Reset Layout (See also Customize the layout.)
Save Saves your current layout to disk.
Load Lets you load a previously saved .layout file.
Scaleform Studio
Launches the Scaleform Studio editor.
This opens the Scaleform Studio editor in a separate window. Use the Help menu in the Scaleform Studio editor, or refer to the Scaleform Studio Help.
Wwise Audio
Launches the Wwise authoring tool. Refer to the Working with audio section in this documentation, or the Help menu of the Wwise application.
NavigationLab
Launches the Navigation Lab visual debug tool. See Visually debug navigation.
Asset Browser
Launches the Asset Browser.
Asset Preview
Launches the Asset Preview window.
Create
Launches the Create panel.
Creative Market
Launches the Creative Market panel. Browse and purchase game assets from Creative Market. See Download assets and example projects.
Dependency
Launches the Dependency tool to check for file dependencies.
Explorer
Launches the Explorer panel.
External Console
Launches the External Console application. See Send commands from the Status bar.
External Flow Editor
Launches the Flow Editor. Use this to create or edit a set of Flow nodes. See Visual programming using Flow and Extending Flow.
Level Flow
Launches the Level Flow Editor.
Level Viewport
Launches the Level Viewport. See also Navigate in the Level Viewport.
Log Console
Launches the Log Console.
Navigation
Opens the Navigation options. See also Gameware Navigation.
Particle Editor
Launches the Particle Editor. Use this to create particle effects. See Create and edit particle effects.
Plugin Manager
Launches the Plugin Manager. See Customize the Stingray editor using Plug-ins.
Property Editor
Launches the Property Editor.
Script Editor
Launches the Script Editor. See Using the Script Editor.
Story Editor
Launches the Story Editor.
Texture Manager
Launches theTexture Manager.
Unit Editor
Launches the Unit Editor.
Clip Editor
Opens the Animation Clip Editor.
Anim Controller
Opens the Anim Controller Editor.
Skeleton Editor
Opens the Skeleton Editor
(See Create > Light.)
Shader Graph Editor
Opens the Shader Graph Editor.
Lighting
See also Lighting and Rendering.
Light Baking See Bake lightmaps.
Clear Reflection Probes See Reflections.
Bake Reflection Probes See Reflections.
See also Deploying and Building.
Deployer
Opens the Deployer panel. See Deploying and Building.
Connections
Opens the Connections panel. See Connect to a remote device.