Window menu

LAYOUT

Reset Layout (See also Customize the layout.)

Save Saves your current layout to disk.

Load Lets you load a previously saved .layout file.

EXTERNAL APPS

Scaleform Studio

Launches the Scaleform Studio editor.

This opens the Scaleform Studio editor in a separate window. Use the Help menu in the Scaleform Studio editor, or refer to the Scaleform Studio Help.

Wwise Audio

Launches the Wwise authoring tool. Refer to the Working with audio section in this documentation, or the Help menu of the Wwise application.

NavigationLab

Launches the Navigation Lab visual debug tool. See Visually debug navigation.

GENERAL

Asset Browser

Launches the Asset Browser.

Asset Preview

Launches the Asset Preview window.

Create

Launches the Create panel.

Creative Market

Launches the Creative Market panel. Browse and purchase game assets from Creative Market. See Download assets and example projects.

Dependency

Launches the Dependency tool to check for file dependencies.

Explorer

Launches the Explorer panel.

External Console

Launches the External Console application. See Send commands from the Status bar.

External Flow Editor

Launches the Flow Editor. Use this to create or edit a set of Flow nodes. See Visual programming using Flow and Extending Flow.

Level Flow

Launches the Level Flow Editor.

Level Viewport

Launches the Level Viewport. See also Navigate in the Level Viewport.

Log Console

Launches the Log Console.

Navigation

Opens the Navigation options. See also Gameware Navigation.

Particle Editor

Launches the Particle Editor. Use this to create particle effects. See Create and edit particle effects.

Plugin Manager

Launches the Plugin Manager. See Customize the Stingray editor using Plug-ins.

Property Editor

Launches the Property Editor.

Script Editor

Launches the Script Editor. See Using the Script Editor.

Story Editor

Launches the Story Editor.

Texture Manager

Launches theTexture Manager.

Unit Editor

Launches the Unit Editor.

ANIMATION

Clip Editor

Opens the Animation Clip Editor.

Anim Controller

Opens the Anim Controller Editor.

Skeleton Editor

Opens the Skeleton Editor

LIGHTING AND SHADING

(See Create > Light.)

Shader Graph Editor

Opens the Shader Graph Editor.

Lighting

See also Lighting and Rendering.

Light Baking See Bake lightmaps.

Clear Reflection Probes See Reflections.

Bake Reflection Probes See Reflections.

DEPLOY & CONNECT

See also Deploying and Building.

Deployer

Opens the Deployer panel. See Deploying and Building.

Connections

Opens the Connections panel. See Connect to a remote device.