move source connection at pIndex to pAtIndex. | |
bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
Move source connection pSrc to the position of pAtSrc. | |
int | GetSrcCount () |
Get source connection count. | |
FBPlug * | GetSrc (int pIndex) |
Get a source connection's plug at specified index. | |
FBConnectionType | GetSrcType (int pIndex) |
Get a source connection's type at specified index. | |
int | GetDstCount () |
Get destination connection count. | |
FBPlug * | GetDst (int pIndex) |
Get a destination connection's plug at specified index. | |
FBConnectionType | GetDstType (int pIndex) |
Get a destination connection's type at specified index. | |
bool | BeginChange () |
Begins a change on multiple plugs. | |
void | EndChange () |
Ends a change on multiple plugs. | |
void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's self modification flag. | |
bool | GetSelfModified (FBPlugModificationFlag pFlag) |
Tell if the plug's self has changed. | |
void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's owned property/object's modification flag. | |
bool | GetContentModified (FBPlugModificationFlag pFlag) |
Tell if the plug's content has changed. | |
int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
Get plug's modified src/dst property/object connection added/removed List. | |
bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
Revert the plug's modification to original status. | |
void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
Set the plug's status flag. | |
bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
Tell if the plug's status has changed. | |
FBPlug * | GetOwner () |
Get the owner of this plug. | |
FBPlug * | GetOwned (int pIndex) |
Get the owned plug at specified index. | |
int | GetOwnedCount () |
Get the owned plug count. | |
virtual const char * | ClassName () |
internal System vars. | |
virtual bool | Is (int pTypeId) |
Is( int pTypeId ) | |
virtual int | GetTypeId () |
GetTypeId( int pTypeId ) | |
virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. | |
virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. | |
virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. | |
virtual void | FBDelete () |
Actual destructor for a FBPlug. | |
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static int | GetInternalClassId () |
Internal class Id. | |
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bool | mAllocated |
Contain the Allocation State of the Component. | |
HIObject | mObject |
Handle on the Plug. | |
bool | mSDKComponent |
bool Plug is an SDK component. | |
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static const char * | ClassGroupName |
ClassGroupName of the object. | |
static int | TypeInfo |
TypeInfo. | |
static int | mGlobalTypeInfo |
Represente the Type Index. | |
Base class for constraints.
Definition at line 134 of file fbconstraint.h.
FBConstraint | ( | const char * | pName, |
HIObject | pObject = NULL |
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) |
Constructor.
pName | Name of constraint. |
pObject | For internal use only (default is NULL). |
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Notification for Activation Status Change.
FBAnimationNode * AnimationNodeInCreate | ( | kReference | pUserId, |
FBProperty * | pProperty | ||
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Animation Node Creations (IN).
Used to create the In connectors on an animation node. This function will return a newly created animation node, connected to the model specified by pProperty.
pUserId | User specified reference number. |
pProperty | Property of model to animate (must be animatable) |
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Notification callback for connectors.
pAnimationNode | Animation node being notified. |
pEvaluateInfo | Information for evaluation. |
pConstraintInfo | Information for constraint. |
FBAnimationNode * AnimationNodeOutCreate | ( | kReference | pUserId, |
FBModel * | pModel, | ||
const char * | pAttribute | ||
) |
Animation Node Creations (IN/OUT).
Used to create the connectors (in or out) on an animation node. This function will return a newly created animation node, connected to the model specified by pModel.
pUserId | User specified reference number. |
pModel | Model to associate with animation node. |
pAttribute | Attribute of model to animate (i.e. Translation, Lcl Translation, etc.) |
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Bind/Unbind pModel to deformation constraint.
These functions are used for adding/removing a deformation binding to/from pModel if the constraint is a deformation constraint.
pModel | Model to bind/unbind. |
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Deformation notification function.
pModel | Model to deform. |
pSrcVertex | Source vertex array (i.e. vertex to deform). |
pSrcNormal | Normals at source vertex array. |
pCount | Number of vertices in source/destination arrays |
pDstVertex | Destination vertex array (i.e. where source vertex gets deformed to) |
pDstNormal | Normals at destination vertex array. |
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Deformation pre-notification function This function pass the evaluation information for deformation (if timing is required).
And user should provide the estimation of the bounding volume of the model after deformation. This estimation will be used to determine the model's visibility in the camera's frustum. Only those potential visible models will receive the following DeformerNotify() callback.
pModel | Model to deform. |
pEvaluateInfo | Information for evaluation. |
pBBoxMin | (In/Out) The estimation of min vertex of the bounding box before & after deformation |
pBBoxMax | (In/Out) The estimation of max vertex of the bounding box before & after deformation |
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Disable constraint on pModel.
pModel | Model on which constraint should be disabled. |
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Enable constraint on pModel.
pModel | Model on which constraint should be enable. |
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overridevirtual |
Reimplemented from FBBox.
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overridevirtual |
Store/Retrieve data to/from FBX files.
pFbxObject | Interface to FBX format. |
pStoreWhat | Attributes to store in FBX file. |
Reimplemented from FBBox.
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Freeze current model state.
pModel | Model to freeze constraint on. |
pS | Scaling freeze? |
pR | Rotation freeze? |
pT | Translation freeze? |
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Suggest 'freeze'.
bool ReferenceAdd | ( | int | pGroupIndex, |
FBModel * | pModel | ||
) |
Add a reference to a specified group.
pGroupIndex | Group to add reference to. |
pModel | Model to place at new reference. |
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Notification callbacks for when a reference is added or removed.
pGroupIndex | Index of group where reference was affected. |
pModel | Model to which reference was associated. |
FBModel * ReferenceGet | ( | int | pGroupIndex, |
int | pItemIndex = 0 |
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Get a reference.
pGroupIndex | Index of reference group containing desired reference. |
pItemIndex | Index of reference in group to get (default is 0). |
int ReferenceGetCount | ( | int | pGroupIndex | ) |
Get number of references in a specified group.
pGroupIndex | Index of group to query the number of references. |
int ReferenceGroupAdd | ( | const char * | pGroupName, |
int | pMaxItemCount | ||
) |
Add a group of references.
pGroupName | Name of reference group to add. |
pMaxItemCount | Maximum number of items in pGroupName. |
int ReferenceGroupGetCount | ( | ) |
Return the number of reference groups.
int ReferenceGroupGetMaxCount | ( | int | pGroupIndex | ) |
Get the maximum number of items that can exist in the reference group in question.
pGroupIndex | Index of reference group. |
const char * ReferenceGroupGetName | ( | int | pGroupIndex | ) |
Get the name of the reference group.
pGroupIndex | Index of the reference group to get the name for. |
bool ReferenceRemove | ( | int | pGroupIndex, |
FBModel * | pModel | ||
) |
Remove a reference to pModel from the group at pGroupIndex.
pGroupIndex | Index to remove reference from. |
pModel | Model to remove reference from. |
void ReferenceRemoveAll | ( | ) |
Remove All References.
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Remove animation nodes.
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Restore the saved model state onto pModel.
pModel | Model to affect with previous state. |
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Save current state of pModel.
pModel | Model to save. |
pS | Scaling information? |
pR | Rotation information? |
pT | Translation information? |
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Setup animation nodes.
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Suggest 'snap'.
FBPropertyBool Active |
Read Write Property: Active state.
Definition at line 339 of file fbconstraint.h.
FBPropertyBool Deformer |
Read Write Property: Is a deformer constraint?
Definition at line 335 of file fbconstraint.h.
FBPropertyString Description |
Read Write Property: Long description of constraint.
Definition at line 337 of file fbconstraint.h.
FBPropertyBool HasLayout |
Read Write Property: Does the constraint have a layout?
Definition at line 336 of file fbconstraint.h.
FBPropertyBool Lock |
Read Write Property: Lock state.
Definition at line 340 of file fbconstraint.h.
FBPropertyAction Snap |
Function Property: Snap constraint.
Definition at line 341 of file fbconstraint.h.
FBPropertyAnimatableDouble Weight |
Read Write Property: Weight of constraint.
Definition at line 342 of file fbconstraint.h.