Model marker class. More...
#include <fbmodel.h>

Public Member Functions | |
| FBModelMarker (const char *pName, HIObject pObject=NULL) | |
| Constructor. | |
| void | SetFKOpacity (double pValue) |
| Used when shading the controlset. | |
| virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
| Store and Retrieve function that can be overloaded. | |
| virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) override |
| Request additional Unique color IDs. | |
| virtual const char * | FbxGetObjectType () override |
| Returns the class type inherited by the class of an object, for example: 'Model'. | |
| virtual const char * | FbxGetObjectSubType () override |
| Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh', 'FBModelMarker'. | |
Public Member Functions inherited from FBModel | |
| FBModel (const char *pName, HIObject pObject=NULL) | |
| Constructor. | |
| virtual void | FBDelete () override |
| Open Reality deletion function. | |
| IQuery_Declare (override) | |
| Interface to IObject. | |
| ICallback_Declare (override) | |
| Interface to ICallback. | |
| virtual FBModel * | Clone () |
| Clone the model. | |
| void | SetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Set a matrix for the model. | |
| void | GetMatrix (FBMatrix &pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get a matrix from the model. | |
| void | GetLocalTransformationMatrixWithGlobalRotationDoF (FBMatrix &pMatrix, bool pInverse=false, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get the local transformation (or local inverse transformation) matrix with the global Rotation DoF values from the model. | |
| void | SetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Set a vector for the model. | |
| void | GetVector (FBVector3d &pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=true, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Get a vector from the model. | |
| bool | IsEvaluationReady (FBModelEvaluationTaskType pWhat, FBEvaluateInfo *pEvaluateInfo=NULL) const |
| Is the model's evaluation task result ready. | |
| void | MatrixToRotation (FBRVector &pRotation, const FBMatrix &pMatrix) |
| Convert Rotation Matrix to Euler Vector based on model's rotation order. | |
| void | RotationToMatrix (FBMatrix &pMatrix, const FBRVector &pRotation) |
| Convert Euler Vector to Rotation Matrix based on model's rotation order. | |
| void | LRMToDof (FBRVector &pDof, const FBMatrix &pLM) |
| Convert local matrix to object space vector. | |
| void | DofToLRM (FBMatrix &pLM, const FBRVector &pDof) |
| Convert object space vector to local matrix. | |
| void | SetSchematicPosition (int pX, int pY) |
| Set the position in the schematic view for the model. | |
| void | SetSchematicPosition (FBVector2d pVector2d) |
| Set the position in the schematic view for the model. | |
| FBVector2d | GetSchematicPosition () |
| Get the position in the schematic view for the model. | |
| void | GetBoundingBox (FBVector3d &pMin, FBVector3d &pMax) |
| Get the bounding box of the model. | |
| bool | IsVisible (FBEvaluateInfo *pEvaluateInfo=NULL) |
| If the model is visible. | |
| FBModelCullingMode | GetCullingMode () const |
| Get Model Culling Mode. | |
| void | SetCullingMode (FBModelCullingMode pCullingMode) |
| Set Model Cullin Mode. | |
| void | ForceAlwaysEvaluate () |
| Force Always Evaluate. | |
| bool | IsForceAlwaysEvaluate () |
| Return Force Always Evaluate status. | |
| int | NoFrustumCullingRequire () |
| Acquire no frustum culling request. | |
| int | NoFrustumCullingRelease () |
| Release no frustum culling request. | |
| bool | UseFrustumCulling () |
| Get the current Frustum Culling Status. | |
| virtual bool | HasCustomDisplay () |
| Function to overload to handle custom display. | |
| virtual void | CustomModelDisplay (FBCamera *pCamera, FBModelShadingMode pShadingMode, FBModelRenderPass pRenderPass, float pPickingAreaWidth, float pPickingAreaHeight) |
| Custom display function, called when HasCustomDisplay returns true;. | |
| virtual bool | CustomModelPicking (int pNbHits, unsigned int *pSelectBuffer, FBCamera *pCamera, int pMouseX, int pMouseY, FBTVector *pLocalRaySrc, FBTVector *pLocalRayDir, FBTVector *pWorldRaySrc, FBTVector *pWorldRayDir, FBMatrix *pGlobalInverseMatrix, FBTVector *pOutPickedPoint) |
| Custom picking for selection, called when HasCustomDisplay returns true;. | |
| virtual bool | ClosestRayIntersection (const FBTVector &pRayOrigin, const FBTVector &pRayEnd, FBTVector &pIntersectPos, FBNormal &pIntersectNormal) |
| Determines the first intersection point's position and normal between ray and model surface | |
| unsigned char * | GetSelectedPoints () |
| Get the list of the points selection state. | |
| int | GetSelectedPointsCount () |
| Get the number of selected points in the model. | |
| bool | SetAdditionalUniqueColorIDCount (unsigned int pCount) |
| Request additional Unique color IDs. | |
| unsigned int | GetAdditionalUniqueColorIDCount () const |
| Get additional unique color count. | |
| FBColor | GetAdditionalUniqueColorID (unsigned int pIndex) const |
| Get Additional Unique Color Id. | |
| void | SetupPropertiesForShapes () |
| Setup Shape Properties. | |
| bool | RayCast (FBCamera *pCamera, int pMouseX, int pMouseY, FBVector3d &pHitPosition, FBVector3d &pHitNormal) |
| Ray cast test. | |
| void | SetMatrixWithPrecision (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, FBEvaluateInfo *pEvaluateInfo=NULL, double pPrecision=FBMat2EulerDegenerateForPrecision10) |
| Set a matrix for the model. | |
| unsigned int | GetHierarchyWorldMatrices (FBMatrix *pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Computes the global transform matrices between this model and all its children (all levels). | |
| void | CollapseInSchematic () |
| Collapse the model in the schematic view. | |
| void | ExpandInSchematic () |
| Expand the model in the schematic view. | |
| bool | IsCollapsedInSchematic () const |
| Returns if the model is collapsed or not (expanded) in the schematic view. | |
| virtual bool | ManipulatorNotify (FBSelectionAction pAction) |
| Callback for component selection in custom FBModel. | |
Public Member Functions inherited from FBBox | |
| FBBox (const char *pName, HIObject pObject=NULL) | |
| Constructor. | |
| virtual FBAnimationNode * | AnimationNodeInCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
| Creation of IN/OUT Animation Nodes. | |
| virtual FBAnimationNode * | AnimationNodeOutCreate (kReference pUserId, const char *pName, const char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false) |
| virtual bool | EvaluateAnimationNodes (FBEvaluateInfo *pEvaluateInfo) |
| Evaluation of non TRS nodes that needs to be evaluated. | |
| virtual bool | AnimationNodeNotify (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
| Notification function for animation thread. | |
| virtual bool | ResolveCandidate (FBAnimationNode *pAnimationNode, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when candidate needs to be resolved (like global to local). | |
| virtual ECandidateAction | SetGlobalCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when a global candidate is set on an animation node. | |
| virtual ECandidateAction | SetStdCandidate (FBAnimationNode *pAnimationNode, double *pData, FBEvaluateInfo *pEvaluateInfo) |
| Function is call when a non-global candidate is set on an animation node. | |
| virtual bool | FbxStore (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
| Storage/Retrieval of information into the FBX file format. | |
| virtual bool | FbxRetrieve (FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat) |
| virtual bool | AnimationNodeDestroy (FBAnimationNode *pAnimationNode) |
| Destroy an animation node. | |
| virtual bool | AnimationNodeIsUserData (FBAnimationNode *pAnimationNode) |
| Is the animation node user data? | |
| virtual void | AnimationNodesOutDisableIfNotWritten (FBEvaluateInfo *pEvaluateInfo) |
| This call will disable all out animation nodes from being pull by system (animation thread) for given pEvaluateInfo. | |
| virtual FBAnimationNode * | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box. | |
| virtual FBAnimationNode * | AnimationNodeOutGet () |
| virtual const char * | FbxGetObjectType () |
| Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. | |
| virtual const char * | FbxGetObjectSubType () |
| Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. | |
| IObject_Declare (override) | |
| virtual int | GetOutConnectorCount () const |
| Get the number of animation node outputs for this box. | |
| virtual int | GetInConnectorCount () const |
| Get the number of animation node inputs for this box. | |
| virtual FBAnimationNode * | GetOutConnector (int pIndex) const |
| Get the animation node output associated with the given index. | |
| virtual FBAnimationNode * | GetInConnector (int pIndex) const |
| Get the animation node input associated with the given index. | |
Public Member Functions inherited from FBComponent | |
| FBComponent (HIObject pObject) | |
| Constructor. | |
| virtual | ~FBComponent () |
| Destructor. | |
| virtual bool | FBCreate () |
| Open Reality Creation function. | |
| virtual void | FBDestroy () |
| Open Reality destruction function. | |
| virtual void | FBDelete () override |
| Open Reality deletion function. | |
| virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
| Assign component to an internal pointer. | |
| virtual int | PropertyAdd (FBProperty *pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| void | PropertyRemove (FBProperty *pProperty) |
| Remove a Property from the component's Property manager. | |
| void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. | |
| FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
| Create user or dynamic property. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| void | SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| void | EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. | |
| void | DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. | |
| void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessObjectNamespace. | |
| virtual const char * | ClassName () override |
| Get the class name. | |
| virtual bool | UseCustomPropertyViewSet () const |
| Use the custom property viewSet or not. | |
| const char * | GetFullName (void) |
| Get the full name. | |
| void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
| Set the owner Namespace object. | |
| FBNamespace * | GetOwnerNamespace (void) |
| Get the owner Namespace object. | |
| FBFileReference * | GetOwnerFileReference (void) |
| Get the owner FileReference object. | |
| void | HardSelect () |
| HardSelect. | |
| virtual bool | Is (int pTypeId) override |
| Returns true if object is of type TypeId. | |
| virtual int | GetTypeId () override |
| GetTypeId( int pTypeId ) | |
Public Member Functions inherited from FBWrapperHolder | |
| FBScriptWrapper * | GetWrapper () |
| Return the wrapper interface of this FBObject. | |
| void | AddWrapper (FBScriptWrapper *) |
| void | RemoveWrapper (FBScriptWrapper *) |
Public Attributes | |
| FBPropertyDouble | Size |
| Read Write Property: Size (not related to scaling). | |
| FBPropertyDouble | Length |
| Read Write Property: Length for capsule (not related to scaling). | |
| FBPropertyMarkerResolutionLevel | ResLevel |
| Read Write Property: Resolution level of model marker. | |
| FBPropertyMarkerLook | Look |
| Read Write Property: Look of model marker. | |
| FBPropertyMarkerType | Type |
| Read Write Property: Type of model marker. | |
| FBPropertyColor | Color |
| Read Write Property: Color of model marker. | |
| FBPropertyVector3d | IKPivot |
| Read Write Property: marker Pivot Offset. | |
| FBPropertyBool | IKSync |
| Read Write Property: Must sync with IK if true. | |
Public Attributes inherited from FBModel | |
| FBPropertyListModel | Children |
| List: Children for model. | |
| FBPropertyListShader | Shaders |
| List: Shaders for model. | |
| FBPropertyListMaterial | Materials |
| List: Materials for model. | |
| FBPropertyListTexture | Textures |
| List: Textures with Special UseType (Other than "Color" which should connect to materials). | |
| FBPropertyListDeformer | Deformers |
| List: Deformers (Skeleton Deformer or Point Cache Deformer). | |
| FBPropertyBool | Icon3D |
| Read Write Property: Is model a 3D icon? | |
| FBPropertyBool | SoftSelected |
| Read Write Property: Is model Soft selected? | |
| FBPropertyBool | IsDeformable |
| Read Only Property: Is model deformable? | |
| FBPropertyBool | IsConstrained |
| Read Only Property: Is model constrained? | |
| FBPropertyBool | SkeletonDeformable |
| Read Write Property: Model skeleton deformable. Not Savable | |
| FBPropertyBool | BlendShapeDeformable |
| Read Write Property: Model blend-shape deformable. Not Savable | |
| FBPropertyBool | ConstrainDeformable |
| Read Write Property: Model constraint deformable. Not Savable | |
| FBPropertyBool | PointCacheDeformable |
| Read Write Property: Model point cache deformable. Not Savable | |
| FBPropertyBool | PointCacheRecord |
| Read Write Property: Record Point Cache for model? Not Savable | |
| FBPropertyModel | Parent |
| Read Write Property: Parent model. | |
| FBPropertyModel | LookAt |
| Read Write Property: Look at model (interest point). | |
| FBPropertyModel | UpVector |
| Read Write Property: UpVector model. | |
| FBPropertyGeometry | Geometry |
| Read Write Property: Geometry for the model. | |
| FBPropertyInt | GeometryUpdateId |
| Read Only Property: model geometry (vertex data) related update id. | |
| FBPropertyMesh | TessellatedMesh |
| Read Only Property: Tessellated Mesh for the model. | |
| FBPropertyModelVertexData | ModelVertexData |
| Read Only Property: ModelVertexData for the model. | |
| FBPropertyCluster | Cluster |
| Read Only Property: Link Cluster for the model. | |
| FBPropertyScene | Scene |
| Read Only Property: Scene containing the model. | |
| FBPropertyModelShadingMode | ShadingMode |
| Read Write Property: Shading mode for the model. | |
| FBPropertyAnimationNode | AnimationNode |
| Read Only Property: Animation node of the model. | |
| FBPropertyModelRotationOrder | RotationOrder |
| Read Write Property: Rotation order. | |
| FBPropertyBool | RotationSpaceForLimitOnly |
| Read Write Property: Apply Post Rotation Matrix only for Limits? | |
| FBPropertyBool | RotationActive |
| Read Write Property: Is model using Rotation Limits? | |
| FBPropertyVector3d | PreRotation |
| Read Write Property: Pre Rotation (considered if RotationActive is true) | |
| FBPropertyVector3d | PostRotation |
| Read Write Property: Post Rotation (considered if RotationActive is true) | |
| FBPropertyVector3d | RotationMin |
| Read Write Property: Min Rotation Limit (considered if RotationActive is true) | |
| FBPropertyVector3d | RotationMax |
| Read Write Property: Max Rotation Limit (considered if RotationActive is true) | |
| FBPropertyBool | RotationMinX |
| Read Write Property: Is model using Minimum Rotation Limits On X? | |
| FBPropertyBool | RotationMinY |
| Read Write Property: Is model using Minimum Rotation Limits On Y? | |
| FBPropertyBool | RotationMinZ |
| Read Write Property: Is model using Minimum Rotation Limits On Z? | |
| FBPropertyBool | RotationMaxX |
| Read Write Property: Is model using Maximum Rotation Limits On X? | |
| FBPropertyBool | RotationMaxY |
| Read Write Property: Is model using Maximum Rotation Limits On Y? | |
| FBPropertyBool | RotationMaxZ |
| Read Write Property: Is model using Maximum Rotation Limits On Z? | |
| FBPropertyBool | TranslationActive |
| Read Write Property: Is model using Translation Limits? | |
| FBPropertyVector3d | TranslationMin |
| Read Write Property: Translation Limit Min. | |
| FBPropertyVector3d | TranslationMax |
| Read Write Property: Translation Limit Max. | |
| FBPropertyBool | TranslationMinX |
| Read Write Property: Is model using Translation Limits on Min X. | |
| FBPropertyBool | TranslationMinY |
| Read Write Property: Is model using Translation Limits on Min Y. | |
| FBPropertyBool | TranslationMinZ |
| Read Write Property: Is model using Translation Limits on Min Z. | |
| FBPropertyBool | TranslationMaxX |
| Read Write Property: Is model using Translation Limits on Max X. | |
| FBPropertyBool | TranslationMaxY |
| Read Write Property: Is model using Translation Limits on Max Y. | |
| FBPropertyBool | TranslationMaxZ |
| Read Write Property: Is model using Translation Limits on Max Z. | |
| FBPropertyAnimatableBool | Visibility |
| Read Write Property: Visibility of model. This can be overridden by the 'Show' property. | |
| FBPropertyBool | VisibilityInheritance |
Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants | |
| FBPropertyAnimatableVector3d | Translation |
| Read Write Property: Lcl translation. | |
| FBPropertyAnimatableVector3d | Rotation |
| Read Write Property: Lcl rotation. | |
| FBPropertyAnimatableVector3d | Scaling |
| Read Write Property: Lcl scaling. | |
| FBPropertyVector3d | GeometricTranslation |
| Read Write Property: Geometric translation. | |
| FBPropertyVector3d | GeometricRotation |
| Read Write Property: Geometric rotation. | |
| FBPropertyVector3d | GeometricScaling |
| Read Write Property: Geometric scaling. | |
| FBPropertyBool | QuaternionInterpolate |
| Read Write Property: Use quaternion interpolation. | |
| FBPropertyBool | Show |
| Read Write Property: Indicate if the viewer should show the object, according to its visibility value. This has a default value of 'false'. | |
| FBPropertyBool | Pickable |
| Read Write Property: Indicate if a model can be picked in the viewer. This has a default value of 'true'. | |
| FBPropertyBool | Transformable |
| Read Write Property: Indicate if a model can be transformable in the viewer. This has a default value of 'true'. | |
| FBPropertyColor | UniqueColorId |
| Read Only Property: Unique Color Id for color based viewer picking. Color channel values are in the range [0, 1] with 1.0/255 precision. | |
| FBPropertyBool | PrimaryVisibility |
| Read Write Property: Control the geometry render state. Geometry can still cast shadows even if this is turned off. | |
| FBPropertyBool | CastsShadows |
| Read Write Property: If true, the geometry will produce shadows. | |
| FBPropertyBool | ReceiveShadows |
| Read Write Property: If true, the geometry will receive shadows. | |
Public Attributes inherited from FBBox | |
| const char * | UniqueName |
| internal Unique name. | |
| FBPropertyBool | Animatable |
| Read Write Property: Is the box animatable. | |
| FBPropertyBool | Live |
| Read Write Property: Is live? | |
| FBPropertyBool | RecordMode |
| Read Write Property: Is recording? | |
Public Attributes inherited from FBComponent | |
| FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| FBPropertyListComponent | Components |
| List: List of components. | |
| FBPropertyListComponent | Parents |
| List: Parents. | |
| FBPropertyBool | Selected |
| Read Write Property: Selected property. | |
| FBPropertyString | Name |
| Read Write Property: Unique name of object. | |
| FBPropertyString | LongName |
| Read Write Property: Name and namespace for object. | |
| FBPropertyFolder | Folder |
| Read Write Property: The folder that contain this component. | |
Additional Inherited Members | |
Public Types inherited from FBBox | |
| enum | ECandidateAction { eCandidateAccept , eCandidateIntercept , eCandidateInterceptAfterEvaluation } |
| Resolving action for candidates. More... | |
Static Public Member Functions inherited from FBComponent | |
| static int | GetInternalClassId () |
| static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
| static const char * | FBComponentGetName (FBComponent *pObject) |
| static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
| static const char * | FBComponentGetLongName (FBComponent *pObject) |
Static Public Attributes inherited from FBComponent | |
| static int | TypeInfo |
| Contains the Type information of the object. | |
Protected Member Functions inherited from FBPlug | |
| bool | IsSDKComponent () |
| Return whether or not item is an SDK component. | |
| bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. | |
| bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. | |
| bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. | |
| bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. | |
| bool | DisconnectDst (FBPlug *pDst) |
| Remove a destination connection. | |
| bool | DisconnectSrc (FBPlug *pSrc) |
| Remove a source connection. | |
| void | DisconnectAllSrc () |
| Remove all source connections. | |
| void | DisconnectAllDst () |
| Remove all destination connections. | |
| bool | DisconnectDstAt (int pIndex) |
| Remove a destination connection at a specified index. | |
| bool | DisconnectSrcAt (int pIndex) |
| Remove a source connection at a specified index. | |
| bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
| Replace a destination connection at a specified index. | |
| bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
| Replace a source connection at a specified index. | |
| bool | SwapSrc (int pIndexA, int pIndexB) |
| Swap source connection at index A with source connection at index B. | |
| bool | MoveSrcAt (int pIndex, int pAtIndex) |
| Move source connection at pIndex to pAtIndex. | |
| bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
| Move source connection pSrc to the position of pAtSrc. | |
| int | GetSrcCount () |
| Get source connection count. | |
| FBPlug * | GetSrc (int pIndex) |
| Get a source connection's plug at specified index. | |
| FBConnectionType | GetSrcType (int pIndex) |
| Get a source connection's type at specified index. | |
| int | GetDstCount () |
| Get destination connection count. | |
| FBPlug * | GetDst (int pIndex) |
| Get a destination connection's plug at specified index. | |
| FBConnectionType | GetDstType (int pIndex) |
| Get a destination connection's type at specified index. | |
| bool | BeginChange () |
| Begins a change on multiple plugs. | |
| void | EndChange () |
| Ends a change on multiple plugs. | |
| void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's self modification flag. | |
| bool | GetSelfModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's self has changed. | |
| void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's owned property/object's modification flag. | |
| bool | GetContentModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's content has changed. | |
| int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
| Get plug's modified src/dst property/object connection added/removed List. | |
| bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
| Revert the plug's modification to original status. | |
| void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
| Set the plug's status flag. | |
| bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
| Tell if the plug's status has changed. | |
| FBPlug * | GetOwner () |
| Get the owner of this plug. | |
| FBPlug * | GetOwned (int pIndex) |
| Get the owned plug at specified index. | |
| int | GetOwnedCount () |
| Get the owned plug count. | |
| virtual const char * | ClassName () |
| internal System vars. | |
| virtual bool | Is (int pTypeId) |
| Is( int pTypeId ) | |
| virtual int | GetTypeId () |
| GetTypeId( int pTypeId ) | |
| virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. | |
| virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. | |
| virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
| PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. | |
| virtual void | FBDelete () |
| Actual destructor for a FBPlug. | |
Static Protected Member Functions inherited from FBPlug | |
| static int | GetInternalClassId () |
| Internal class Id. | |
Protected Attributes inherited from FBPlug | |
| bool | mAllocated |
| Contain the Allocation State of the Component. | |
| HIObject | mObject |
| Handle on the Plug. | |
| bool | mSDKComponent |
| bool Plug is an SDK component. | |
Static Protected Attributes inherited from FBPlug | |
| static const char * | ClassGroupName |
| ClassGroupName of the object. | |
| static int | TypeInfo |
| TypeInfo. | |
| static int | mGlobalTypeInfo |
| Represente the Type Index. | |
| FBModelMarker | ( | const char * | pName, |
| HIObject | pObject = NULL |
||
| ) |
Constructor.
| pName | Name of model marker. If pObject is not NULL, pName will be ignored. |
| pObject | For internal use only (default=NULL). |
|
overridevirtual |
Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh', 'FBModelMarker'.
Reimplemented from FBModel.
|
overridevirtual |
Returns the class type inherited by the class of an object, for example: 'Model'.
Reimplemented from FBModel.
|
overridevirtual |
Request additional Unique color IDs.
| pCount | User should note that Unique Color ID resource is limited (only 24 bits), hence should avoid to use unnecessary large number. |
Reimplemented from FBModel.
|
overridevirtual |
Store and Retrieve function that can be overloaded.
| pFbxObject | FBX Object that is used to communicate I/O operations. |
| pStoreWhat | Which attributes are currently stored/retrieved. |
Reimplemented from FBModel.
| void SetFKOpacity | ( | double | pValue | ) |
Used when shading the controlset.
| pValue | Value between 0 and 100. Normally the controlset opacity value is used. |
| FBPropertyColor Color |
| FBPropertyVector3d IKPivot |
| FBPropertyBool IKSync |
| FBPropertyDouble Length |
| FBPropertyMarkerLook Look |
| FBPropertyMarkerResolutionLevel ResLevel |
| FBPropertyDouble Size |
| FBPropertyMarkerType Type |