Supported file formats include .mud, .obj, and .fbx.
Clears the current scene and creates a new one. Mudbox prompts you to save the current scene before creating a new one if unsaved changes exist.
Loads a saved scene, replacing the current scene.
Saves the current scene. (See also Save or export your work.)
Saves the current scene with a new name.
Saves a version of the current file with the same name, plus an incremental value. (Hotkey: Ctrl+Alt+S)
If your file does not currently end with a period followed by digits, Mudbox adds ".0001" to the file name the first time you select Increment & Save. Each successive save, the file name changes by one digit.
For example, if the current file is MyFile.mud, the first incrementally saved file is named MyFile.0001.mud. The next file is MyFile.0002.mud, and so on.
Depending on the option you select, the Send to options can export items from Mudbox, start the other application, and load the file. If the other application is already running, it prompts you to save current work before importing the Mudbox file. See also Send files to Maya, 3ds Max, Softimage, or Flame.
These menus contain the following options:
Sends only selected objects to the other application. (If nothing is selected, Mudbox sends the entire scene.)
Adds or updates paint or sculpt layers to an object in the other application.
Updates all existing textures that are referenced in a Maya scene. This avoids you to rebuild new textures and include them in the default Maya project folder when you send back a scene from Mudbox to Maya.
Adds a selected object to an existing scene in the other application.
If you have previously sent multiple objects to the other application, this option selects all of those objects. However, if you have sent multiple objects separately, this option selects only the most recently sent object.
(Maya Send Preferences, 3ds Max Send Preferences, Softimage Send Preferences, Flame Send Preferences)
Select one of the following:
Exports no paint layers. The model will appear with the default shading material.
Opens the Export Screen Image to PSD window, letting you set options for capturing an image of the 3D View, and save it as a .psd file. See Export Screen Image to PSD window.
For workflow instructions and more information on the layers created in the .psd file, see Export a paint layer of the 3D View to Photoshop.
Imports a .psd file saved in your image editing program that was originally exported from Mudbox using Export Screen to PSD. (See Create and edit paint layers using Photoshop.)
The Mudbox Texture layer in the .psd file is projected back onto the model in the 3D View, updating only pixels modified compared to the original capture.
Loads a model and adds it to the 3D View. Supported file formats include: .mud, .obj, .fbx, and .ptx. (See also Import a model, Import PTEX files, Import and export.)
Imports UV texture coordinates from the selected file and applies them to the selected model. The imported UVs can be corresponded on the selected model using vertex ID’s or by comparing the world space positions of the vertices on the two models.
Exports the selected items (faces, objects) on the model as a separate file.
Opens the Export All Paint Layers window. See also Export paint layers.
Lists recently opened files for quick access.
Quits Mudbox. Mudbox prompts you to save before quitting if unsaved changes exist.